Monthly Archives: March 2009

Ratchet & Clank Future: Tools of Destruction (PS3)

I had been looking forward to playing Ratchet & Clank Future: Tools of Destruction when I obtained a PS3, and recently I finally had the opportunity to try it. It feels like a classic 3D platformer (can we call something from the 5th generation ‘classic’ yet?) but with polish that the genre doesn’t normally receive today. It has a lot of running around, jumping, and shooting. It also has little need for precise aiming or hiding it under cover, keeping the classic, action feel. As you kill enemies and blow up boxes, gears will appear on the ground that you can collect to power up. I’ve only played the first level and a little of the second, but the first level was just gorgeous. The graphics are great with a fantastic futuristic city. There were lots of colors with tall buildings and flying vehicles stuck in traffic high in the air. The character designs are cute and cartoony. Ratchet looks like a bipedal cat, Clank is a little, silver robot, and the enemies I’ve fought so far have been little slime/worm things inside mech suits. I’m looking forward to playing more of this!

Unreal Tournament 3

The gameplay of Unreal Tournament feels just like it always does! It has all the weapons I love and the fast pace I came to know in the first Unreal Tournament. However, it now has an odd plot. The plot should be simply that Liandri Corporation is having a tournament. In UT3, some aliens attack a planet on which the main character lives, and he gets hurt. After he heals up, he wants revenge. There’s a bit more to it than that already, and I’ve only played one level of the campaign. There was a substantial amount of cut scenes already, but they looked good besides the faces, which looked very undetailed.
After he wakes up, he finds himself in what looks to be a monastery of some sort, and it appears that it belongs to people he and his friends are working for as mercenaries. The main character’s sister wants to make sure he’s ready for battle, so she decides to have a one-on-one match with him with rocket launchers (although when the match actually starts, you do not start with the rocket launcher, and other weapons are available). He question the safety of this, and she points out that respawners are used on the battlefield. Although the main character seems familiar with respawners, he’s surprised they’re used in the field. She says they’re portable units.

 
Of course I’m familiar with the concept of respawning, but I’d really prefer it if the characters were not.
Oh! I forgot to mention that the main character is Marcus Fenix from Gears of War. His armor’s a little different, but it’s basically him with a different voice actor. The aliens look like Locust also. I’m glad they’re proud of their new Gears franchise, but it should be kept out of Unreal Tournament. Everyone has the bulky, thick look of characters in Gears of War. Their armor has that same look as well.
Most dissapointingly, the buildings have the ugly bulk too. I played CTF on Facing Worlds, and the buildings just seem needlessly thick. I realize that previous incarnations of UT had altered the map to have much “thicker” looking towers, but those were also different, thicker towers. This map is a recreation of the original. It looks like the original except extra bulky. I also feel like they overuse textures on the buildings, especially the walls. Not every wall needs a little monitor or some flashing lights. People loved this map for a reason! Epic really didn’t need to change it. The towers also seem to have an Asian theme now, with some sort of futuristic paper lanterns hanging on them.
I’ve done a lot of complaining about things, but that’s because the core game feels just like every previous Unreal Tournament game – pretty awesome. I think I just prefer the clean, classic Unreal Tournament over any of the sequels. In fact, what I didn’t like about 2k4 was that it felt clunkier and bulkier. Here’s hoping for an Unreal Tournament 3 Lite Edition.

Peter’s Dream

Last night I had a dream in which I met Bob, maker of Bob’s Game. I told him how I thought the way he promoted his game was really interested and that I was looking forward to playing it. I asked him when it was coming out and if he was planning on releasing it as DS homebrew, but Bob seemed very evasive. He said that he wasn’t releasing it and that no one could play it except people he knew personally. I’m not sure if I tried to convince him to let me play it or if I only thought about it. It’s hard to distinguish between thought and speech in dreams sometimes. He later revealed that he had created a development studio consisting solely of himself and got financial backing so he could qualify as an official developer. In the dream I didn’t think it was strange that he would do that, which goes against what he’s expressing in the game.

 
Then we were in a GameStop, where we might have been all along. I talked to the guy working there about how most people seem to hate GameStop but that I like to come in and talk about games. Then I expressed my desire to have a place that was like a gamer’s pub. I suppose I want there to be a place like an arcade but not with arcade games necessarily(or at least not like current arcades with racing, fighting, and shooting games only). The GameStop employee and Bob agreed with me. Then Bob decided to take a shower. There was a shower right in the store separated only by a shower curtain. I found it quite strange.

Interview with Andrew Harris

Me: Between a Heroes hero, a Gunstar Heroes hero, and a Guardian Heroes hero, what do you think is the best kind of hero?!
Andrew: Well, Heroes heroes have been sucking as of late, and I have no experience with Guardian Heroes heroes, and Gunstar Heroes heroes are just plain awesome, so I’m gonna say Gunstar Heroes heroes. Final answer.

Birthday Gift to Myself

I bought a birthday gift for myself last week! It was about $40, and it came in today!
First I excitedly opened the box!

 
Then it was time to check out the games. I wasn’t too interested in these, but they came with it.

Next I looked at the controller! I still need to find an analog controller too. The digital one feels nice!

Then it was time to admire the console itself. First I put it on top of RROD’d 360 that I’ve been too lazy to send to Microsoft, but moved it because I didn’t want to scratch the autograph on my 360 and because the AV cable was too short!

I had to tape down a lever so I could do the console damaging swap trick. I should look into getting a mod chip.

And then I reached my goal!

I still need to pick up a new internal battery, but I’m pretty excited. After I get an analog controller I can give NiGHTS a try too!

Albertsons

Apparently I can’t just tell William about what I got at Albertsons. I have to blog about it.
I wanted snacks to eat while doing final projects and studying for finals. I bought brownie bites, Keebler cookies, Saltine crackers, Strawberry Newtons, St. Patrick’s Day cookies, strawberry shortcake ice cream bars, and coconut ice cream bars. Uh, and toilet paper and glue for our project.
Maybe it looked like I was such a fatass that I was going to glue all my snacks together, eat them, and then poop a lot.

Schedule

Assignments Due:

  • Tuesday, 3/3
    • Classics midterm, four hours
  • Thursday, 3/5
    • Signals Project, 10 hours
  • Sunday, 3/8
    • AI Project, 10 hours
  • Tuesday, 3/10
    • AI Quiz, 4 hours studying
    • Classics Project, 8 hours
  • Thursday, 3/12
    • Senior Design Project
      • Hardware, 8 hours = 4 hours * 2 (Rule of thumb: double expected for bugs)
        • Put in LEDs, 1 hour
        • Wiring, 1 hour
        • Put screen together, 1 hour
        • Test, 1 hour
      • Software 28 hours = 7 hours * 2 (This is C++ plus we don’t know what we’re doing) * 2 (rule of thumb)
        • Figure out how touchlib works, 1 hour
        • Learn to draw, 1 hour
        • Create movable interface, 1 hour
        • Print on screen, 1 hour
        • Add grid, half hour
        • Create edit mode, half hour
        • Create calculator, 1 hour
        • Display calculator and make movable, one hour
      • Finalization, 6 hours

 

 

  • Monday, 3/2
    • 11:30-3:30 – Work
    • 3:30 – 4:30 – Go home
    • 4:30 – 5:30 – Dinner
    • 5:30 – 8:00 – Read
    • 8:00 – 12:00 – Classics midterm
  • Tuesday, 3/3
    • 12:00 – 2:00 – gem’s touchlib
    • 2:00 – 9:15 – Sleep
    • 9:15 – 10:30 – Get ready to go
    • 10:30 – 11:00 – Go to class, print midterm
    • 11:00 – 12:30 – Classics
    • 12:30 – 2:00 – Signals
    • 2:00 – 3:30 – AI
    • 3:30 – 5:00 – Go home, eat
    • 5:00 – 10:00 – Signals project
    • 10:00 – 12:00 – Work on touchlib
  • Wednesday, 3/4
    • 12:00 – 1:00 – touchlib
    • 1:00 – 2:00 – finalize Classics terms for project
    • 2:00 – 10:00 – sleep
    • 10:00 – 11:00 – Get ready to go
    • 11:00 – 12:00 – eat
    • 12:00 – 2:30 – Signals project
    • 2:30 – 3:00 – Go to class
    • 3:00 – 4:00 – Signals discussion
    • 4:00 – 5:00 – Go home, eat
    • 5:00 – 8:00 – Signals project
    • 8:00 – 12:00 – Classics project
  • Thursday, 3/5
    • 12:00 – 2:00 – AI project
    • 2:00 – 9:30 – Sleep
    • 9:30 – 10:30 – Get ready
    • 10:30 – 11:00 – Go
    • 11:00 – 12:30 – Classics
    • 12:30 – 2:00 – Signals
    • 2:00 – 3:30 – AI
    • 3:30 – 5:00 – Go home, eat
    • 5:00 – 8:00 – Classics project
    • 8:00 – 12:00 – AI project
  • Friday, 3/6
    • 12:00 – 2:00 – AI project
    • 2:00 – 10:00 – Sleep
    • 10:00 – 11:00 – Get ready
    • 11:00 – 12:00 – Eat
    • 12:00 – 12:30 – Set up SVN
    • 12:30 – 1:00 – Go
    • 1:00 – 1:30 – Meeting with Ihler
    • 1:30 – 2:00 – Meeting with group members
    • 2:00 – 2:30 – Go to work
    • 2:30 – 6:30 – Work
    • 6:30 – 8:00 – Eat
    • 8:00 – 10:00 – Set up SVN
    • 10:00 – 12:00 – Live Nude People
  • Saturday, 3/7
    • 12:00 – 1:30 – Live Nude People
    • 1:30 – 3:00 – Eat
    • 3:00 – 11:00 – Sleep
    • 11:00 – 12:00 – Get ready
    • 12:00 – 1:30 – eat
    • 1:30 – 5:30 – AI project
    • 5:30 – 6:30 – Eat
    • 6:30 – 10:30 – Senior design hardware
    • 10:30 – 11:00 – Go home
    • 11:00 – 12:00 – Eat
  • Sunday, 3/8
    • 12:00 – 2:00 – Senior design software
    • 2:00 – 10:00 – Sleep
    • 10:00 – 11:00 – Get ready
    • 11:00 – 12:00 – Eat
    • 12:00 – 4:00 – Senior design hardware
    • 4:00 – 4:30 – Go home
    • 4:30 – 6:30 – Senior design software
    • 6:30 – 7:30 – Eat
    • 7:30 – 12:00 – Senior design software
  • Monday, 3/9
    • 12:00 – 8:00 – Sleep
    • 8:00 – 9:00 – Get ready
    • 9:00 – 11:00 – Senior design software
    • 11:00 – 12:00 – Eat
    • 12:00 – 6:00 – Senior design software
    • 6:00 – 7:00 – Eat
    • 7:00 – 12:00 – Senior design software
  • Tuesday, 3/10
    • 12:00 – 2:00 – Senior design software
    • 2:00 – 9:30 – Sleep
    • 9:30 – 10:30 – Get ready
    • 10:30 – 11:00 – Go to class
    • 11:00 – 12:30 – Classics
    • 12:30 – 2:00 – Signals
    • 2:00 – 3:30 – AI
    • 3:30 – 4:30 – Eat
    • 4:30 – 9:00 – Senior design software
    • 9:00 – 10:00 – Actually, Scurbs! (If we’re on schedule, which we won’t be)
    • 10:00 – 12:00 – EMPTY?!?!?!
  • Wednesday, 3/11
    • 12:00 – 7:00 – Sleep
    • 7:00 – 8:00 – Get ready
    • 8:00 – 8:20 – Go
    • 8:20 – 9:45 – Dentist
    • 9:45 – 12:30 – Finalize senior design
    • 12:30 – 2:30 – Eat long lunch
    • 2:30 – 3:00 – Go
    • 3:00 – 4:00 – Signals discussion
    • 4:00 – 9:00 – Finalize senior design
    • 9:00 – 10:00 – Eat
    • 10:00 – 12:00 – Finalize senior design
  • Thursday, 3/12
    • 12:00 – 4:00 – Finalize senior design
    • 4:00 – 7:30 – Sleep
    • 7:30 – 8:30 – Get ready
    • 8:30 – 10:00 – Transport project, set up
    • 10:00 – 12:00 – Senior design expo
    • 12:00 – 12:30 – Eat
    • 12:30 – 2:00 – Signals
    • 2:00 – 3:30 – AI
  • Then cry.
  • THEN GO DRINKING

And then all I’ll have to worry about are my actual finals!

Hi William

Today while working on Senior Design, we found that four or so wires broke the leads off their LEDs. We have more LEDs on the way, but it means we’ll have to take apart our screen to fix it >_>
We had Outback for dinner tonight. The bread was super tasty, and I asked for at least four or five loaves. I had seared ahi tuna to start, a 20 oz. rare steak, a sweet potato with butter and brown sugar, and a baked potato with sour cream, chives, bacon, and cheese. It was delicious!