The WebPageless Game Blog:
A subset of WebPageless without any personal entries or anything outside of gaming goodness! Feed, Reviews
Game News: Ibb and Obb, Amazing Co-op Platformer
January 24, 2012 1700 Co-op platformer Ibb and Obb takes both high and low roads to PSN in 2012 | Joystiq This is looks absolutely gorgeous and amazingly fun. I'll definitely pick this up right away when it's released on PSN later this year. A PC version is also in the works. Ibb and Obb will feature local co-op with online co-op added in the future.
Game-Boyz Reviews: Curio
January 5, 2012 2138 Curio for iOS | iPhone/iPod, Reviews, Action/Horror, Platformer When Brain Blast Games offered me a horror title, Curio, to review for the iPhone, I was intrigued. Horror? I don't see that very often on the iOS. Then I tried it, and after less than a minute, I found myself mumbling, "what the heck?" Okay, it was a little more colorful than that. I think that question sums up the game, and I mean that in a good way! While I wouldn't exactly say it's scary in the sense that it would cause me to jump, it's definitely horror-themed and creepy and would be sure to scare a younger audience. It's odd, and more so, it's unsettling. It's a running title in which you go for a high score, and I like it!
Posted by TheUser
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Game News: Former Joystiq Writers Moving On
January 4, 2012 1015 So here's what's next for yours truly: I, and a big team of talented folks, are going to be building the best video game site ever.
Recently a bunch of folks left Joystiq, including three of my favorites - Chris Grant, Griffin McElroy, and Justin McElroy. I was worried about what was happening but hopeful that they were all leaving together. It looks they were! I can't wait to see what they build. Ludwig Kietzmann, the new Editor-in-Chief of Joystiq, better kick it up a notch! (Luckily I love him too!)
Game-Boyz Reviews: Terra Noctis
December 23, 2011 2218 Terra Noctis | iPhone/iPod, Reviews, Platformer Terra Noctis is a charm-filled platformer that's a wonderful addition to the iOS's lineup of games. Provided to me by publisher BulkyPix and developer Fire Fruit Forge, it immediately won me over with its graphics and music and continued to impress me with its gameplay. I should come clean and say I have a bit of a bias; I love platformers. Of course, that also means that I've played a lot of them, so take that for what you will. While not without a few small faults, Terra Noctis is an amazing game.
Game-Boyz Reviews: Funny Hell
December 20, 2011 1337 Funny Hell | iPhone/iPod, Reviews, Strategy Recently Bulkypix provided me Funny Hell to review for all of you! It's a light-hearted, simple strategy game featuring side-scrolling action. Your army marches right. The enemy army matches left. Where they meet, the armies clash! It's simple to play with short levels and various types of goals. In addition, it's definitely a different look at hell than normal!
Posted by TheUser
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Videos: Reptiles make good gamers
December 14, 2011 1453 Duncan posted this on Facebook, and I had to repost it here.
Game-Boyz Reviews: WHOT! Free
December 11, 2011 1254 WHOT! Free | iPhone/iPod, Reviews, Card games WHOT! Free is a card game available for free by nKanika! I played it on the iOS, but it's also available for Android and Facebook. Before I go into any details, let me tell you a little about the game. First, it's fun, and I like it. (Uh oh, I gave away the ending of the review!) It's only single-player for now, but multiplayer is coming soon according to the press release. It's very fun yet simple and has multiple difficulties for those looking for more of a challenge.
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Game-Boyz Blog Posts: inFamous 2
December 9, 2011 1519 I find that I don't have a lot of time to play full console games. What usually ends up happening is my friends keep talking about a game, and then eventually my good friend Edward brings one to my house, tells me to play it, and then doesn't mind when I keep it for a long, long time.
Posted by TheUser
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Toshiba: Toshiba Sponsors SK Gaming
December 7, 2011 0827 SK Gaming and Toshiba to cooperate | SK Gaming Starting March 1st, 2011, Toshiba and SK Gaming will be entering a three year cooperation.
Why didn't I know Toshiba was sponsoring SK Gaming? They should, uh, pay me to Battleground. Wait, what? You have to be good? Ahh, crap.
Game News: GTA III Mobile
December 6, 2011 1346 GTA III mobile out next week for $5 on select devices | Joystiq You can check out the full list of supported devices after the jump... Android Tablets: ...Toshiba Thrive
Game Blog: Zelda Video with Children
December 6, 2011 1329 Adorable Zelda fan video will fill up your hearts | Joystiq So cute.
Game Reviews: "Girl with a Heart of" Feedback
December 2, 2011 1610 Postmortem: Addressing reviews. « Bent Spoon Games Blog I've read multiple reviews of "Girl with a Heart of," and I was actually pleased with how well people received the game overall. It seems almost everyone carried away the message that I wanted them to carry away. Here I'll do my best to address some of the positive and negative comments that reviewers had about the game.
The creator of "Girl with a Heart of" provided some feedback on the reviews he read of the game. It's an interesting read, and I think a good practice to address concerns and commentary.
Posted by TheUser
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Game-Boyz Reviews: THE aMAZEing Labyrinth
November 22, 2011 1237 THE aMAZEing Labyrinth | iPhone/iPod, Reviews, Board THE aMAZEing Labyrinth is a lot of fun. I just feel bad that I missed the original board game! With complete single-player and multiplayer modes, it offers a wide-variety of gameplay. Pass-and-play style multiplayer is rare and much appreciated as well! Not all of my friends have iPhones, and when they do, they rarely have the same games as me. With THE aMAZEing Labyrinth, this isn't a problem. The game is $3.99 for the iPhone version and $5.99 for the HD, iPad version. I think it would be more appropriately priced lower, but board game fans shouldn't let the price deter them. If you like board games, you should give it a try!
Posted by TheUser
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Game-Boyz Reviews: Girl with a Heart of
November 16, 2011 2028 Girl with a Heart of | Reviews, Adventure Girl with a Heart of (yes, that's the whole title), provided to me by Bent Spoon Games, is a wonderful new game that I had the pleasure of playing recently. I played it on the iPhone, but it's available for $2.99 on iOS and Android and for $5.99 on Mac and PC. It's an interactive narrative telling a fantastic story. No one playing it will stumped. No one will find themselves thinking he or she isn't good enough. The main character in the game must overcome challenges, but the player can simply experience the story. Despite a couple small, technical problems, it's a great game!
Posted by TheUser
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Game-Boyz Reviews: Crazy Escape
November 10, 2011 2144 Crazy Escape | Reviews, Action Games, Puzzle Crazy Escape, provided to me by Bulkypix and KoolFing, is a fun new action and puzzle game for iOS. It's also a path drawing game, although that honestly didn't even enter my mind until I sat down to write this review. It features an odd story too; you control penguins driving an off-road vehicle. (Of course. What else would they drive?) Your goal is to drive around, rescuing sheep from wolves. Why are penguins even involved? Who cares!
Posted by TheUser
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Game Blog: Phoenix Wright Movie Trailer
November 9, 2011 1532 Phoenix Wright: Ace Attorney Movie Trailer Is Simply Splendid - GayGamer.net It looks so bad and awesome! I want to watch this right this minute!
Game Blog: Official Call of Duty: Modern Warfare 3 - The Vet & The n00b
November 9, 2011 1531 What an awesome video!
Game Journal: Top 10 Video Games on My Mind
November 5, 2011 0051 Sonic Generations I just started playing this, and I'm enjoying it. It's definitely some fan service, which is fine by me. I'm a big fan, so it works. Ocarina of Time 3D One dungeon down! Infamous 2 I beat the game in hard mode with good, but I'd like to go back and do it with evil karma. I also wanted to max my good character, but grinding XP is taking far too long. World of Warcraft Of course, there's always more to do in WoW. We finished normal mode Firelands, but there's still more gearing, PVPing, questing, and other stuff to do. More And then there are a bunch of games I need to start still! Gears of War 3
Game Blog: GameStop Tablet
November 3, 2011 0855
I just got an e-mail from GameStop about their tablet. News of the tablet has been known, but this is the first time I've seen them advertising like this. NEW AndroidTM tablets now available on GameStop.com. Each tablet has been enhanced by GameStop to include 6 free digital games, a Digital Game Informer link and the Kongregate Arcade app!
I'll be interested to see if this does well for them.
Game-Boyz Reviews: Frogger Decades
November 2, 2011 2233 Frogger Decades | iPhone/iPod, Reviews, Action Games Frogger Decades for iOS, provided to me by Konami, celebrates Frogger's 30th anniversary. At its core, it features the same idea that Frogger has always had. However, it adds many things, iterating on the classic in a respectful way. I like where they took it.
Posted by TheUser
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Game Blog: Off Book: Video Games | PBS Arts
October 27, 2011 1501 GregaMan > Blog > The Importance of Video Games as a Medium The Capcom-Unity blog shared this video on games as art from PBS. It's nice to see some more intelligent discussion on the matter. I was also very happy to see Portal, Ico, Shadow of the Colossus, Rez, Passage, Psychonauts, and many other fantastic games in the video. For many gamers, there's nothing new in the video, but it is interesting.
Videos: Pac-Man Battle Royale
October 12, 2011 2135 Hell yeah. I love this game.
Game-Boyz Reviews: SQUIDS
October 12, 2011 2018 SQUIDS for iOS | iPhone/iPod, Reviews, Action/Adventure, RPG, Strategy SQUIDS is a fun new game for iOS provided to me by The Game Bakers. It just hit the App Store (early!) last night and will be available on Android soon. SQUIDS is a colorful strategy game featuring cartoon-like graphics. When black slime enters the underwater kingdom and begins corrupting, a team of heroes must band together. Of course, these heroes are squids. What else would they be? Combining turn-based strategy, light RPG, and touchscreen controls, SQUIDS is a welcome addition to mobile gaming.
Posted by TheUser
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Game-Boyz Reviews: Shadowgun
October 5, 2011 2358 Shadowgun | iPhone/iPod, Reviews, Action Games, Shooter, Third Person Shooter When I read that Shadowgun for iOS was a console-quality game, I was skeptical. However, after Madfinger Games provided the game to me, I was very impressed. Shadowgun is a third-person shooter that looks to be inspired by Gears of War. It uses the Unity development platform, usually used in web-based applications. It looks stunning is an experience you wouldn't expect to get from an iOS game! I entered expecting exaggerations yet was so impressed that I promptly ran to show my friends.
Posted by TheUser
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Game-Boyz Reviews: Off-Road Drive
October 5, 2011 1734 Off-Road Drive | PC, PC Games, Reviews, Racing, Simulation, 1C-Avalon, 1C Company After seeing Off-Road Drive two years in a row at 1C Company's annual preview event, Another Night in Moscow, they finally provided me with a copy of the game. Even though I had already tried the game, I was very impressed. You're not going to find a better off-road truck racing simulator than Off-Road Drive. With a wide variety of trucks and locations, lots of control over your vehicles, and even the ability to leave real ruts in the mud, this game is a blast.
Posted by TheUser
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Game News: Joystiq Praises Man Who Chokes Teen
September 30, 2011 0957 Guy chokes a kid after being made fun of in Black Ops, we're ... upset | Joystiq We read in horror today the story of Mark Bradford, a 46-year-old, jobless father of three from Plymouth, Devon (UK). After being killed and then taunted by a 13-year-old opponent in Call of Duty: Black Ops, Bradford tracked down his teenage opponent (in real life) and proceeded to mercilessly choke him. The attack was luckily thwarted by the teen's mother and Bradford later admitted to one count of assault.
The author of the Joystiq article, Justin McElroy (their most hilarious writer), proceeded to talk about how horrible this was. Then, after the break, he made a joke about having to hide this from his boss before praising the man. We hope shithead kids tell stories in hushed whispers about Mark Bradford. "No, no, he came for my friend Danny! He teabagged him like 40 times and like 30 minutes later, an eight-foot-tall guy in a trench coat shows up and made him eat 40 tea bags ... at gunpoint. It's true!"
I can't believe he'd write that! Note that I don't think he believes it was right. I'm pretty surprised though, not at the fact that people would joke about this but that Joystiq would publicly. Yet another reason to keep Joystiq as your source of video game news!
Game-Boyz Reviews: Red Orchestra 2: Heroes of Stalingrad 2
September 25, 2011 1834 Recently I had the privilege to receive the deluxe edition of Red Orchestra 2: Heroes of Stalingrad from Tripwire Interactive. Running on the Unreal Engine 3, it's a World War II first-person shooter focusing on a realistic take on the war. As the title suggests, Heroes of Stalingrad is centered around the Battle of Stalingrad, July 1942 through February 1943. You can play as either the Russians or the Germans in both single-player and multiplayer. While there is a single-player campaign, the game really shines in multiplayer where there is online stat tracking and the ability to rank up to be a Hero! Despite a few problems and a less than stellar single-player campaign, it's a great multiplayer shooter and really scratched an itch I've been having for a World War II first-person shooter!
Posted by TheUser
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Game-Boyz Reviews: Burn It All
September 12, 2011 1927 Burn it All for iOS | iPhone/iPod, Reviews, Action Games, Puzzle Burn It All - Journey to the Sun is a new iOS game that's bound to be a huge hit! After Bulkypix provided it to me last week, I've spent a lot of time playing and enjoying it. It's currently $0.99 on the App Store, and it's fantastic. I think we'll see it on a lot of phones in the future! It's fun, you can jump into and play it in one minute chunks, and you can sink a lot of time into it if you want. You can try to get through levels quickly or you can try to make perfect runs. It features a simple concept but builds on this concept throughout the game.
Really fantastic game!
Posted by TheUser
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Game-Boyz Reviews: Men of War: Vietnam
September 10, 2011 0020 Men of War: Vietnam | PC, PC Games, Reviews, Action Games, Simulation, Strategy Some pretty cool ideas about showing off the Vietnam war. Way, way too hard for me.
Posted by TheUser
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Gaming: Secret of Evermore Commercial
August 27, 2011 2300 Fond memories.
Game-Boyz Reviews: Glowfish
August 26, 2011 1242 Glowfish for iOS | iPhone/iPod, Reviews, Action/Adventure Glowfish, provided to me by MumboJumbo, is a gorgeous, underwater exploration game for the iOS. It somehow manages to be relaxing yet challenging at the same time. On a platform filled with a wide-range of games, Glowfish is a real gem. The game tasks you with rescuing your girlfriend, Coralline, from the evil Dr. You'll set off to reunite with her, finding friends along the way to help.
Glowfish is beautiful and has a fun sense of scale. Defeating enemies makes you bigger, and bigger enemies require you to be the same size to defeat them. Yes, I've seen that before, but it makes for a great game.
Posted by TheUser
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Game Blog: Portal 2 Marriage Proposal
August 24, 2011 2128 Romance is still alive: Portal 2 proposal wows Web | Games Blog - Yahoo! Games I've seen marriage proposals in games before but none this amazing. That's because they don't usually involve writer Erik Wolpaw or GLaDOS Ellen McLain. I might have cried at the end. I dunno.
Game Blog: Ben "Yahtzee" Croshaw on Gay Roleplaying
August 13, 2011 0254 The Escapist : Extra Punctuation: Roleplaying Homosexual in Dragon Age 2 via GayGamer.net ...the person you are in a game is not the person you are in reality. You reinvent yourself for every new world. I know some people try to play their RPG protagonists as close to their own personalities (and even appearances) as they can, but I like to create a new character, building an image of their personality in my mind that grows with each dialogue and story choice. In other words, I like to role play. I assumed that was the point of a role-playing game. And while playing Dragon Age 2 my Hawke ended up being gay...
I found this article pretty interesting. He finds that as he's roleplaying, the character's he created happens to be gay and goes with it. He also discusses relationships in game and the emotional attachments that are created by playing.
Game-Boyz Reviews: Groove Coaster
August 7, 2011 2244 Groove Coaster for iOS | iPhone/iPod, Reviews, Rhythm Groove Coaster was released on the iOS last week, and I've had trouble staying away with it. Following in the footsteps of Space Invaders Infinity Gene, Groove Coaster is Taito's newest offering. At only $2.99 it delivers a fantastic music experience that I highly recommend.
I just wish the soundtrack wasn't $9.99. I want it, but I don't want to pay $9.99!
Posted by TheUser
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Game-Boyz Reviews: The Asskickers
July 28, 2011 1551 The Asskickers | PC Games, Reviews, Action Games, Fighting The Asskickers is a fun throwback to older, more difficult beat 'em ups. It has a great art style and fun story. Unfortunately, the game is plagued by problems and glitches. A demo is available on the official site as is the full retail version for $8.99, a price that seems a bit too high even if the game was problem-free. However, I do recommend that fans of the genre looking for a challenge try the demo. If it runs without any of the glitches, that price becomes a lot more reasonable!
Posted by TheUser
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Game-Boyz Reviews: Allied Star Police Review
July 23, 2011 1427 Allied Star Police for iOS | iPhone/iPod, Reviews, Strategy Allied Star Police, developed by PopCap's 4th & battery, is an RTS / defense game. You send waves of units along a straight path to battle the enemy's units. What makes it so special? It was designed by nine-year-old Owain through the help of the Make-A-Wish Foundation for the iOS.
I don't normally review free games on Game Boyz (because I'm unpaid, I choose to review games that would normally cost money), but I decided to make an exception for this one.
Posted by TheUser
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Game News: Allied Star Police, Make-a-Wish
July 23, 2011 1334 Allied Star Police was released yesterday! It was designed by fourth-grader Owain, who has leukemia. Make-a-Wish partnered with PopCap to make his dream real. The game is very short but a decent defense game. It's free right now, so please give it a download! You can read more about this at www.PopCap.com/owainswish, and you can donate there as well.
Game-Boyz Reviews: Supreme Ruler 2: Cold War
July 21, 2011 1456 Supreme Ruler: Cold War | PC Games, Reviews, Simulation, Strategy Supreme Ruler: Cold War is more simulator and less game, showing users an in-depth simulation and welcoming them to see what effects their actions would have. Unfortunately, frequently there's little way to know what most actions would ultimately do.
Thumbs down.
Posted by TheUser
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Game-Boyz Reviews: Kard Combat
July 14, 2011 2220 Kard Combat for iOS | iPhone/iPod, Reviews, Card games, Strategy Kard Combat by Hothead Games is a new strategy card game for the iOS. What first made me especially interested in the game was that it was co-created by Richard Garfield, creator of Magic: The Gathering as well as countless other strategic card games. Kard Combat didn't disappoint. There is a lot of strategy involved, and it's very fun!
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Game-Boyz Previews: Interview with Royal Quest Developer
July 14, 2011 2043 Royal Quest Interview | Preview | Game Boyz In my coverage of Another Night in Moscow 2011, the 1C Company press event, I discussed a new MMORPG, Royal Quest. I had the chance to get some of my questions about the game answered by the developers. For those who missed my initial coverage, let me recap a bit about Royal Quest. Developed by Katauri Interactive, Royal Quest is a colorful, vibrant game that seemed like a fast-paced click-fest. While it has lots of modern MMO ideas in it, I see echoes of Diablo and Ragnarok Online in its core gameplay, and I really enjoyed what I played of it. I was told that you could acquire castles, lakes, goldmines, and gardens as well fight others for their territory, raise pets, find rare cards, and earn loot through PVP. I'd recommend reading my preview in my last article if you're interested or watching the trailer. You'll find my interview following full of clarifications and additional information about Royal Quest. Do note that as English is not the developers' primary language, I took the liberty of editing the responses for clarity. After some answers, I've included my commentary on the answer.
Yay for interviews!
Posted by TheUser
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Game-Boyz Previews: Another Night in Moscow 2011
July 13, 2011 2134 Another Night in Moscow 2011 | Preview | Game Boyz Last week I had the pleasure of attending Another Night in Moscow 2011. It was my second time attending Russian game publisher 1C Company's fantastic annual event held at the Russian Consulate in San Francisco. Founded in 1991, 1C Company is the largest publisher and distributor of video games in Eastern and Central Europe. On 7/7, I got to check out all of their latest and greatest titles, eat authenticate Russian food, and of course, drink a lot of vodka.
Posted by TheUser
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Game Journal: Games in June
June 28, 2011 1936 I haven't made a Game Journal update in a while! Grand Theft Auto IV: The Ballad of Gay Tony Portal 2 Worms 2: Armageddon Monster Hunter Dynamic Hunting Super Mario Galaxy 2 Save Toshi Cell Bound Sonic and Sega All-Stars Racing Plants vs. Zombies A Slice of Life Sonic Generations Demo A.R.E.S. Metal Drift Nimbus Besides playing PvZ regularly, nothing is really pulling me in a lot right now. Right now I'm mostly playing A.R.E.S. and Nimbus at home, but I have to kind of push myself to do it. We'll see. Maybe I should hook my Wii back up again. I also signed up for a second 365 Project, the photo-a-day site. While the first I'm using for photos as intended, my second account is now for screenshots. We'll see how it goes. It's here
Game Blog: Visually Directing the Player
June 28, 2011 1615 UCLA Game Lab » Visually Directing the Player ...one philosophy that I try to abide by in game-design is that there are no bad players-only bad designers. If a player feels stupid, cheated, or frustrated, it shouldn't be the player's fault. It should be the designer's responsibility to prevent the player from feeling this way, and in order to do this, there exists the much beloved activity of play-testing.
There are many problems that arise out of a good play-test, but I'm going to focus on the aforementioned one of "visual direction," to guide the player a specific way. Joshua Nuernberger, creator of the fantastic adventure game, Gemini Rue, recently (or not so recently as the case may be) posted an essay on providing visual cues to direct players in game. It's an interesting read if you're fascinated by game design decisions. Also, if you haven't played Gemini Rue (as it's an under-marketed indie game, you probably haven't) and like adventure games, you definitely should. I love the visuals in the game, and it has a fantastic mood, setting, and story.
Game Blog: Homefront Is On Sale and Terrible
June 25, 2011 1052 Save 50% on Homefront on Steam One of this weekend's deals on Steam is Homefront marked down 50% to $24.99. Besides the fact that this sucks because it's not an indie game (fine Andy, I'm a game hipster), it's also a terrible game. Do not get it. I played through it, and maybe parts of it are a little fun, so if it ever goes on sale for $2, then it might be time to pick it up. Maybe. But it's definitely not worth $24.99. Also, keep in mind that when I say it is worth $2, I'm actually very biased in its favor; THQ threw an awesome party for Homefront at E3 2010 that I attended. With that tidbit in mind, maybe it wouldn't even be worth $2 to someone who wasn't brainwashed.
Game-Boyz Reviews: Cell Bound
June 24, 2011 1445 Cell Bound for iOS | iPhone/iPod, Reviews, Action Games, Puzzle I spent some great quality time with a new game provided to me by Hothead that I'd like to tell you all about! Cell Bound, their new iOS game, mixes up an old formula to create a fantastic new game. Colored bubbles are shot across the screen, and you're tasked with connecting five of the same color to pop them. Don't let them stack up off the screen or it's game over. Does that sound familiar? Well, Cell Bound is a bit different than what you probably have in mind, because the bubbles come from all sides in a circle!
Circular Puzzle Bubble? Yeah, it's pretty fun and only $0.99!
Posted by TheUser
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Game Blog: Gameworks
June 13, 2011 1904 Today I discovered that Gameworks in Las Vegas is a great arcade! We went there to play Pac-Man Battle Royale, an awesome cocktail cabinet featuring 4-player versus Pac-Man action. I won the first time we played, but gem beat me the second. We also ran into Sonic Championship, the Sonic fighting game! I never expected to run into one of those. It looks sort of like Virtua Fighter (yeah, bad) and has a story with a strange continuity issue; you're trying to collect the eight Chaos Emeralds. Anyways, it was actually pretty fun. Whenever you get hit, rings fly out too! gem beat me. :( They also had Sonic-themed air hockey! Hell yes! Sadly, she beat me at this too. Lastly, we played some Mario Kart Arcade GP. Unfortunately gem's unit's camera didn't work. I got 3/4 and gem got 4/4. We sucked! All of this cost us only $7, which wasn't bad considering they were all some rare games and it cost $2 just for the game card. I wish we had some of those games closer to home! I'll always remember this arcade... because I just might have bought a Sonic toy to take home. The cashier asked, "do you have a Sonic fan at home? If you want to write down his email, we can send the Sonic catalogue." No, no Sonic fan at home. He's right here. And yes, I'll take your catalogue!
Posted by TheUser
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Game-Boyz Reviews: Monster Hunter Dynamic Hunting
June 10, 2011 0010 Monster Hunter Dynamic Huntig | iPhone/iPod, Reviews, Action/Adventure This past week I've been putting a lot of time into Monster Hunter Dynamic Hunting for the iOS, provided to me by Capcom. I had never played a Monster Hunter game previously, but I enjoyed Dynamic Hunting a lot. While it doesn't contain any leveling, talking, or exploring, it features a great deal of combat and crafting. It can be played well in small increments, and most importantly, it's superbly designed for the touchscreen.
Posted by TheUser
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Game News: Sonic Generations City Escape
June 7, 2011 1353 I had to repost this trailer that Patrick brought to my attention. Man, I really want to play this.
E3 2011: Microsoft Press Conference Recap
June 6, 2011 1158 Kinect is going to be involved with everything! Microsoft brings a whole bunch of things I don't need on my 360 to my 360. Also, nothing of interest is happening on the 360!
Game Editorials: An examination of level hubs
June 2, 2011 1707 Level hubs are bad. There, I said it. Well, they're usually bad anyways. Level hubs are the worlds you explore to find the actual levels. In a level, you have fun, progress the story and game, are taught new mechanics, and are tested on those mechanics. In the hub, you look for a level. Why? Menus will always be better than explorable hubs. The Mario series has an interesting history with hubs. At first, there was no level hub at all. Finishing one level sent you on your way to the next. Super Mario Bros. 3 let you pick your level from the hub. You didn't really explore. You couldn't jump. You weren't really in control of Mario, but you could pick your next level. There were multiple paths of levels, and sometimes things could block your path. Because you'd need to see the paths between levels and try to get to (or away from) the enemies blocking you, the level hub was important. Super Mario World was similar; it had multiple paths you could take. Levels that had multiple exits would lead to multiple exits and were marked on the map. Again, the map had a purpose. Importantly, these hubs were not difficult to navigate and didn't add a significant amount of time between levels. Super Mario 64 changed all that. Peach's castle was the level hub, and in it you controlled Mario the same way you would in any level. Certain paintings in the castle allowed you to enter levels through them. In this way, the game rewarded (and required) exploration of the castle. Was this good? I loved Super Mario 64 when it came out, and I'm still quite fond of it. It's hard to decide whether this was a bad decision. There are a few things that Nintendo did to keep the hub from being terrible. First, the game mechanics functioned the same way. If you enjoyed controlling Mario in a level, at least you could potentially get the same enjoyment out of the hub. Second, most levels weren't hidden. You could clearly see where a level was based on the doors, and the doors were even marked, letting you know how many stars you needed to unlock it. Third, after obtaining a star, Mario would come back out of the painting, standing right in front of it. This is great because the majority of the time you need to go right back into the same painting for another star. Still, I'm going to go ahead and declare the hub bad. At the time, it was a good thing. It was new and interesting to have an explorable hub world, and it made Mario's adventure seem grand. We were still at a time where all video game urban legends weren't immediately debunked by the Internet, which made the hub feel like a mysterious place worth exploring. We were also new to 3D platformers; the hub gave gamers a chance to get used to controlling Mario. We're past all that now. The hub is bad. Nintendo thought we still needed hubs in Super Mario Galaxy. It's practically amazing how terrible the hub is in that game. Not only was it a waste of time when what I really wanted to do was get to a level, but it was also confusing and hard to navigate. Things got a lot better in Super Mario Galaxy 2. The level select screen is very close to that of Super Mario Bros. 3 with multiple worlds consisting of different levels, this time called galaxies, with a star select screen after that like the one found in Super Mario 64 or the first Galaxy. However, it seemed Nintendo couldn't shake the terrible idea all the way. Perhaps young gamers like a non-threatening place to play as Mario. Whatever the reason, there is still the spaceship that Mario uses. After beating a level, Mario once again appears on his ship. What's there to do on the ship? There are plenty of NPCs with whom to speak, but there is little incentive to do so. Yes, there are times where there's a reward, but this could be awarded to the player in a better way (such as the mini-game at the end of levels in Super Mario Bros. 3). In actuality, every time I get back to Mario's ship, I run forward for a second to jump onto the button that brings up the level select map. Why put me on the boring spaceship hub if what I want to do every time is get back to playing Mario? And no Nintendo, that's not an invitation to put more crap on the spaceship next time. It's a request that you list what we want to do in your game and take out everything that isn't on that list. Now Nintendo definitely isn't terrible. Sega is terrible. Sonic Adventure had an awful hub world that was incredibly time-consuming. Finding a level shouldn't take a long time. Despite the bad hub, I did finish Sonic Adventure. I wasn't as angry at hub worlds back then, and I had a lot more time on my hands. However, I don't think I'll ever be able to go back to play it again. Luckily, it seemed Sega had learned. In Sonic Adventure 2 it was much easier to find levels, and in Sonic Heroes it did away with all hubs and went back to stages and acts. Fantastic! While Sonic Heroes was buggy, I greatly appreciated how they mapped out the game. And then there was Sonic the Hedgehog (2006). What. A. Mess. The hub world was back in full force, and it was terrible. It was the first game I purchased for PS3, and it was a big mistake. I never have picked it back up again. Sonic Unleashed on 360 was a lot more fun, but still suffered from the bad hub world. Trying to figure out where the next level was got so bad that I gave up all together. While I haven't yet, I plan on trying it on Wii because that version, or so I hear, doesn't have the hub. How about open-world games? Well, Grand Theft Auto does it very well, but I don't think it's exactly the same. Finding missions take place in a city that, for now, let's call the hub. The missions take place in the exact same city. It's seamless. Because the levels exist as part of the hub, I wouldn't really call it a hub. In addition, in Grand Theft Auto 4 at least you can take a taxi to any mission on your map. And how do you pick your destination? With a menu. No More Heroes looks similar but is actually very different. There's a city in which you can drive, but none of the actual game takes place in the city. This makes NMH's city a hub, and a terrible one at that. Whether this was a mistake or not is debatable because Suda 51 has made the argument that this was a critique of open-world games. If he's critiquing Grand Theft Auto though, then my previous statements about GTA would stand as my counter-argument. Many iPhone games use a grid to represent levels. Level select screens have multiple pages, and each page has a grid of stars, with each representing a level. Not every game uses stars, but I see a level select screen similar to this in many games. This isn't a hub, and this is close to what I'm advocating. However, you can't deny that this looks very dry. In fact, I saw we look once again at Nintendo. Quite often they get it exactly right. They don't use multiple pages. They use multiple worlds, such as the different islands in Super Mario World. Instead of stars representing levels, arranged in a grid, Super Mario World featured dots set up to reflect the world they represented. You could maneuver through the hub quickly and effectively, yet it still conveyed the idea behind that set of levels. It looked fun, but most importantly, let you get back to the actual fun quickly. Thank you, Super Mario World.
WoW Insider Breakfast Topic: How do relationships in game affect relationships in real life?
June 1, 2011 2029 Breakfast Topic: How do relationships in game affect relationships in real life? Most of the time, relationships in and out of World of Warcraft are completely separate. There are people I know in the game and people I know out of it. With the number of available realms, even the people I know in real life who play WoW are on different realms. This contributes to keeping in-game and out-of-game politics separate. But what happens when these two parts of your life come together?
I like this one the least of my published WoW Insider articles. Also, what's with the picture they chose?
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Game Journal: End of May Update
May 31, 2011 1754 It's been over three weeks last my last Game Journal update. While I haven't played a ton, I have made progress on a few games. Grand Theft Auto IV: The Ballad of Gay Tony Scott Pilgrim vs. the World: The Game Star Wars: The Force Unleashed II World of Warcraft: Cataclysm Portal 2 Hoard Up next...
Game-Boyz Reviews: Hoard
May 31, 2011 1421 Hoard | Apple/Mac, PC, PC Games, Reviews, Real Time Strategy, Strategy Big Sandwich Games recently provided me with two copies of their awesome new game, Hoard. To understand Hoard, I'd like to consider an RTS game. Villages grow and become cities while farms increase in size to feed the villagers. Carts of gold travel along the roads. Castles rise, training knights to eliminate the dragons the terrorize the country. Now consider controlling the dragon...
Hoard is a fantastic game because of the complex strategies available that have been boiled down into 10 minute chunks of gaming. Multiplayer is a great way to spice it up, but AI dragons provide fun when no one's aound with whom to play... Hoard is a complex RTS dressed up as a tabletop, miniatures wargame and served in small portions. It's $10 on Steam and definitely worth the pricetag.
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Game Blog: Joystiq Application
May 31, 2011 1238 I sent my 2357-word application off to Joystiq! I'd make a good weekend editor, right? Wish me luck, because I'm sure there are a ton of applicants.
WoW Insider Breakfast Topic: Are you a closet roleplayer?
May 25, 2011 1117 Breakfast Topic: Are you a closet roleplayer? Most players don't actively roleplay in World of Warcraft -- however, it sure seems like some people do without realizing it.
WoW Insider just published my second article! This one is a Breakfast Topic on creating back-stories or thinking as your character without actively roleplaying within World of Warcraft.I very rarely roleplay in the actual game, but I think I "closet roleplay" actively!
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WoW Insider Breakfast Topic: Has your perspective of Azeroth changed over time?
May 22, 2011 1146 Breakfast Topic: Has your perspective of Azeroth changed over time? This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.
The very first time you load into Azeroth, you don't know what to expect. If you're familiar with previous Warcraft games, you might recognize some places, but many of the locations will be new to you. As a level 1 character, you can't ride a mount at all, let alone use a flying mount. The world is huge, and it's actually difficult to get across a continent. WoW Insider just posted the first of three articles they purchased from me! I have to admit, checking their site has been the first thing I've done every morning since they purchased them. I'm very excited!
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Game News: Infamous is $9.99!
May 13, 2011 0021 Best Buy selling Infamous for the shockingly low price of $10 | Joystiq via Best Buy Infamous is currently on sale at Best Buy for $9.99! Okay, I need to get this. Infamous is one of the best games of the generation. It would be pretty great if it was available for home delivery (or if any store in my area actually had copies in stock).
Game Journal: May Update
May 6, 2011 2305 World of Warcraft: Cataclysm Portal 2 Hoard Plants vs. Zombies Scott Pilgrim vs. the World: The Game Rush Chu Chu Rocket Capsized Mass Effect Star Wars: The Force Unleashed II
Game Blog: Identity Theft Protection for PSN Users
May 6, 2011 0112 Sony to offer PSN users free identity theft protection for one year | Joystiq ...Sony has announced that it is partnering with Debix to offer 12 months of identity theft protection free of charge.
This is a fantastic move, and I'm actually surprised to see Sony making it. Thirty days of PlayStation Plus and the free "content" downloads weren't enough. I will be curious to see what the free content that's offered will be. I think they just give everyone credit to purchase whatever they want. It'd be a good way to make people run back to PSN after they feel safer with the identity theft protection.
Game-Boyz Reviews: Anomaly: Warzone Earth
May 2, 2011 1227 Anomaly: Warzone Earth is a fantastic new game available on Steam for both PC and Mac. Provided to me by 11 bit studios, Anomaly is a tower defense game... of sorts. Perhaps it's better to call it a reverse tower defense or a tower offense game. Or better yet, we could just call it a strategy game! In Anomaly, you see the layout of turrets in the level while controlling a line of assault vehicles. You strategize by planning the best route, deciding which vehicles to use and upgrade, and using special abilities. If you plan carefully, your units can destroy the turrets, get through the defense, and reach the end of the level!
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Game News: PopCap and Make-A-Wish
April 30, 2011 1938 Make-A-Wish and PopCap help 9-year-old create his own iOS game | Joystiq Joystiq reported that PopCap teamed with Make-A-Wish to create a game based on a 9-year-old's design. Owain Weinert, who is diagnosed with Leukemia, is now the game designer behind an upcoming iOS game called Allied Star Police.
Game Blog: Super Mario Bros. Converse
April 29, 2011 2333 Super Mario (Converse) All-Stars coming to Japan | Joystiq Japan will be getting Super Mario Bros. themed Converse shoes in two styles in July. Unfortunately, this isn't Japan. Here's hoping they bring them to the United States too, because that would be pretty cool.
Game-Boyz Reviews: YumYumBoy!
April 28, 2011 1801 YumYumBoy! for iOS | iPhone/iPod, Reviews, Puzzle Recently I had the chance to play a terrific new iPhone game called YumYumBoy! It was provided to me by developer Small Wonders, the people behind Battle of Puppets, a great side-scrolling RTS game for iOS. YumYumBoy is a fun and original puzzle game!
I finally got my review posted!
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World of Warcraft: 4.1 Trailer
April 28, 2011 1436 "The Horde is my people. If it be war you bring, then I stand against you." - Vol'jin
Too cool. But I'm not sure why they let him live and walk away, or why the Gurubashi aren't upset by the Zandalar tribe taking them down.
Game Journal: April Game Update
April 23, 2011 1327 Playing World of Warcraft: Cataclysm for PC Surviving High School for iOS Anomaly: Warzone Earth for Steam Hoard for Steam Plants vs. Zombies for iOS Sonic the Hedgehog 4: Episode 1 for WiiWare Stopped Playing Mirror's Edge for iOS YumYumBoy for iOS Considerations I picked up Portal 2, so obviously I want to play that more. I'd also really like to figure out where I put Force Unleashed 2 so I get back to it. I should probably get back to Ballad of Gay Tony and Johnny Platform's Biscuit Romp as well. Further down the line, Donkey Kong Country Returns, Kirby's Epic Yarn, and Rush all sound appealing. I purchased Unbound Saga, a brawler for XBLA recently and should probably check that out. I've also been wanting to play Scott Pilgrim and Ghostbusters: Sanctum of Slime when I get the chance.
Game News: Sonic Generations
April 21, 2011 1243 Thanks to Pat for posting this on Facebook and bringing it to my attention. This shows much more than the original teasor trailer. Sonic Generations is a new retail Sonic game recently announced in which you can play as the classic, pudgy Sonic or the modern streamlined Sonic. In the classic gameplay (the first half of the video), the game is a side-scrolling platformer all about speed and looks like the classic games. The modern Sonic gameplay switches between side-scrolling and the behind-Sonic camera found in games like Sonic and the Secret Rings and the daylight Sonic Unleashed stages. The modern gameplay also features dashes and homing attacks while the classic does not. Also, it's noteworthy that in this extended trailer, you see Sonic for the most part keeping his speed. He sometimes must wait for platforms, but it seems like he's usually able to keep running forward when played correctly. At least Sega realizes what's the game supposed to be. I hope Sonic Generations is good.
World of Warcraft: KYL: Horde Politics
April 17, 2011 2212 Know Your Lore: Update on current Horde politics ...as far as the Horde is concerned, there has never been as tumultuous a time as right now in Cataclysm. While some of the conflict is out in the open, other signs of discontent are found in hidden away or in discreet areas, out of sight unless you're directly looking for them.
Anne Stickney of WoW Insider posted a great Know Your Lore piece on Horde politics tonight. It contained some really interesting little details that I never noticed.
Full Game Reviews: Sonic the Hedgehog 4: Episode 1
April 12, 2011 1616 I was looking forward to Sonic the Hedgehog 4: Episode 1 for a long time. It felt good during my limited time with it at E3 with its return to 2D platforming on the home consoles. After playing through it, overall it's good, but there still are some problems. First, I should mention that there have been some physics changes. The primary changed I noticed is that Sonic now sticks to ground better while standing than while in a ball. This means that when running up vertical slopes or going through loops, you should be standing and not in a ball. The change itself makes sense; there's a trade off between the two forms now. However, most people won't know about this and will be in the ball form, wondering why they can't get up an incline. The homing attack from the 3D games is still present. Thinking it would make the game too easy, I was wary, but it's a welcome addition in my eyes now. The Sonic series has always been about speed, and the most useful aspect of the homing attack is being able to keep Sonic moving quickly. It detracts a bit from the bosses because you don't have to aim, but on the harder bosses, it doesn't matter anyways because it's truly about learning the patterns, not aiming. Overall, the changes are a net positive. The graphics are very nice, but the backgrounds seem to clash with the foregrounds. The backgrounds look too realistic compared to the foregrounds that look similar to the classic games. Enemy models are based on enemies in previous games, giving Sonic 4 a familiar look that I enjoyed. The bosses are all based off previous bosses as well. They start the same, but after hitting them enough times, they'll gain a new ability. The title music was very disappointing and didn't sound like it belonged in the series, but the music in the game proper was great. A shield is present in the game that absorbs one damaging hit; however, the various shields introduced in Sonic 3 do not make an appearance. Level design is generally adequate, but the game will put you in dead ends and pits. I don't understand this masochistic game design. Sonic is a game about speed. Properly played, you shouldn't have to stop except at bosses. Sonic Team doesn't seem to understand this. At least there are no rooms in which you must kill a certain number of enemies to proceed like in the Sonic Rush series (which was still good, mind you). The level select is a nice touch. You don't even have to reach a zone before being able to select it, which lets you skip around if you wish. Special stages are reached by having 50 rings when you reach the end of the stage and jumping into the giant ring. The special stages are based on the ones from the original Sonic the Hedgehog but are timed and allow you to control the rotation of the level rather than Sonic. It was cool to see the classic special stage revised, and was fun enough while playing through the game. After I beat the game I had initial urge to go back in an attempt to collect all the Chaos Emeralds. Unfortunately, I found that the special stages definitely fun enough to warrant repeatedly playing. Unlocking Super Sonic just wasn't worth the time of playing through repeatedly. All in all, Sonic the Hedgehog 4: Episode 1 is a fun game that long time Sonic fans will enjoy. The $15 price point does seem high to me though; I feel it would be better priced between $5 and $10. Despite that, I look forward to second episode and will be playing when it releases!
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Gaming: Donkey Kong Country
April 12, 2011 1333 I found this draft in my blog. I started working on it on 10/10/2009, and it seems I was making notes for an article on Donkey Kong Country. I still think it deserves a closer look, but I might as well share these notes. The game looks good, which is how I remember it as well, but I didn't remember the sound being so good.
Seems to focus on finding "secrets," with some being much more secret than others. I think they give you easy secrets so you know how they're hidden. Later secrets are hidden better. Extra lives actually matter. They hand them out pretty easily, but you can lose them easily too. I'm sure this would be more of a challenge if I wasn't as good at platformers as I am. Cranky Kong is amusing. Kandy Kong is amusing, but more at the fact that they thought she was a good idea rather than her actual character. It's interesting that barrels, an obstacle to Mario in the original Donkey Kong, become such great tools for DK and Diddy in DKC. The animals you can ride are amusing and seem to serve three purposes. First, they increase you speed, second they allow you to take an additional hit (because taking a hit means losing just the animal), and third they allow you to step on enemies that would normally hurt you. Mine cart level manages to still be a game about moving forward and jumping, arguably a platformer, but increase the game a lot. It's a pretty good "obligatory mine cart level," and while it doesn't fit perfectly in the game (because they never do), if you accept the concept of an obligatory mine cart level for this type of a game, it does a fantastic job. It's quite challenging too! The first boss seems odd. It might have been too simple. Then again, most of the levels are relatively basic and teach little. The water levels allow you to move relatively quickly, and the shark-thing you can ride makes you go fast. This is one of the few water levels in a game that I don't hate.
World of Warcraft: Playground Justice Updates
April 5, 2011 0215 I've finally updated the Playground Justice blog for the first time since this expansion. Everything should be caught up now. Hopefully I can update it on a regular basis!
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Game Journal: End of March
April 1, 2011 0313 Not a lot going on with gaming in the last half of March. Playing Homefront for PC World of Warcraft: Cataclysm for PC Mirror's Edge for iOS YumYumBoy for iOS Surviving High School for iOS Slacking Pokémon White Version for DS GTA4: The Ballad of Gay Tony for 360 Johnny Platform's Biscuit Romp for XBLIG Super Meat Boy for PC The Force Unleashed II for PS3 Beat Hazard for PC Infinity Blade, Doodle Lab 101, Angry Birds for iOS To Play Later
Game-Boyz Reviews: Minute to Win It
March 23, 2011 1255 Minute to Win It for iOS | iPhone/iPod, Reviews, Action Games, Arcade Minute to Win It, provided to me by Capcom, is a new iOS game based on NBC's television program. The game features a variety of one-minute challenges / mini-games. From the graphics and sound to the system of unlockables, the game is very polished. Unfortunately, the challenges are too challenging! ...At $1.99, many gamers will likely find themselves frustrated over the challenges. Minute to Win It is available now on iTunes, and if you're up to the (extreme) challenge, you'll likely enjoy the game. However, if you're like me, you may want to see if Capcom tunes the difficulty down a bit.
If the game is patched to become easier, I suspect I'd come back to play more of it. The structure is great, but the the challenges are too hard given the touch controls.
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Game Blog: The Video Game Chronology Project
March 23, 2011 1112 selectbutton :: View topic - The Video Game Chronology Project Migrating from the Penny Arcade Forums, here is my latest attempt to chronologically place every video game. I am currently in the process of transferring all of this data onto a spreadsheet, but here is the straight list in the meantime. Any omissions, misplaced entries, or games which just shouldn't be there? Be sure to let me know. Thanks for participating with me in this Herculean and maybe impossible endeavor.
Gorblax of Select Button has compiled a chronological list of as many games as he can based on the setting of the game rather than the release. Why? I have no idea. But I guess it's interesting to note that Diablo, Diablo II, and Lord of Destruction took place over 1263 to 1265. The project seems worth noting just for how much work Gorblax must have done to compile the list.
Game Journal: Pokemon White and More
March 16, 2011 1648 Pokémon White Version My only complaint so far, and it really isn't the game's fault, is that I can't stop grinding for the correct nature. It's so time consuming and annoying, but spending countless hours training a pokemon of the wrong nature sounds horrifying. I'm about ten hours into the game yet I only have one badge. The villains are Team Plasma, an organization who denounce mankind's enslavement of wild pokemon. They seem sort of... right on, actually.The game also features C-Gear, which is the in-game tool you use to play with others. What's interesting is that it uses an always-on approach to see who's playing near you. I'd rather conserve battery life myself though. Also, they seem to have removed the underground, which I enjoyed, and replaced it with the Entranet and Dream World, which I either dislike or don't fully understand. World of Warcraft: Cataclysm GTA4: The Ballad of Gay Tony Super Meat Boy, The Force Unleashed II, and Beat Hazard iOS: Infinity Blade, Doodle Lab 101, and Angry Birds To Play Later
Game-Boyz Editorials: Another World Ported to iOS
March 3, 2011 1810 San Francisco, CA - March 3rd, 2011 - Eric Chahi, the visionary and the architect behind Another World, (aka Out of this World) today revealed that developer DotEmu and Publisher BulkyPix have been chosen to bring his iconic game to the iPhone and iPad platforms. Recognized by the gaming community for its pioneering and highly stylized vector graphics and animation this the French masterpiece goes is even today remembered as one of the greatest, most unusual titles of its era.
This is pretty awesome (assuming it's a good port). Another World was a great game and one that I never finished. I'd love to get the opportunity to try again on my iPhone.
Game-Boyz Reviews: Pucca Noodle Rush
March 1, 2011 1253 Pucca Noodle Rush for iPhone | iPhone/iPod, Reviews, Strategy Pucca Noodle Rush ia fun game! It does contain the animation and sound problems I mentioned, but the problems don't hurt the gameplay; They simply show a lack of polish. Time-management masters looking for a challenge might be let down, but if you're looking for a cute, fun time-management game, this fits the bill nicely!
If it wasn't about Pucca, I probably would have enjoyed it far less, but it was a cute little game.
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Game Blog: LGB Representation GOGmix
March 1, 2011 0057 GOGmix - GOG.com via GayGamer.net Good Old Games allows you create GOGmixes, list of games based around a topic of your choosing. Recently an article on GayGamer.net announced that the writer of that article had recently created a GOGmix of games that had LGB representation in them. It's worth noting that this list can only contain games available on GOG, but it's interesting nonetheless. Also - I've never played any of the games on the list, but I've been interested in both The Longest Journey and The Last Express.
World of Warcraft: Patch 4.1
February 24, 2011 1028 Patch 4.1 Public Test Realms Coming Soon - World of Warcraft via WoW Insider That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!
4.1 will come with lots of minor tweaks that I don't feel like talking about. But the fact that we have notes on it means it's coming soon. If it's coming to the PTR soon, it'll be live not too long after. I really don't think finishing heroic mode and the achievements of the current tier is going to be an option. However, as we're 8/12, I think finishing normal mode is achievable. The patch also mentions new heroic dungeons! Zul'Gurub and Zul'Aman will be back as heroic 5-man dungeons in a new tier of heroics above the current Cataclysm heroics! The rare mounts will all be back with updated models to distinguish them from the originals! Yay, rare mounts!
Game-Boyz Reviews: Gemini Rue Review
February 23, 2011 2313 Gemini Rue | PC, Reviews, Adventure Gemini Rue, formerly known as Boryokudan Rue, is a new PC game developed by Josh Nuernberger. Published and provided to me by Wadjet Eye Games and Dave Gilbert, Gemini Rue was a 2010 Independent Games Festival Student Showcase Winner. Nuernberger has created a wonderful point-and-click adventure game featuring a dark, sci-fi future.
The game's neo-noir narrative takes players through a grim future in which trust should be withheld and the Boryokudan crime syndicate controls the Gemini system. The story kept me at the edge of my seat through the entire game. In fact, not being able to talk about the game while playing my review copy was almost painful! Gemini Rue explores the themes of individuality, identity, ethics, loyalty, and what it means to truly be who you are. Finally the embargo on this game is over! Gemini Rue is an amazingly great adventure game I had the pleasure of playing recently. The setting and atmosphere intrigued me, the narrative kept me interested and playing, and the ending was awesome. I end up having to review a lot of mediocre stuff, but I never expected to get to review something so awesome.
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Game News: The Death of Hudson
February 23, 2011 2226 The Downfall of Hudson - A Behind the Scenes Look via Joystiq. It's now official: Konami has completely taken over Hudson. As a result, all of Hudson's operations will be folded into Konami, and most unfortunate of all, the US branch of Hudson closed its office doors for good, with a number of Hudson's outstanding titles now in limbo.
John Lee, formerly of Hudson, gives an account of how Hudson's downfall came to pass. Included in that, however, are a lot of high points as well. It's a fascinating read for people who really care about and are interested in the industry.
Game Blog: Zelda's Lullaby on Ocarina
February 12, 2011 2211 Video: Zelda's Lullaby... On OCARINA?!?! - GayGamer.net from YouTube
Game Blog: Real Life Mario Kart
February 12, 2011 2200 Real-life Mario Kart prankster returns to the track | Joystiq via Reddit from YouTube This man has accomplished more with his life by making this video than I ever will.
Game Blog: Hand-cranked Pac-Man
February 10, 2011 2254 Hand-cranked mechanical Pac-Man gobbles up our heart | Joystiq The Pactuator: a clockwork Pac-Man from Jonathan M. Guberman on Vimeo. Super neato.
Game News: Guitar Hero Dead and the Path They Should Have Taken
February 9, 2011 1459 Activision Blizzard Reports December Quarter and Calendar Year 2010 Financial Results via Joystiq At the same time, due to continued declines in the music genre, the company will disband Activision Publishing's Guitar Hero business unit and discontinue development on its Guitar Hero game for 2011. The company also will stop development on True Crime: Hong Kong™. These decisions are based on the desire to focus on the greatest opportunities that the company currently has to create the world's best interactive entertainment experiences. - Activision Blizzard Press Release, 2/9/11
Guitar Hero, the franchise that sprang up rapidly and suddenly and has clearly been on life-support for a long time, has finally been put to rest. Good. That's not to say I don't enjoy pretending to rock out from time to time, but Guitar Hero was definitely past its expiration date for some time now. Music / rhythm games are far from dead in my opinion, but Guitar Hero was just iterating on the same concept. Rez, Elite Beat Agents, Space Channel 5, Ontamarama, Audiosurf, Beat Hazard, Every Extend Extra, and Mad Maestro are all great music games that I love that also happen not to have plastic guitars involved. Of course, Activision Blizzard wanted to keep using the Guitar Hero branding to drive sales, but they went about it the wrong way. There are two ways I see for the plastic-guitar-game-industry to continue, and Guitar Hero didn't follow either path. The best path is to stop releasing new games and just release songs. This is roughly what Rock Band has been doing. To be honest, I'm not sure what the jump from Rock Band to Rock Band 2 did. It seemed mostly like a minor update. If that's the case, then I don't agree with the way they went about it, but regardless, at least Harmonix wasn't over-saturating the market too much. Similarly, I don't agree with the release of The Beatles Rock Band. Rock Band 3's release made sense because they introduced a new instrument. The most important thing to look at when examining Harmonix's use of the Rock Band brand is the fact they created a platform rather than a series of games (overlooking The Beatles again). Being able to import your songs from previous iterations is very important. I wouldn't want to see another Rock Band game this generation. Wait until next generation, release one game, allow your tracks to carry over, and then continue making money off of additional songs. A+. The second way to make money is a method inspired by the use of the Guitar Hero franchise but then stopped short. First, let's look at the problems. There was Guitar Hero, Guitar Hero II, Guitar Hero III: Legends of Rock, Guitar Hero: World Tour, Guitar Hero 5, and Guitar Hero: Warriors of Rock in Guitar Hero's "main series" as well as Aerosmith, Metallica, and Van Halen games centered around particular bands. In that main series, I can understand releasing a new game to introduce the additional instruments, but besides that, they really needed to stop releasing full games. I purchased Guitar Hero: Aerosmith, and while not everyone's cup of tea, this is the path that Guitar Hero needed to take. I realize I said they should have stopped releasing full games, and I still stand by that. Guitar Hero should have created a ton of band-centric titles and keep the price very low. I know this seems like it's going against what I'm preaching, but the world already had a terrific plastic-guitar-platform with Rock Band. Different songs could slip in easily. However, that's all that could slip in easily. Activision Blizzard already had the Guitar Hero game coded and done. What they should have done is released discs with different video clips and songs (like they did with the band-centric titles) and released them for $20 per game. That's a low price point, and perhaps it'd be hard to get licenses for the music and still have such a low price, but surely some deal could be arranged with the bands. If the core game is done, all they'd have to do is release discs with different video clips about the band and new songs. At $20, each game wouldn't be much more than the cost of a CD. In this way they'd be releasing cheap, easily created interactive "Behind the Music." In fact, screw it, Behind the Music should just start doing this. Throw in an option to play the music without playing the game too and you have yourself a winner. The band-centric titles didn't work because they were too expensive and there weren't enough of them. Not everyone likes Aerosmith, Metallica, or Van Halen. But if you could release a ton of them and people picked them up like they would new CDs, I think it could work and be a lot of fun. Regardless, the news about Guitar Hero's demise doesn't sadden me. I already have Rock Band 2, which still is just fine for me when I want to play make-believe-rocker. And if I want original music games, I don't need to worry. Tetsuya Mizuguchi, who designed or produced Space Channel 5, Rez, Space Channel 5: Part 2, and Every Extend Extra, has a new game called Child of Eden that should (hopefully) be out this year on the main consoles, and that will most likely be more than enough awesome, original music game, or at least more than could have been expected from Guitar Hero.
Game-Boyz Reviews: Bad Air Day
February 9, 2011 1432 Bad Air Day for iOS | Apple/Mac, iPhone/iPod, Reviews, Strategy Some games have deep meanings that conjure strong emotional responses. They are heavy, somber games. Luckily, I'm not talking about one of those games today. I'm here to tell you about Bad Air Day, a game all about farting, provided to me by GameHouse!
Not a bad time-sink. The character design is cute, and while I enjoyed playing it a few times, I probably won't come back it often.
Posted by TheUser
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Game Blog: Portable Gaming
February 5, 2011 2225 I think portable gaming is at a weird place right now. The DS and PSP are both great platforms, but both also have their problems. They suffer from different types of shovelware and bloated features while missing out on important ones. The biggest problem facing them, in my opinion, is the phone. Why carry a dedicated gaming device when I have my phone? I absolutely loved my DS for a very long time. I bought a DS Lite when it launched and upgraded to a DSi after my DS Lite's touchscreen failed. I carried it everywhere and played it all the time. It got a lot of crappy titles, sure, but it had a lot of hits too. Layton, Phoenix Wright, Feel the Magic, Trauma Center, New Super Mario Bros., Sonic Rush, Tetris DS, The World Ends With You, Pokemon, Elite Beat Agents, and many more. The DS had a few very important hardware features that let it reign supreme in my gaming. No, I'm not talking about the touchscreen that is sometimes useful but usually forced into the game. First, the device can fit in a pocket and closes, protecting the screen from scratches. Second, closing the DS immediately put it to sleep, allowing me to easily play during classes (which I guess will never matter again to me anyways). People have mentioned the PSP having this same feature, but the second or so it takes the PSP to goto sleep or restore makes a difference. Third, the battery life is relatively long. I can go all day playing my DS on and off without it dying. The DSi has added some worthless software. Why would I want to take low quality photographs or play with sound recordings? I wouldn't. What does work nicely though on all DS models is Pictochat. Pictochat is basically a LAN IM client that sends drawings rather than text. While worthless most of the time, Pictochat really shines during large nerd-gatherings like Anime Expo. I've had a lot of fun at AX with Pictochat! The social aspect is great for a few other games as well. At AX there are always a ton of people playing Tetris DX, and I love to jump into the game. The PSP is a more powerful device. Unfortunately, it doesn't fit easily into one's pocket and doesn't close to protect the screen. This means it never really gets carried with me. Maybe it comes with me when I goto a friend's house or visit family, but it doesn't get to enjoy the day out and about in my pocket like my DS ever did. And unlike the DS, it gets a lot less original, innovative software. I believe this stems from its power. The PSP is powerful enough to play games that almost-but-not-quite look like their console counterparts. For people who don't own consoles, this is great. Maybe they can't play the latest great console game, but there's a probably a version of it on the PSP that looks the same. That's true. It looks like the console version (only with much less anti-aliasing, among other problems) but is actually far inferior. No surprises here, but of course the PSP version is missing things that the PS3 or Xbox 360 versions have. The DS, on the other hand, can't run a game that even looks like the console versions, so the software doesn't attempt to do so. Of course there are exceptions to this, but I still stand by my point. That's not to say that the PSP didn't have some cool software. I enjoyed Prinny: Can I Really Be the Hero?, LocoRoco, Power Stone Collection, Mega Man Maverick Hunter X, Guilty Gear Judgement, Every Extend Extra, Brooktown High, Exit, Aedis Eclipse, Wipeout, and other games. Some of those are remakes, and that list is much more comprehensive than my DS list, which is the problem with the PSP. The PSP also lacks a communication program like Pictochat and super popular multiplayer titles like Tetris or Pokemon. It's a lot harder to find people with whom to play games at events when they're spread across multiple games. Now that I think about it, I've never played any PSP title online at all, and I've definitely done random matches of many DS games online. That may not be an inherent problem with the device, but it is, at the very least, a symptom of lacking software. The biggest strength that the PSP seems to have, which I would never endorse, is the emulation it can do if custom firmware is installed. Again, while Sony doesn't want you to do it the PSP is capable of playing every PS1 game as well as emulators for pretty much every cartridge-based console. This makes the PSP currently one of the best ways to experience these past platforms. My Atari Lynx has wonderful software, but it eats up AA batteries, six at a time. My PSP can play Lynx games easily. The downside is that most emulators don't play nicely with standby, thus making it even harder to play the PSP in short bursts. With both of these great (overlooking their flaws) platforms, what gets played the most by me? My iPhone. As I mentioned previously, this is an easy decision. Let's look at my work day assuming I'm taking the bus to and from work. I have a 20 minute bus ride to work, a 15 minute break, a half hour lunch, a 15 minute break, and a 20 minute us ride home. I usually eat/drink on one break and my lunch, so that gives me 55 minutes of combined bus rides and break during which I might want to play video games. Of course, there are other things I might want to be doing as well. Should I carry another device, either stuffing my pockets or bringing a bag, just on the off chance that I might want to play something for a small, insubstantial amount of time? My iPhone is on me at all times anyways, and its games are designed to be played in short durations. The problems with the device, however, are obvious. It doesn't have any physical control, and most of its game are of little consequence. Part of this is a problem with people refusing to spend money. Why buy a $9.99 game when there are plenty of $0.99 games? This means companies can't invest a lot of money into games either, so it's a cycle of cheap games. The big expensive are $9.99 ones; There aren't any $20 games that I've seen. What must-play games are on the iPhone? Space Deadbeef, Space Invaders Infinity Gene, Chuck's Challenge, Atsumari, Game Dev Story, Plants vs. Zombies. There are a lot of fun games that are great time sinks without being substantial but not many games that I'd heavily recommend. Although looking at it now, I suppose it's bigger than the PSP's list. Now, we have two new devices on the horizon. First, the DS's successor, the 3DS. It's 3D. I guess that's cool, I suppose. Maybe my opinion will change will I see it, but I haven't been impressed with any 3D console playing I've done so far. Needing to friend others only once and not per game is nice, and a messaging service is nice too, but these are both features present on Live, Steam, PSN, WoW, etc. The notepad feature is also nice that you can use while playing, but this is a bonus rather than a selling point in my mind. Nintendo's handheld has also gained a thumbstick. Yay. As for the games... we'll see. Professor Layton vs. Ace Attorney is exciting, and I hope they bring it to America. We'll also see a new Mario Kart and Animal Crossing and a lot of rereleases. Not super impressive. Really there's one title about which I'm excited. What's horrible about the 3DS is that Nintendo did a 180 from one of the best things about the DS: It now has a 3-5 hour battery life. Ugh! The PSP's successor, Next Generation Portable or NGP, has also been recently announced. It's screen is now a touchscreen, and the back is also touch-sensitive, seemingly emulating L2 and R2 I believe. That seems cool enough without being gimicky. It also has two analog sticks that seem better, at least in photos, than the nub on the PSP. No word on battery life, but I'm guessing it won't be great. What is great is that you can see what games people are playing near you. That sounds extremely cool, especially for events like Anime Expo, Comic-Con, or BlizzCon. The other awesome thing is that there's talk of the NGP being able to play recompiled PS3 games without the games needing to be recoded. I believe it's been suggested that this means that gamers can play their PS3 games, some day, on their NGPs. Coupled with the PlayStation Cloud that allows saves to be stored server-side, means that you could seamlessly move between console and handheld. Amazing. The PSP never got super great software, but being able to play PS3 content would be awesome. It seems like the NGP is beating the 3DS in my mind, but if that feature is coming to the NGP, it won't be at launch, so it seems the NGP is probably going to be losing at first. Maybe that's just Sony's strategy. In fact, the DS was really cool for a while before getting boring, and the PS3 had no software for a while until it overtook the 360 in my mind. But we still have the same problem. I'm drooling all over the 3DS and NGP, but am I really going to carry either of them with me on a daily basis when I have my iPhone? Nope! Am I going to be playing on my iPhone when I need to kill time on the go? Yup! And if I'm only excited about the NGP for playing PS3 games, and I'm really only going to have my NGP while I'm at home... why get one when I could play my PS3? The only thing that can really wrangle my interest from the iPhone is the Xperia Play, the unannounced Sony phone that runs Android. In addition to being an Android phone, it has a d-pad and the regular four PlayStation buttons as well as a PlayStation store. It'll have an app store for Android apps, including cheap games, and a more expensive store that will offer PlayStation branded games. This is an amazing idea that well help curb the problem of cheap, diluted pool of games on the iPhone's App Store. While I'm already invested in the iPhone, it seems to me that the Xperia Play has serious potential. I suppose we'll see as more details are revealed.
World of Warcraft: Conclave of Wind and Chimaeron
January 31, 2011 1132 Last night we downed the Conclave of Wind and Chimaeron, putting us at 3/6 BWD N, 2/4 BoT N, and 1/2 TotFW N, half way through the normal difficulty content. They were both fairly interesting fights I thought. Staying so split up for the Conclave of Wind was interesting, even though Elizabeth and I just hung out on one platform for the majority of the fight. It was fun though! And it was fun chatting during low points of the fight. The Skywall is gorgeous, and I love being there. One platform gave a stacking debuff that you'd clear by going to a Chimaeron went really smoothly once Corey and I were actually focusing So far, I'm loving the difficulty of Cataclysm raids I think. We're
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Game Journalism Citations: Quotes on ProtoGalaxy Site
January 28, 2011 0135 Source Studio quotes my ProtoGalaxy review on their site. "It's a lot of fun! With ProtoGalaxy, what appears
to be a small title actually has quite a bit of depth." - Game Boyz,
8/10
It's not like I said anything particularly great there actually, but I
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Game News: Duke Nukem Forever May 3rd
January 21, 2011 1024 Co-Optimus - Duke Nukem Forever Gets a Release Date, For Real Source: Game Informer Duke Nukem Forever has gotten an official release date and its probably sooner than you would have thought. That date is May 3rd, 2011 in North America and May 6th everywhere else.
I can't believe it's finally releasing. It seemed more likely that we would stop hearing about it and it would fade out of existence. I really shouldn't spend any money, but I'm tempted to buy it just because it's actually DNF and it's actually released. I don't really have the time or money though, so we'll see.
Game News: Gemini Rue
January 19, 2011 1251 Independent publisher Wadjet Eye Games and developer Joshua Nuernberger are announcing a partnership to commercially release Gemini Rue for PC. This retro-style adventure game, which combines creative point and click gameplay with a gripping sci-fi / noir narrative, was an Independent Game Festival Student Showcase winner in 2010. Gemini Rue will release February 24 from http://www.geminirue.com, with preorders starting today.
I think this game looks really fantastic! Usually I'm hesitant to review games for platforms other than the iOS because they're bigger time sinks, but I had to make an exception. It looks absolutely stunning, and the plot looks engaging as well. Review copies are available in early February, and I'm on the list. Here's hoping they have enough promotional copies!
World of Warcraft: Knights of Valiant Fury
January 19, 2011 1217 The Classifieds: Guild videos are awesome Rehmaar is the guild master for
How come my guild doesn't have a sweet, RP video? Or any RP? This guild looks really fun!
Game Journal: Cataclysm, Force Unleashed 2, Super Meat Boy, Beat Hazard
January 18, 2011 1524 Video games. I feel like I live in their culture but spend very little time playing them. Cataclysm Speaking of zones, I still think there are too many quests. Blizzard did a great job making new and interesting quests, but there's too much padding. Every quest should have some meaning and progress the story in a meaningful way. But I do enjoy the new Orgrimmar quite a bit even if Hellscream won't even consider a peaceful existence. I'm curious to see where the story will go, but I'm okay with him in the game (even if I wouldn't care for his politics in real life). Also, "Thrall's balls" and "Hellscream's eyes are upon you" are great lines. I've always really enjoyed the difficulty of healing and how I need to use many more spells than I previously did. Force Unleashed 2 Edward bought this game for me for Christmas, and I've enjoyed it so far. It's very similar to the first one. I really enjoy how much it feels like I'm in Star Wars. It's obviously a bit of a button masher, but I'm not always looking for a deep game. In Force Unleashed 2 I've found a good way to allow me to feel like I'm in the Star Wars universe, really throwing around my lightsaber and using cool force powers. The way the quick time events play out to kill certain larger enemies is always the same, which is disappointing, but I'm definitely having fun. I also love the cutscenes progressing the story and the cool transitions. Super Meat Boy I haven't been putting as much time into this as I'd like, but it's definitely a well designed platformer. I loved N and N+, and Super Meat Boy fits in quite nicely. It has superb graphics, music, and bits of polish. Of course it's very challenging, but it doesn't make me angry like bad people in WoW do. Beat Hazard Beat Hazard, which features procedurally generated levels based on music, is fantastic. Not only is it fun, but it also provides me with entertainment in short bursts, and I don't always have a lot of time to play video games. While I'm definitely behind all of my roommates in terms of progress, I am nearing the final rank. Yay!
Game-Boyz Reviews: MaXplosion for iOS
January 15, 2011 0217 MaXplosion for iOS | iPhone/iPod, Reviews, Platformer Good news for platformer fans with an iPhone or iPod Touch! Capcom Mobile recently released MaXplosion. Rather than jumping, in MaXplosion you spend your time exploding. Propel yourself and damage your enemies. The game is easy to pick up and play for short periods of time, and while the level design isn't amazing, the game is fun and has a cool, action cartoon feel.
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Game News: Pac-Man Battle Royale Releasing!
January 13, 2011 2204 Pac-Man Battle Royale now shipping to US arcades | Joystiq Distributor BMI Gaming is now shipping the wonderful Pac-Man Battle Royale to American arcade operators.
Super awesome news for gamers and arcade sympathizers! People who were friends with me when E3 rolled around last summer probably remember me gushing over Pac-Man Battle Royale, which is finally being released in the United States! Pac-Man Battle Royale is a cocktail cabinet, a flat arcade cabinet intended for more social settings, usually with drink holders, and were more common in the 80s. I'm sure we've all (you probably haven't) wished you could play Pac-Man with three buddies. The time is coming! Pac-Man Battle Royale plays similarly to the classic, but there are four Pac-Men on the screen. When you eat a power pellet, not only can you eat ghosts, but you can also eat other Pac-Men. Be the last one standing, and you've won the round! I really didn't expect to see this released. After playing it at E3 I immediately loved it, but the Namco-Bandai employees at their booth didn't seem to know anything about it. They gave me someone's contact information because I wanted to find out more about it, and that person gave me someone else's. That person was finally able to talk to me about it. And I have to say, that's much more journalism than I usually have to do as a "games journalist."
Game Blog: Colbert on Angry Birds
January 12, 2011 1617 Everyone keeps telling me how fun Angry Birds is, but I've been insulting my parakeet all week and he just seems hurt.
- Colbert Source: Twitter
Game-Boyz Reviews: Best iOS Games of 2010
January 5, 2011 1149 Best iOS Games of 2010 | Reviews, Fighting, Platformer, Puzzle, Simulation, Strategy I played a lot of great iOS games in 2010, but now that we're in 2011, it's time to think back at what the best iOS games of the year were. It's very difficult to choose; I played 36 iOS games for Game Boyz alone, and that doesn't count games I played just for myself. Somehow I managed to narrow it down to five games. In no particular order, here they are!
Street Fighter IV, RollOut, Game Dev Story, Plants vs. Zombies, Chuck's Challenge!
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Game Blog: Street Fighter Characters in SvR 2011
January 3, 2011 2233 Street Fighter characters recreated in Smackdown vs. Raw 2011 | Joystiq Posted: Jan 3rd 2011 8:16PM
Abob Lyndsae said
This game has more complex and detailed character creation than anything I have ever played (almost every physical feature you could possibly want, every aspect of a character's movelist, customizable finishing moves, theme music), and even lets you design your own storylines with branching paths. With enough effort, you can literally make your own wrestling-themed adventure game, using only your original characters.
Even despite my lack of interest in professional wrestling and thinking the gameplay itself is mediocre, I honestly love this game. It's like The Sims, except the lives of my virtual people revolve around beating each other up. What interests me is this comment on the Joystiq post, not the post itself. Look at his second paragraph. Look at it! Pure gold.
Full Game Reviews: In the Pit, Audio-Only XBLIG Title
December 29, 2010 1528 In the Pit is an Xbox Live Indie Games title created by luvcraft, a poster on both Insert Credit and Select Button. It's an audio-only stealth game. I've meant to write about this title for a long time, but for some reason, I never did. In the Pit is very fun and offers a level of immersion never found in another game while presenting a novel way to experience a game. While I'm guessing other audio games must exist, I've never heard of one. I originally heard about the game because the creator, luvcraft, posted on SB and IC (or possibly just one. I can't remember). I didn't and don't post much on either forum, so we didn't know each other, but I still valued the community there enough to look into it. Of course, the fact that it was an audio game was enough to pique my interest in itself. I knew I had to pay close attention to the sound, so I used headphones. Waiting until I was alone so I wouldn't be interrupted, I put on my headphones, laid down on the couch, closed my eyes, and started the game. I had to listen to menus, which takes longer than glancing at a visual menu, but it was still easy enough. Soon I was in the game. In the Pit had me take control of a monster living in a pit, forced to be the pet of an evil king and feed off of the king's enemies who are thrown into the pit. I was tasked with finding and eating said enemies of the king. By paying close attention to the direction of the sound, I could tell in which direction the enemy was. In the Pit also used the controller's force feedback to let me know when I had come into contact with the pit's walls and to simulate the sensing of my victims' heartbeats. I only had stereo sound, so I did have the limitation that something directly in front of me and directly behind me sounded the same, but it didn't prove to be too much of a problem. Completely letting go of vision was a strange sensation. I don't normally even close my eyes to listen to music (although In the Pit taught me that maybe I should). I never before relied so heavily upon my hearing. The difficulty curve and level design of In the Pit is top-notch. Each level properly builds upon skills learned previously as a game rightfully should. For example, after teaching me to dive, I wondered why I would need it. I then learned that if I wished to continue playing, I would need to learn when to use it. The boss of the game was also a proper boss. Recently proper bosses are included in games less and less frequently. A boss should serve to correctly test skills acquired throughout a game in a more compact, difficult environment. A boss is simply an exam. A science student would be outraged if his or her math class had an essay exam on the Iliad, and rightfully so, but gamers seem to think nothing of bosses being wild tangents to the game itself. (Excuse me. I seem have gone off on a tangent myself.) The final boss of In the Pit required that I use what I had learned previously in a more challenging trial. The game can be completed in, probably, a half hour, and it's fun the whole time. The story provides enough fun and excitement to easily motivate the player to continue playing. I did, however, run into a problem. In the Pit crashed twice for me. It was very annoying, and it kept me from finishing at first because I put off retrying. I haven't tried the game recently; hopefully it's been fixed. As I didn't look into the problem online, I also don't know if it was an isolated problem. Besides that technical error, In the Pit is a highly polished game with correct design ideals. The fact that In the Pit is an audio game made me interested, but the game isn't gimmicky. As I mentioned already, luvcraft uses what I consider proper design ideals - dying doesn't set you too far back, the game doesn't waste your time, levels build upon skills learned, bosses correctly test those skills, and the story provides adequate motivation. It also seems to me that no visual game can immerse a player like In the Pit unless the player wears some sort of full vision glasses. Even then, the frame would be in the field of vision as well. The only thing that breaks me out of the immersion in this game (besides the crashes) are the feel of the couch and controller and my own thoughts (and I wouldn't want to lose my own identity or thoughts to a game). The "gimmick" itself should be enough reason to check out In the Pit, but the design proves its worth as a great game. In the Pit is available for 400 MS Points and is available as a free demo. If audio-only gaming sounds interesting to you or if you care about good design, check it out.
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Game Blog: 8-Bit Ho
December 28, 2010 1236 Zelda and Peach are a bit more outgoing in this new music video | Joystiq Thankfully Joystiq is around to bring funny game videos to my attention.
Game-Boyz Reviews: DiscoTech for the iOS
December 28, 2010 1128 DiscoTech for iOS | iPhone/iPod, Reviews, Action Games There really isn't much more I should have to say about DiscoTech. D7 Studios took a simple concept and didn't add superfluous frills or mechanics. What they did do was took care to polish the game, created an intuitive, precise control scheme, and designed interesting levels with obvious care and thought. DiscoTech is a fun tilt-based labyrinth game that really outshines its competition. Boogie on down to the App Store to pick it up for $0.99!
While I didn't put it in the official review, DiscoTech also blows the iOS version of Super Monkey Ball out of the water.
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