Super Magnetic Neo is a 3D platforming game for the Sega Dreamcast. It’s a classic platformer in the same vein of games such as Super Mario 64 and Gex: Enter the Gecko. The game is definitely focused on jumping as well as collecting assorted small, spinning things. What makes this game a little different than other 3D platformers is the magnetic gameplay element. Your character can run, jump, produce a positive magnetic field, and produce a negative magnetic field. Enemies are all (at least so far) polarized, so you can either make enemies fly off or attract them, sucking them into a cube on your head and then turning them into small pellets that you can throw at things. The magnetic mechanic is not only for fighting but also for the platforming element. Throughout the stages are pads that are also polarized. Producing the same polarity field than a pad you’re standing on will shoot you into the air perpendicular to the pad. This allows your character to reach great heights and also to propel through the air. Similarly, you can produce the opposite polarity magnetic field than a pad to be attracted to it, useful for attempting to land on pads when you’re moving past them. I’ve enjoyed what I’ve played of it. Super Magnetic Neo isn’t amazing, but the magnetism mechanic does give it a little something extra to warrant some attention.
