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06/29/09, 02:30 AM: Beat Arkanoid DS - Z' path
06/27/09, 04:18 PM: Beat Space Invaders Extreme 2 - Score Attack, Normal, 18,253,710, stage 5-A
06/26/09, 04:25 PM: Beat Michael Jackson's Moonwalker (Genesis Emulator)
06/26/09, 02:27 AM: Beat Prinny: Can I Really Be The Hero? (PSP)
06/18/09, 05:38 AM: Beat Ghostbusters!
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: Store Sells PSPs with Custom Firmware and PSP Games
July 3, 2009 1552

Funny that they sell overpriced import PSP games alongside new PSPs with custom firmware installed.

Posted by TheUser
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Anime Expo 2009: Day 1
July 2, 2009 2249

I decided not to go to Opening Ceremonies today, so I woke up around 9:30 and headed down. While walking around a little I saw some interesting cosplay, including a Zangief! It was funny! I also saw a spy disguised as a pyro!

I tried lining up for Artist Alley, but Anime Expo staff were pretty confused so we went to watch an episode of Emma: A Victorian Romance. It wasn't amazing or anything, but I enjoyed it.

Next we went to the AMV 101 panel. Outside we saw Collin and linked up with his group before going in. I didn't realize it was two hours long though, so I left after about 15 minutes.

Then it was exhibition hall time! First I checked out Artist Alley! I got an NES controller charm for my DSi! I also bought mechafetus' new art book and met Persona-sama from Select Button. It was fun, and the book's pretty awesome. It's filled with weird people pouring guts out, topless, pixelated girls, and even a penis ejaculating rainbows! I also bought a t-shirt from another booth - It shows a Mage casing with a cast bar and a caption saying something along the lines of "Don't interrupt me; I'm casting."

Next it was food time! Nachos and tacos in the convention center! Now I'm in line for Imaishi and Nishigori! Nishigori was an animator of NGE! The line gave me time to look at mechafetus' awesome art book and to update this entry!

While waiting for the panel, I found that my DSi froze and the battery was just about drained. Sucks.

It's just Q&A, and all the questions are about Gurren Lagann. I wanted to hear about NGE! And I haven't seem Gurren Lagann yet; spoilers! Spoilers everywhere!

Okay, after the panel I got a ticket for autographs, but I ended up not going. I didn't have anything forhem to sign (and didn't really care that much). Antonio and I tried toxins some manga that wasn't yaoi; it took a while. Then Antonio went to line up for the Gurren Lagann movie. I was alone for an hour because William and gemma were in a clay sculpting thing. I bough Aoi House Omnibusses 1 and 2. I had the first issue last year and really enjoyed it! I also bought Battle Club volume 1. It's about wrestling and stars a bunch of scantily clad women (one of whom has a penis) with a lot of comedy and mature fan service.

I also bought some adult dating games from jlist. Cosplay Fetish Academy is a normal dating sim in which "reality had changed around us, and these sexy uniforms and othe costumes were now completely normal!" I also bought Lightning Warrior Raidy, an adult dungeon crawler. You can fight sexy enemies and rescue sexy prisoners! They threw in two free DVD non-adult interactive fiction games, Hourglass of Summer and The Society of a Witch. They also gave out complementary tissue, haha!

Now we have four hours to kill before the jlist panel on dating sims!

Well, we were too lazy for that panel. We stayed in the hotel and went to Korean B.B.Q. Plus for dinner. Tasty! Now I'm going to read manga a little before going to bed. Looking forward to tomorrow!

Posted by TheUser
Permalink [ Anime Expo 2009 ] [ Anime and Manga ] [ Journal ] [ Moblog ]

Anime Expo 2009: Day 0 Night
July 2, 2009 1106

Found a restaurant called Olive Branch in the Bonaventure. We got a gyro, hummus, chicken, rice, salad, and sprite for $18. Then I hung out in the room looking through the schedule and watching a tv show called Burn Notice on USA. It was interesting. Before bed I put everything that looked interesting to me in my phone's calendar. Ready to go!

Posted by TheUser
Permalink [ Anime Expo 2009 ] [ Anime and Manga ] [ Journal ] [ Moblog ]

Anime Expo 2009: Day 0
July 1, 2009 2021

Got to the Bonaventure around 1:00. They let us check in despite our check-in time being 3:00. Hung out in the room and acted pervy towards William for a while. AX registration started at 3:00, but we got there around 3:30. The line was huge and in the sun. Apparently the computers were down. Ethan said something got unplugged. We played Contact (verbal game, not DS) the whole time. So much fun!

Got badges by 5:30 or so and then had to wait in line for AMV tickets until 7:30. We had to pick up William's ticket for him because he was too good for us! (He met friends for dinner.) The guy in front of me asked the three girls from the AniMaid Cafe for hugs. He actually wants to pay $25 to have dinner and play games with girls dressed as maids. Food better be good. 

Anyways, now I'm back I'm my room on the twentieth floor. We're going to check out the restaurants in the hotel soon!

Posted by TheUser
Permalink [ Anime Expo 2009 ] [ Anime and Manga ] [ Journal ] [ Moblog ]

: Maid Hug
July 1, 2009 1907

Maid Hug, originally uploaded by theuser.

Guy in front of me in Main Events line asked all three Maid Cafe girls for hugs.

Posted by TheUser
Permalink [ ]

: Westin Bonaventure
July 1, 2009 1346

Westin Bonaventure, originally uploaded by theuser.

We're at the Westin Bonaventure! Time for AX fun!

Posted by TheUser
Permalink [ ]

WebPageless: Oh God
June 30, 2009 0722

I'm tired.

I just tried upgrading my MovableType installation. Mind you, I was tired when I started this. I actually, really wanted to sleep hours ago but got caught up in something. MT is currently at 4.x. I'm running 2.661. First I made a backup of all my files by downloading everything over FTP. Then I exported my entries and went through the upgrade process. Eventually I realized that the new MT only supports real databases, not the BerkeleyDB system I was using. That's fine, and I really should upgrade to use sql. However, I didn't have time for that before AX so I decided to restore MT. I put everything back the way it was but couldn't login. Apparently there were no blogs or authors in my MT at all. I went to look at my backup; in my sleepiness I did not actually export the entries at all.

Eventually I realized I had just uploaded everything as ASCII. I reuploaded it correctly, and everything's back to normal. I'm going to go export everything now to be on the safe side.

Posted by TheUser
Permalink [ WebPageless ]

Moblog: Eight Hour Warsong Gulch Match
June 25, 2009 2056

Eight Hour Warsong Gulch Match, originally uploaded by theuser.

I joined a match of Warsong Gulch around 11:10 PM last night. Somewhere around 11:30 or 11:40, Koldstyle of Ner'zhul, the flag carrier, left the battle. I don't know if he meant to or if he got disconnected. Rather than dropping, the flag simply disappeared. The game thought we had it, but no one actually had it. We couldn't cap, but neither could the Alliance. I stayed in that match for eight hours. I talked with a lot of great people too!

Posted by TheUser
Permalink [ Game Blog ] [ Game Journal ] [ Moblog ]

Moblog: Turtle Titan and Mass Production Eva with Pac-Man
June 25, 2009 1745

See forums.selectbutton.net/viewtopic.php?t=21777

Posted by TheUser
Permalink [ Gaming ] [ Moblog ]

Quotes and Logs: NOT
June 17, 2009 1405

(2:04:24 PM) William Long: Whoa
(2:04:26 PM) William Long: Calm down peter
(2:04:35 PM) William Long: I'm trying to seduce you D:
(2:04:45 PM) peter.anargirou@gmail.com/9308BC70: ITS WORKING
(2:04:55 PM) William Long: lol
(2:04:59 PM) William Long: I forgot the not
(2:05:11 PM) peter.anargirou@gmail.com/9308BC70: hahaha

Posted by TheUser
Permalink [ Quotes and Logs ]

Moblog: Angel, The Worst Guard Dog
May 29, 2009 1424

Angel, The Worst Guard Dog, originally uploaded by theuser.

Posted by TheUser
Permalink [ Moblog ]

Comics: Questionable Content
May 29, 2009 0247

Linh-Nam introduced me to a webcomic called Questionable Content (that he learned about from William). He described it as Love Hina but more realistic and with anthropomorphic computers, nerdiness, and indie music.

That's pretty accurate.

I really like this one.

Posted by TheUser
Permalink [ Comics ]

Moblog: 20 Plate Challenge
May 20, 2009 0004

20 Plate Challenge, originally uploaded by theuser.

Corey said I couldn't eat 20 plates worth at Kaisen. Challenge accepted! I got a sweet Kaisen tshirt out of this.

Posted by TheUser
Permalink [ Moblog ]

Moblog: Fighting Onyxia
May 17, 2009 0148

Fighting Onyxia, originally uploaded by theuser.

Posted by TheUser
Permalink [ Moblog ] [ Table-Top Gaming ]

Quotes and Logs: Sweet Potato Fries
May 16, 2009 1654

(4:49:35 PM) peter.anargirou@gmail.com/4D5F6D1A: and sweet potato fries
(4:49:38 PM) peter.anargirou@gmail.com/4D5F6D1A: wow those are great
(4:49:48 PM) Linh-Nam Vu: sounds gross lol
(4:50:10 PM) Linh-Nam Vu: i only like potatoes in fry form
(4:50:19 PM) peter.anargirou@gmail.com/4D5F6D1A: These are in fry form!
(4:50:31 PM) Linh-Nam Vu: errr the only thing in fry form i like are potatoes
(4:50:37 PM) peter.anargirou@gmail.com/4D5F6D1A: lol
(4:50:41 PM) peter.anargirou@gmail.com/4D5F6D1A: these are potatoes!
(4:50:44 PM) Linh-Nam Vu: ...
(4:50:47 PM) Linh-Nam Vu: /facepalm
(4:50:48 PM) peter.anargirou@gmail.com/4D5F6D1A: haha

Posted by TheUser
Permalink [ Quotes and Logs ]

Gaming: The Select Button and GAF Collections
May 15, 2009 1400

The Criterion Collection is a company that releases definitive, collector's editions of films. They specialize in artistic and obscure films and are also known for the high quality box art. Reminiscent of this, NeoGAF created box art for various video games in the style of the Criterion Collection. I put one of my favorites above, Dr. Mario, created by somnific. SelectButton decided to do this too. One of my favorites is Chu Chu Rocket, created by vision.

Posted by TheUser
Permalink [ Gaming ]

WebPageless: New Banner
May 15, 2009 0044

I changed my banner last week. Thanks James for saying you liked it!

I thought I should give some credit. I used the Shmups.info: Horizontal Scene Generator made by Twyst of the Insert Credit forums!

It was fun, and I enjoyed using it!

Posted by TheUser
Permalink [ WebPageless ]

WebPageless: New Tracker
May 15, 2009 0037

On May 7, 2009, I upgraded by tracker on WebPageless. I had been using my old one since August 14, 2003. That's almost six years with that tracker! Anyways, for a long time it had been obsolete because of newer versions. I have no idea why the tracker I was using wanted to be upgraded, but it did.

I've had 33817 unique hits to WebPageless. (I'm not actually sure what a "unique" hit is.) I've had 58675 hits total counting reloads.

The highest day was January 18, 2005 with 119 hits. The average day had 16 hits. The highest week was week 3 of 2005 with 551 hits. On average, I got 110 hits per week. The highest month was January of 2005 with 2319 hits. On average I get 476 hits per month. Compare that to 14 hits the day before I switched, 75 hits the week before I switched, and 240 the month before I switched. You can tell WebPageless is a lot less popular.

What searches lead people to WebPageless? Apparently "ragnarok," "online," "webpageless," "the," and "bots," mostly. Each of those keywords were used over 100 times. I can assure you that as of lately, phrases "biggest carrot" and "UCI Science Library vagina" have been quite popular.

Lastly, who links to WebPageless the most? Well, WebPageless does. In order of most referrals, the sites are WebPageless, Google, three more WebPageless addresses, another Google address, and then three more WebPageless addresses. bwaht.net gave me the tenth most referrals! Too bad that's down now. Of course, I don't really talk to its owner now anyways. Skipping other WebPageless, Google, and bwaht addresses, VersionTwo is next at slot 19. Ask.com is at slot 25. Finally, pvpforums.com is at slot 28. They liked that I had pictures of "sad Hitler in snow" drawn by William. They were based on a joke from MegaTokyo. Then there's a bunch more redundant referrers along with Facebook way down the list. Yay!

Here's a .rar of screenshots of all the pages of the tracker.

Posted by TheUser
Permalink [ WebPageless ]

School: Papers and Presentations
May 14, 2009 2353

Papers and Presentations sounds like the evil twin of Dungeons & Dragons. Anyways, I'm making an effort to post more.

I had a six page paper on video game consoles due Tuesday night that as of Tuesday night, I hadn't really started. Usually the teacher is fine with assignments getting submitted anytime before he or the TA goes to look at them, and the TA wasn't going to look at them until Wednesday morning. I stayed up all night writing a paper about the Xbox 360, PlayStation 3, and Wii. It was fairly interesting actually. I had forty-something sources, but they were all web sites. I talked with Corey and Casey over Facebook about how we were all working on our papers. After finishing at around 6:00, I got to start my next assignment.

In my Classics class, each person has to do one "criticism forum." For this assignment, I had to read a paper about how spectacle in ancient Greek novels represented political commentary about the Roman empire. I read the article and then wrote a few hundred words on it. It wasn't anywhere near as stressful as the other paper.

I slept around 7:30 and woke up around 1:00. In Classics that day I had to talk about my post for a few minutes. That's not really graded though; the assignment is the writing. We just talk about it in class as well. I talked for about thirty seconds before the professor started talking and let me stop. I think she could tell I was nervous. Actually, I wasn't so much nervous as I was simply as a loss for what to talk about.

Today I had to present that video game paper. It was just a three to four minute presentation. I was kind of nervous. I know this instructor marks down for each "um" or "uh" stammered, for going over time, and for the normal not presenting ideas clearly. I got a perfect score! I was pretty surprised.

After class we went to Kaisen! I ate thirteen plates worth of food. I'm very full.

Posted by TheUser
Permalink [ Journal ] [ School ]

Quotes and Logs: Six PageCSE 181CW Paper Due Tonight
May 12, 2009 2151

Me: 50% off grade if turned in after midnight
Corey: Really?
Me: No, lol. He didn't mention a time at all. I know I won't be done before midnight!
Corey: Haha i knew that didnt sound right. But you did make me open up word and think about starting.

Posted by TheUser
Permalink [ Quotes and Logs ]

Moblog: Petros Car
May 7, 2009 1944

Petros Car, originally uploaded by theuser.

Look at this car I saw in Irvine on Tuesday!

Posted by TheUser
Permalink [ Moblog ]

Journal: World
May 7, 2009 1940

I'm bored in class again! I'm taking two other classes that I didn't talk about last time - Game Development and an AI project course. Both ofthese classes are project courses, and both worry me.

In my AI project course, I'm working with gem, the Kubos, and Ethan. We're creating AI algorithms to play the game of Battleships. I feel like we're pretty behind. We've yet to combine code at all. I've been working on the actual algorthms, but until I get the file reader/writer and main game loop, I can't really test my algorithms.

Game Development is worrying me too. Here at UCI I'm working with gem, Ethan, and a person I met in class named Tony. They're all programmers. In addition, we're working woth a group of artists from the Paguna College of Art and Design. Our planning has gone great. We know what we want to make. Art design is coming along well. I've been impressed with the concept art Ive seen so far, but we haven't finalzed by designs yet. We're meeting this Saturday for the first one to really discuss things.

We're just getting started on the prgramming for it though. It's due in about five weeks, which is not very far from now. By that time it needs to be playable, but we don't really need it to be complete. It should have one level, a small selection of enemies, etc. After the class ends, I'd like to continue working on it. I know most of the artists feel the same way; I don't know about the other prgrammers though.

Posted by TheUser
Permalink [ Gaming ] [ Journal ] [ Moblog ] [ Programming ] [ School ]

Journal: Hello
May 5, 2009 2027

Class is pretty boring, so maybe this would be a good time to actually update the blog with something personal. This is so much more boring than gaming posts I think. I feel like this stuff doesn't really matter. Plus, people are either close enough to me that they don't need to read it or distant enough that they don't need to know. Of course, this is only read by William, who probably already knows, and James, who probably doesn't care.

My position at MeridianLink ends soon (in three and a half weeks)! I started on May 13, 2008, so I'll have been there for a year this time next week. I worked on my resume a bunch and went to the career fair a few weeks ago. I haven't found much though. I was nervous before the career fair, but it was really nothing. A lot of the companies were pretty disappointing. We looked them all up ahead of time. Some of the companies that had software development positions opened didn't know anything about those positions at the career fair. They were there only looking for particular positions even though their companies' web sites listed multiple positions. There were also quite a few places that didn't accept resumes and didn't have much information. They simply told me to read their job listings on their site and apply there. If that's the case, why come? There were also some places that I thought would have positions but that only had positions tangentially related. Of the remaining places, a good portion of them were only on the East Coast. Some were places that I didn't really care about, but the NSA, CIA, IRS were interesting and all based on the East Coast. The NSA or CIA would be tempting, but I'm probably not qualified for something so competitive. I gave my resume out a lot though!

The most exciting company there was ArenaNet, the creator of Guild Wars. They weren't listed in the documentation that was given out ahead of time, so seeing ArenaNet was a surprise. They also had no signs, banners, or anything. Just one table with a paper taped to it with their name (to specify to the companies where to set up), and one woman. I wanted to put off seeing them until the end because I was nervous and wanted the experience of talking to other companies. Near the end I saw the ArenaNet representative get up and begin to leave. I rushed over to talk to her, and she was more than happy to sit back down and talk a little. I think they were primarily looking for web development, which I've done at MeridianLink! I also expressed my interest in game development, and she took my resume.

I received an email from ArenaNet recently asking for code samples. They want a few thousand lines of my best work. I'm not sure what to give as a sample though. I feel like most of the Java work I've done at UCI is small and more of an excercise than anything important. I haven't done too much programming in years besides my AI class last quarter and my classes this quarter. Off the top of my head, the only classes I took in the last two years that had a lot of programming were AI and signals classes using MATLAB programming. I don't think MATLAB would be the best language to show, and I didn't do very well in those classes anyways. My AI project from last quarter didn't work well either. Regardless, Java isn't even my strongest language anymore, and that's what the majority of my UCI programming has been. My strongest is now C#, and all of my C# code is owned by MeridianLink. I'll have to use what I learned at MeridianLink to code something up from scratch. ArenaNet said it doesn't have to compile and run; it just needs to show my skill.

My Classics class is the first Classics class I've taken that I didn't enjoy. It's also the first Classics class I've taken that was a Comparative Literature class colisted as Classics. I think the professor is a Comparative Literature professor and part of the Classics department too. It's interesting to be reading Ancient Greek novels, but I don't really enjoy the class very much.

Senior Design is alright. The class is alright, but sometimes the lectures feel lengthy. The class does meet twice a week from 7:00 PM to 8:50 PM, so that's probably a contributing factor. The teacher randomly calls on people though, which makes me nervous.

Okay that's all. Now I'm at home and not so bored, so this post doesn't get to be finished. Be glad I'm posting what I am.

Posted by TheUser
Permalink [ Journal ] [ MeridianLink ] [ School ]

Moblog: Coconut!
April 18, 2009 1432

Coconut!, originally uploaded by theuser.

Posted by TheUser
Permalink [ Moblog ]

Moblog: Chocolate Banana Royale Cake
April 17, 2009 1522

Chocolate Banana Royale Cake, originally uploaded by theuser.

Delicious!

Posted by TheUser
Permalink [ Moblog ]

Quotes and Logs: RNZ
April 7, 2009 0048

Here's a sample of the hit game RNZ reenacted over AIM:

(12:35:42 AM) William Long: Do you like mudkips?!
(12:36:02 AM) peter.anargirou@gmail.com/F2A027DF: IMPACT GERNADE
(12:36:09 AM) William Long: NO WAI
(12:36:12 AM) William Long: KNEE
(12:38:10 AM) peter.anargirou@gmail.com/F2A027DF: EAGLE EYE
(12:38:31 AM) William Long: NO WAI
(12:38:41 AM) William Long: GET CLOSER
(12:39:03 AM) peter.anargirou@gmail.com/F2A027DF: DISTANCE MYSELF
(12:39:14 AM) William Long: GET CLOSER
(12:39:26 AM) peter.anargirou@gmail.com/F2A027DF: DISTANCE MYSELF
(12:39:57 AM) William Long: GET CLOSER
(12:40:11 AM) peter.anargirou@gmail.com/F2A027DF: WAIT...
(12:40:19 AM) William Long: DISTANCE MYSELF
(12:40:32 AM) peter.anargirou@gmail.com/F2A027DF: GET CLOSER
(12:40:41 AM) William Long: GET CLOSER
(12:40:44 AM) peter.anargirou@gmail.com/F2A027DF: KNEE
(12:40:50 AM) William Long: GET CLOSER
(12:41:04 AM) peter.anargirou@gmail.com/F2A027DF: How close are you? Did my KNEE hit? I'm confused
(12:41:06 AM) peter.anargirou@gmail.com/F2A027DF: PUNCH
(12:41:12 AM) William Long: GET CLOSER
(12:41:38 AM) peter.anargirou@gmail.com/F2A027DF: IMPACT GERNADE

Posted by TheUser
Permalink [ Quotes and Logs ]

Full Game Reviews: WarioWare: Snapped! (DSiWare)
April 5, 2009 1717

WarioWare: Snapped! is the latest entry in the WarioWare series, and was a launch title for DSiWare. I was pleasantly surprised with how much fun the game was! The DSi is placed on a table and opened so that the camera points at the player's face. The games are all controller solely by moving your head and hands within the camera's view. The microgames, which are what the minigames are called in the WarioWare series, were all fun, and I did a lot of laughing while playing with my friends. One game has a wet dog controller by the player. The player must shake wildly to get the dog to dry off!

I did have some issues at first getting the camera to recognize me. At my desk, the game said it couldn't distinguish between me and the background. I tried again later while at a restaurant and had the same result, although my friend was able to play. When I got home I tried again at my roommate's desk and the camera saw me perfectly. You definitely have to be in good lighting conditions for the camera to operate correctly. You also need to make sure other people do not enter the camera's vision.

Unlike the abundance of characters in the other WarioWare games, Snapped! only has four characters. Even with multiple tries needed for some levels, I still completed the game in under a half hour. I don't think I see a lot of replay value besides using it as a tech demo for camera games for my friends, but WarioWare, Inc.: Mega Party Game$! for the GameCube was the only one I did replay because of the excellent multiplayer.

Each character has different microgames to play. Three of them are for one player, and one is for two players despite not actually specifying that. In addition to the cartoony graphics on screen, a gray blob represents what the camera sees so that the player can align himself or herself. The microgames involve moving your head and hands to particular locations, swatting things, grabbings thing, and other various activities. The game is able to detect when you open and close your mouth, which is used in one of the microgames. I was also surprised to find out that the game can tell when you turn head to the side. At the end of each character's set of microgames, video or playfully edited snapshots of the player are shown. These range from small movies with simple stories starring the player to fun little photos that seem like the type that would come from photo booths.

In addition to the microgames corresponding to the four characters, the credits is also a game. The names scroll down the screen, and the player moves his or her head to cause a rollercoaster to collide with the letters. The more letters you get, the more points you get. At the end your photo is taken and your score is saved and displayed on the title screen.

At only 500 Nintendo Points ($5), I found it a worthwhile experience. I'd be very happy if Nintendo published more small, cheap, downloadable WarioWare games!

Posted by TheUser
Permalink [ Full Game Reviews ] [ Game Blog ] [ Game Reviews ]

Moblog: Belt at Kaisen Broke!
April 5, 2009 1407

Belt at Kaisen Broke!, originally uploaded by theuser.

The sushi belt broke, not my belt. Stupid William!

Posted by TheUser
Permalink [ Food ] [ Moblog ]

First Impression Game Reviews: Stalker: Shadow of Chernobyl (Steam)
April 5, 2009 0339

Stalker: Shadow of Chernobyl did not feel like a very good game. It's dark and ugly, and it felt like a bad mod. The interface was designed badly and was not as responsive as it should be. It had the same feel as the Hellgate: London interface, only Stalker's interface belongs to an uninteresting game. The game is a first person shooter and role playing game. An accident in Chernobyl yields radiation that causes strange effects to the surroundings. You play as some sort of hunter or explorer. The area around the accident, known as the Zone, is off limits; however, people known as hunters go in anyways looking for strange artifacts. You have amnesia and have one mission in your PDA at the start of the game to kill a particular person. The game is very boring visually, and the a lot of the graphics are just bad on top of the boring colors. Using the interface is annoying. From what I saw early in the game, dialogue was pretty boring too. I did not find this game worth my time to explore further.


Full Game Reviews: Warfare Incorporated (iPhone), a Great RTS
April 4, 2009 1946

Warfare Incorporated would be a fantastic game even if it was not a cell phone game and is my favorite iPhone game. In this RTS, you play as a young miner for the ACME corporation named Andy. You discover a secret on a new planet, but the rival corporation OMNI as well as the Free Radicals find out about it also! There's only one campaign, played as Andy, which is different than a lot of PC RTS games. OMNI and the Free Radicals have the same units and buildings, which is a little disappointing. The game plays well with many different types of levels, including levels in which the goal is to wipe out the enemy, mine, stealthily infiltrate, and destroy waves of incoming enemies. The graphics and sound are nice, and the storyline is interesting and provides great motivation. I've loved this game for years on Palm OS devices, and it continues to be excellent on the iPhone with touch controls. You can download new mission packs from within the game, adding a lot of replayability to the little RTS. There seems to be two different styles of on screen dialogue, and I don't know why. I feel like the game should only use one style if there isn't a precise reason why some messages use a particular style. There are occasional grammar errors and unpolished dialogue, but the problems are minor.

The gamplay is similar to many other RTS games. In order to create new units or buildings, you need to have enough Galaxite mined. You also must have enough power generators to power your buildings. The more buildings you create, the more generators you'll need. Warfare Incorporated has three identical factions with ten building types, seven vehicle types, and four soldier types. Unit selection is done my creating a rectangle on screen using two fingers. There isn't a way to switch between different groups quickly, which is a feature present in most PC RTS games. Each time you want to select troops, you have to reselect them manually. This does get in the way of playing. There are three difficulty settings, all available to be chosen from the first time Warfare Incorporated is launched. Depending on how well you do in a level, you could get promoted one or more ranks. This allows you to see how well you did overall after finishing the game. The game also comes with challenge maps for an extra test of skill after finishing the main game. These are also available from the beginning if you want to play them without playing through the main campaign.

After discovering the secret on the planet Icarus, players can take advantage of it to change the strategy of battle. Of course, enemy factions can also take advantage it. I'll refrain from saying exactly what it is because it would spoil the game, but it is an interesting feature. The game has many save slots, so you don't have to worry about saving at a point that is impossible from which to recover. The game will also continue right where you left off if you press the Home button to exit the game. It's a great game that I've enjoyed playing through multiple times. Warfare Incorporated really is a fantastic game and by far the best game on the iPhone!

Posted by TheUser
Permalink [ Full Game Reviews ] [ Game Blog ] [ Game Reviews ]

Moblog: Galactic Greetings!
April 1, 2009 2142

Galactic Greetings!, originally uploaded by theuser.

Galactic Greetings Space Ranger,

You have received an intergalactic transmission from a friend who has just completed a mission on the new Buzz Lightyear Astro Blaster interactive experience at Disneyland® Park in California.

To Infinity and Beyond!

www.disneyland.com/Buzz

© Disney

Posted by TheUser
Permalink [ Moblog ]

Table-Top Gaming: Fourth Edition
March 21, 2009 1808

My roommates started a fourth edition Dungeons and Dragons campaign last night! I can't wait to join in next week. I'm really looking forward to playing.

Posted by TheUser
Permalink [ Table-Top Gaming ]

Moblog: My New Balloon
March 20, 2009 1436

My New Balloon, originally uploaded by theuser.

It even has a light inside it!

Posted by TheUser
Permalink [ Moblog ]

First Impression Game Reviews: Ratchet & Clank Future: Tools of Destruction (PS3)
March 16, 2009 2011

I had been looking forward to playing Ratchet & Clank Future: Tools of Destruction when I obtained a PS3, and recently I finally had the opportunity to try it. It feels like a classic 3D platformer (can we call something from the 5th generation 'classic' yet?) but with polish that the genre doesn't normally receive today. It has a lot of running around, jumping, and shooting. It also has little need for precise aiming or hiding it under cover, keeping the classic, action feel. As you kill enemies and blow up boxes, gears will appear on the ground that you can collect to power up. I've only played the first level and a little of the second, but the first level was just gorgeous. The graphics are great with a fantastic futuristic city. There were lots of colors with tall buildings and flying vehicles stuck in traffic high in the air. The character designs are cute and cartoony. Ratchet looks like a bipedal cat, Clank is a little, silver robot, and the enemies I've fought so far have been little slime/worm things inside mech suits. I'm looking forward to playing more of this!


Moblog: Screw You Ragnarok
March 16, 2009 1719

Screw You Ragnarok, originally uploaded by theuser.

I don't need you to get my bunny band!

Posted by TheUser
Permalink [ Gaming ] [ Moblog ]

First Impression Game Reviews: Unreal Tournament 3
March 15, 2009 0421

The gameplay of Unreal Tournament feels just like it always does! It has all the weapons I love and the fast pace I came to know in the first Unreal Tournament. However, it now has an odd plot. The plot should be simply that Liandri Corporation is having a tournament. In UT3, some aliens attack a planet on which the main character lives, and he gets hurt. After he heals up, he wants revenge. There's a bit more to it than that already, and I've only played one level of the campaign. There was a substantial amount of cut scenes already, but they looked good besides the faces, which looked very undetailed.

After he wakes up, he finds himself in what looks to be a monastery of some sort, and it appears that it belongs to people he and his friends are working for as mercenaries. The main character's sister wants to make sure he's ready for battle, so she decides to have a one-on-one match with him with rocket launchers (although when the match actually starts, you do not start with the rocket launcher, and other weapons are available). He question the safety of this, and she points out that respawners are used on the battlefield. Although the main character seems familiar with respawners, he's surprised they're used in the field. She says they're portable units.

Of course I'm familiar with the concept of respawning, but I'd really prefer it if the characters were not.

Oh! I forgot to mention that the main character is Marcus Fenix from Gears of War. His armor's a little different, but it's basically him with a different voice actor. The aliens look like Locust also. I'm glad they're proud of their new Gears franchise, but it should be kept out of Unreal Tournament. Everyone has the bulky, thick look of characters in Gears of War. Their armor has that same look as well.

Most dissapointingly, the buildings have the ugly bulk too. I played CTF on Facing Worlds, and the buildings just seem needlessly thick. I realize that previous incarnations of UT had altered the map to have much "thicker" looking towers, but those were also different, thicker towers. This map is a recreation of the original. It looks like the original except extra bulky. I also feel like they overuse textures on the buildings, especially the walls. Not every wall needs a little monitor or some flashing lights. People loved this map for a reason! Epic really didn't need to change it. The towers also seem to have an Asian theme now, with some sort of futuristic paper lanterns hanging on them.

I've done a lot of complaining about things, but that's because the core game feels just like every previous Unreal Tournament game - pretty awesome. I think I just prefer the clean, classic Unreal Tournament over any of the sequels. In fact, what I didn't like about 2k4 was that it felt clunkier and bulkier. Here's hoping for an Unreal Tournament 3 Lite Edition.


Moblog: More Tap-A-Mole
March 12, 2009 1209

More Tap-A-Mole, originally uploaded by theuser.


Moblog: Me Playing Tap-A-Mole
March 12, 2009 1208

Me Playing Tap-A-Mole, originally uploaded by theuser.


Moblog: Tap-A-Mole
March 12, 2009 1207

Tap-A-Mole, originally uploaded by theuser.


Moblog: Giant Multitouch Table Alt-Tabbing
March 11, 2009 1905

Giant Multitouch Table Alt-Tabbing, originally uploaded by theuser.


Moblog: Corey Using the Multitouch Screen
March 11, 2009 1903

Corey Using the Multitouch Screen, originally uploaded by theuser.


Dreams: Peter's Dream
March 8, 2009 1630

Last night I had a dream in which I met Bob, maker of Bob's Game. I told him how I thought the way he promoted his game was really interested and that I was looking forward to playing it. I asked him when it was coming out and if he was planning on releasing it as DS homebrew, but Bob seemed very evasive. He said that he wasn't releasing it and that no one could play it except people he knew personally. I'm not sure if I tried to convince him to let me play it or if I only thought about it. It's hard to distinguish between thought and speech in dreams sometimes. He later revealed that he had created a development studio consisting solely of himself and got financial backing so he could qualify as an official developer. In the dream I didn't think it was strange that he would do that, which goes against what he's expressing in the game.

Then we were in a GameStop, where we might have been all along. I talked to the guy working there about how most people seem to hate GameStop but that I like to come in and talk about games. Then I expressed my desire to have a place that was like a gamer's pub. I suppose I want there to be a place like an arcade but not with arcade games necessarily(or at least not like current arcades with racing, fighting, and shooting games only). The GameStop employee and Bob agreed with me. Then Bob decided to take a shower. There was a shower right in the store separated only by a shower curtain. I found it quite strange.

Posted by TheUser
Permalink [ Dreams ]

Other: Interview with Andrew Harris
March 8, 2009 1619

Me: Between a Heroes hero, a Gunstar Heroes hero, and a Guardian Heroes hero, what do you think is the best kind of hero?!

Andrew: Well, Heroes heroes have been sucking as of late, and I have no experience with Guardian Heroes heroes, and Gunstar Heroes heroes are just plain awesome, so I'm gonna say Gunstar Heroes heroes. Final answer.

Posted by TheUser
Permalink [ Other ]

Moblog: Screen all put together
March 8, 2009 0119

Screen all put together, originally uploaded by theuser.


Moblog: Circuit
March 7, 2009 1727

Circuit, originally uploaded by theuser.

Had to replace a few LEDs because their leads broke during transfer. We tested each line of our parallel circuit, and they all work! We're leaving one line on to make sure nothing burns out with prolonged use.


Gaming: Birthday Gift to Myself
March 6, 2009 2211

I bought a birthday gift for myself last week! It was about $40, and it came in today!

First I excitedly opened the box!

Then it was time to check out the games. I wasn't too interested in these, but they came with it.

Next I looked at the controller! I still need to find an analog controller too. The digital one feels nice!

Then it was time to admire the console itself. First I put it on top of RROD'd 360 that I've been too lazy to send to Microsoft, but moved it because I didn't want to scratch the autograph on my 360 and because the AV cable was too short!

I had to tape down a lever so I could do the console damaging swap trick. I should look into getting a mod chip.

And then I reached my goal!

I still need to pick up a new internal battery, but I'm pretty excited. After I get an analog controller I can give NiGHTS a try too!

Posted by TheUser
Permalink [ Gaming ]

Moblog: Sumo's Victim
March 6, 2009 1300

Sumo's Victim, originally uploaded by theuser.

Here are the remains of Sumo's victim. We gave the hedgehog to him yesterday to celebrate the first anniversary of adopting him! We got Angel a toy also, and we bought treats for both of them.

Posted by TheUser
Permalink [ Moblog ]

Food: Albertsons
March 5, 2009 2228

Apparently I can't just tell William about what I got at Albertsons. I have to blog about it.

I wanted snacks to eat while doing final projects and studying for finals. I bought brownie bites, Keebler cookies, Saltine crackers, Strawberry Newtons, St. Patrick's Day cookies, strawberry shortcake ice cream bars, and coconut ice cream bars. Uh, and toilet paper and glue for our project.

Maybe it looked like I was such a fatass that I was going to glue all my snacks together, eat them, and then poop a lot.

Posted by TheUser
Permalink [ Food ]

School: Schedule
March 2, 2009 1713 Assignments Due:
  • Tuesday, 3/3
    • Classics midterm, four hours
  • Thursday, 3/5
    • Signals Project, 10 hours
  • Sunday, 3/8
    • AI Project, 10 hours
  • Tuesday, 3/10
    • AI Quiz, 4 hours studying
    • Classics Project, 8 hours
  • Thursday, 3/12
    • Senior Design Project
      • Hardware, 8 hours = 4 hours * 2 (Rule of thumb: double expected for bugs)
        • Put in LEDs, 1 hour
        • Wiring, 1 hour
        • Put screen together, 1 hour
        • Test, 1 hour
      • Software 28 hours = 7 hours * 2 (This is C++ plus we don't know what we're doing) * 2 (rule of thumb)
        • Figure out how touchlib works, 1 hour
        • Learn to draw, 1 hour
        • Create movable interface, 1 hour
        • Print on screen, 1 hour
        • Add grid, half hour
        • Create edit mode, half hour
        • Create calculator, 1 hour
        • Display calculator and make movable, one hour
      • Finalization, 6 hours
  • Monday, 3/2
    • 11:30-3:30 - Work
    • 3:30 - 4:30 - Go home
    • 4:30 - 5:30 - Dinner
    • 5:30 - 8:00 - Read
    • 8:00 - 12:00 - Classics midterm
  • Tuesday, 3/3
    • 12:00 - 2:00 - gem's touchlib
    • 2:00 - 9:15 - Sleep
    • 9:15 - 10:30 - Get ready to go
    • 10:30 - 11:00 - Go to class, print midterm
    • 11:00 - 12:30 - Classics
    • 12:30 - 2:00 - Signals
    • 2:00 - 3:30 - AI
    • 3:30 - 5:00 - Go home, eat
    • 5:00 - 10:00 - Signals project
    • 10:00 - 12:00 - Work on touchlib
  • Wednesday, 3/4
    • 12:00 - 1:00 - touchlib
    • 1:00 - 2:00 - finalize Classics terms for project
    • 2:00 - 10:00 - sleep
    • 10:00 - 11:00 - Get ready to go
    • 11:00 - 12:00 - eat
    • 12:00 - 2:30 - Signals project
    • 2:30 - 3:00 - Go to class
    • 3:00 - 4:00 - Signals discussion
    • 4:00 - 5:00 - Go home, eat
    • 5:00 - 8:00 - Signals project
    • 8:00 - 12:00 - Classics project
  • Thursday, 3/5
    • 12:00 - 2:00 - AI project
    • 2:00 - 9:30 - Sleep
    • 9:30 - 10:30 - Get ready
    • 10:30 - 11:00 - Go
    • 11:00 - 12:30 - Classics
    • 12:30 - 2:00 - Signals
    • 2:00 - 3:30 - AI
    • 3:30 - 5:00 - Go home, eat
    • 5:00 - 8:00 - Classics project
    • 8:00 - 12:00 - AI project
  • Friday, 3/6
    • 12:00 - 2:00 - AI project
    • 2:00 - 10:00 - Sleep
    • 10:00 - 11:00 - Get ready
    • 11:00 - 12:00 - Eat
    • 12:00 - 12:30 - Set up SVN
    • 12:30 - 1:00 - Go
    • 1:00 - 1:30 - Meeting with Ihler
    • 1:30 - 2:00 - Meeting with group members
    • 2:00 - 2:30 - Go to work
    • 2:30 - 6:30 - Work
    • 6:30 - 8:00 - Eat
    • 8:00 - 10:00 - Set up SVN
    • 10:00 - 12:00 - Live Nude People
  • Saturday, 3/7
    • 12:00 - 1:30 - Live Nude People
    • 1:30 - 3:00 - Eat
    • 3:00 - 11:00 - Sleep
    • 11:00 - 12:00 - Get ready
    • 12:00 - 1:30 - eat
    • 1:30 - 5:30 - AI project
    • 5:30 - 6:30 - Eat
    • 6:30 - 10:30 - Senior design hardware
    • 10:30 - 11:00 - Go home
    • 11:00 - 12:00 - Eat
  • Sunday, 3/8
    • 12:00 - 2:00 - Senior design software
    • 2:00 - 10:00 - Sleep
    • 10:00 - 11:00 - Get ready
    • 11:00 - 12:00 - Eat
    • 12:00 - 4:00 - Senior design hardware
    • 4:00 - 4:30 - Go home
    • 4:30 - 6:30 - Senior design software
    • 6:30 - 7:30 - Eat
    • 7:30 - 12:00 - Senior design software
  • Monday, 3/9
    • 12:00 - 8:00 - Sleep
    • 8:00 - 9:00 - Get ready
    • 9:00 - 11:00 - Senior design software
    • 11:00 - 12:00 - Eat
    • 12:00 - 6:00 - Senior design software
    • 6:00 - 7:00 - Eat
    • 7:00 - 12:00 - Senior design software
  • Tuesday, 3/10
    • 12:00 - 2:00 - Senior design software
    • 2:00 - 9:30 - Sleep
    • 9:30 - 10:30 - Get ready
    • 10:30 - 11:00 - Go to class
    • 11:00 - 12:30 - Classics
    • 12:30 - 2:00 - Signals
    • 2:00 - 3:30 - AI
    • 3:30 - 4:30 - Eat
    • 4:30 - 9:00 - Senior design software
    • 9:00 - 10:00 - Actually, Scurbs! (If we're on schedule, which we won't be)
    • 10:00 - 12:00 - EMPTY?!?!?!
  • Wednesday, 3/11
    • 12:00 - 7:00 - Sleep
    • 7:00 - 8:00 - Get ready
    • 8:00 - 8:20 - Go
    • 8:20 - 9:45 - Dentist
    • 9:45 - 12:30 - Finalize senior design
    • 12:30 - 2:30 - Eat long lunch
    • 2:30 - 3:00 - Go
    • 3:00 - 4:00 - Signals discussion
    • 4:00 - 9:00 - Finalize senior design
    • 9:00 - 10:00 - Eat
    • 10:00 - 12:00 - Finalize senior design
  • Thursday, 3/12
    • 12:00 - 4:00 - Finalize senior design
    • 4:00 - 7:30 - Sleep
    • 7:30 - 8:30 - Get ready
    • 8:30 - 10:00 - Transport project, set up
    • 10:00 - 12:00 - Senior design expo
    • 12:00 - 12:30 - Eat
    • 12:30 - 2:00 - Signals
    • 2:00 - 3:30 - AI
  • Then cry.
  • THEN GO DRINKING
And then all I'll have to worry about are my actual finals!
Posted by TheUser
Permalink [ School ]

Journal: Hi William
March 1, 2009 2102

Today while working on Senior Design, we found that four or so wires broke the leads off their LEDs. We have more LEDs on the way, but it means we'll have to take apart our screen to fix it >_>

We had Outback for dinner tonight. The bread was super tasty, and I asked for at least four or five loaves. I had seared ahi tuna to start, a 20 oz. rare steak, a sweet potato with butter and brown sugar, and a baked potato with sour cream, chives, bacon, and cheese. It was delicious!

Posted by TheUser
Permalink [ Journal ]
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