I recorded my first match in the Guns of Icarus Online beta. I don’t have the intention of writing a full preview right now, but I have a little bit to say. My opinion on the game is mixed. As a proof of concept, it’s good. We’ll just need to see how popular the game is when it retails and if the bugs are fixed.
Audio is fine, and the style of the graphics is very cool. It doesn’t look to be a AAA title in this department, and that’s okay. However, the gameplay is a little troublesome. I had a lot of trouble just running around the airship. The core concept of the game is fighting with other ships; the core of the gameplay I saw was trying not to fall off the ship, especially when it felt like I’d sometimes move through the railing.
The beta didn’t have enough people playing to have full teams. This meant that I was running back and forth between gunning and piloting. I imagine the game would be much more awesome if I was working on a coherent team. Note that I said “coherent team.” Simply being on a team that doesn’t work together isn’t enough. However, if the person piloting is actually talking to the gunners, it could be very cool. The game pitted two ships on the red team against two on the blue team, I think. It would help if I could figure out whether another ship was red or blue though!
It’s too early to know for sure how the game is going to be. I’m definitely still excited to play it more. I think the true test will be when there are enough people to have full games!