It looks like I missed two weeks of Game Journal. But that’s okay, because I’m sure this isn’t even interesting to anyone!
I’ve put most of my at home gaming time into World of Warcraft and Grand Theft Auto IV. In GTA4 I managed to make it to the third island and am still enjoying it, although this past week or two I’ve been slacking in that game. In WoW we finally hit 55 and created Death Knights. The DK starting area is really cool. I enjoyed it a lot. I went herbalism/inscription on my Death Knight, so I’ve actually spend some time just running around collecting herbs. How sad! I gave up skinning on Devee to take enchanting. I’m a little sad about losing skinning, but my enchanting is now at 250-something, so that’s cool!
Lately I’ve been playing TapDefense and Warfare Incorporated quite a bit on my iPhone. It’s starting to replace my DS as my primary portable gaming device. It’s not that it’s a better gaming system; it’s definitely not. It’s just that it’s always with me, and my DS, now that I have some iPhone games, isn’t. I was also playing Space Deadbeef, a cool scrolling shooter, which I wrote about.
On the DS I’ve been trying to finish the bonus puzzles in Layton as well as play through Phoenix Wright: Justice for All.
And of course, I’ve been making an amazing tree in plantae!
Author Archives: TheUser
Quite the Night
Early this evening, I was bitching that I didn’t think anything would get done tonight. It was already about 8 or 9 o’clock, and I had accomplished nothing. But that changed! First, William, gem and I completed the third homing beacon quest and got our Mechanical Chicken! I was pretty thrilled =D During the quest, a ?? Paladin killed me and chased gem, finally killing her. Then Calabrand, our guild’s 80, caught up with him. It was fun watching the fight! Calabrand won!
Next I finally got the courage to give up skinning! I’ll miss all the presents 🙁 I feel kind of bad about it. But I did pick up enchanting! It’s at 72 right now. There are a lot of mats for it though. Luckily Calabrand bought me an enchanting bag and a mining bag.
Lastly, on the zep on the way from Orgrimmar to Undercity, the zep from Undercity to Northrend went past me, and I managed to jump on top of it. I wasn’t sure what was going to happen, but then the game loaded in Northrend. I was still on top of the zep and was kind of stuck. I kept hitting jump and eventually was able to jump down. Sadly there wasn’t a lot for me to do there, so I just hearthed away. It sure was fun though!
Space Deadbeef Not Worthy of GameFAQs
Apparently GameFAQs thinks Space Deadbeef is not worthy of being on its site. I cross-post most WebPageless game reviews onto GameFAQs as well. However, Space Deadbeef wasn’t listed. I submitted data for the game, and it took over a week for them to reject it, saying I needed to submit proof. The data you submitted needs to be confirmed. Please provide a link to an official or reputable web site that confirms this submission’s accuracy. Funny, when I submitted data for UBeat it didn’t need any proof.
I submitted again with links to the Apple Store. They rejected it again, with a message that made me angrier. GameFAQs normally lists only commercially released games, with a few exceptions for very popular non-commercial titles. The game you submitted does not meet those requirements at this time.
GameFAQs has Chex Quest in its database. It was free, but yes, it was popular. It also has Codename: Gordon, the Steam game that was removed from Steam’s listings because the game has a link to the developer’s website in it, and that site is now some sort of porn or piracy site. The only way to install it is with a direct link, and I don’t think Codename: Gordon was very popular. Maybe I’m wrong though. I did enjoy the game.
GameFAQs also has Aegis Wing, a free horizontal scrolling shooter for XBLA, in its database. I don’t think that was very popular either, but I guess the 360 is pretty popular. But GameFAQs even has Yaris in its database. Yaris is a horrible advertisement game created by Toyoto to promote its Yaris car. It was a bad XBLA game that I’ve tried. It was horrible. Horrible by every evaluation.
Space Deadbeef is free game for the iPhone, which might not have numbers like other consoles but is still pretty popular. That said, it’s one of the few games that’s really a game. It’s one of the few that prove that the iPhone can actually be a gaming platform. People were promoting it as a gaming platform when the App Store first opened and bad versions of Monkey Ball and Bomberman were available. Now that an actually interesting game from a known and talented (although maybe not well known in the West) developer is in the App Store, GameFAQs refuses to list it simply because it’s free? It seems stupid to me that they’re hurting this game’s reputation because the developer chose to give it away for free. Please, if anyone reads this and has an iPhone, at least give it a download and try it.
Steambot Chronicles (PS2)
Summary: Pretty and worth looking at a little longer but very annoying and cliché.
In an effort to move through my Game Fly queue more quickly and accomplish something while I’m at it, I’ve decided (at gem’s suggestion) to write reviews of games after having played them for fifteen minutes each! First up is Steambot Chronicles for the PS2, published by Atlus and developed by Irem Software Engineering.
The game has some rather bland graphics for the general world, but the characters are done in a nice looking cell shading. The tutorial begins with some pirates finding two young children (teens?) stowed away, one of them being you. The captain offers to teach you to pilot Trotmobiles, and if you can do so correctly, she’ll let you stay and join. The tutorial was really boring. They go through steps just to teach you that it uses the two sticks for tank controls. Then it goes through some more steps to teach you that R2 jumps and L2 boosts. I figured out that R1 causes me to punch (or do something that looks like punching). I skipped the boosting tutorial because it seems my L2 is broken. Shortly after I gave up and quit the tutorial. It was very boring.
The game starts with a short quiz about how you’d respond to particular scenarios. I’m guessing this determines your personality. They were interesting and short at only three questions. Next your character wakes up on a beach unable to remember anything, and a young woman finds him. There are some dialog choices and a little bit of running around before you get a Trotmobile again.
Every time you run up to something you can interact with, an icon appears on the screen. After you press the X button, there’s some lag before a menu pops up asking what you want to do. Usually there’s just “do whatever you wanted to do” and “cancel.” Can’t the game assume I want to open the door if I walked up and pressed X? Why would I want to open a menu and then click cancel? There’s lag before every choice, menu, and dialog. Also, doing anything changes to a very small segment in which control is taken away from the player. Of course, there’s lag before these as well. The voice acting is not very good, but it’s not so horrible as to make me mute my television. Also, the game has the annoying feature that so many jrpgs do of making loud splashing noises when I run through water, crunching noises when I run through grass, and shuffling noises when I run through dirt. Worst of all, there are cicadas making noises constantly. What the hell is wrong with Japanese people putting these in anime and games?
And that was about fifteen minutes into the game. So, what did I think of it? The story seems pretty generic. I’m a young guy found by a pretty girl (so far called Pretty Girl) who can’t remember his past. How pathetically cliché. Despite the fact that the graphics have bits of ugly 3Dness, I like the cell shading a lot. The audio is very annoying, but I kind of like the talking in a bad voice acting kind of way. The characters have a tendency to do some sliding while running (common in older games especially), and I wish the camera would look left when I press left rather than look right. I haven’t reached any sort of combat yet at all or level system (if there is one). The game interests me enough to make me want to continue playing it at least until I see combat. If I don’t get a chance to tonight, I’ll still hold on to the game for a few more days. That said, if I don’t get to it by the end of the week, I’m sending it back anyways.
Space Deadbeef (iPhone)
Space Deadbeef is a horizontal shoot ’em up for the iPhone. This is one of the few games that shows that the iPhone can definitely be a gaming platform. From the moment I saw the title screen at the beginning before the menu appeared, I knew I was going to enjoy this game. The graphics are superb, the music is nice, and there wasn’t any slowdown when I played it on my classic (non-3G) iPhone.
The levels scroll horizontally while your ship stays on the left side of the screen. You can only move your ship vertically. When you touch the screen, your ship moves in that direction. If you touch the top right corner, your ship will move straight up (because it always stays on the left). When you touch an enemy, one of your missiles will lock-on. You only have a limited number of missiles that can lock-on at a time. You can lock on to multiple enemies, and you can lock on to strong enemies multiple times. When you lift your finger, your missiles fire. You can also touch your own ship to charge up a more powerful shot.
At the end of the game, which will only take most gamers a few minutes to get to on their first play, there’s a boss fight. After beating that boss, the game restarts on a higher difficulty. So far, I’ve made it to difficulty 6. The game keeps track of your current score, high score, your current difficulty, and your number of deaths. I don’t know if there’s a limit on difficulties, but if there is, I doubt I’ll see it.
Space Deadbeef really caters to scrolling shooter fans. The little details are great, such as the “WARNING” text that appears when the boss is incoming, and the way that the text slides on and off screen. The sound effects are nice, when you die, the game zooms in on your ship exploding. It’s a very fun experience.
Apple lists Yuji Yasuhara as the developer1, who is also responsible for Omega Boost, a 3D shooter for the Sony Playstation, and Panzer Dragoon II: Zwei for the Sega Saturn2. It apparently wasn’t chance that the game seemed made for shoot ’em up fans! Because the game is so short, I can only hope that Space Deadbeef is acting as a demo for a future that’s longer and has more levels! However, don’t let the game’s length deter you from you playing it. It’s definitely worth any gamer’s time who likes shoot ’em ups; plus, as a free game it’s definitely worth it!
Wii Music (Wii) and Why I Wanted to Like It
I unexpectedly got to sit down with Wii Music over the holidays. I was very excited. It was a new Nintendo-developed game (by EAD Software Group 2, according to Wikipedia, who was responsible for Animal Crossing, Wii Sports, Wii Sports Resort, and Wii Play), which is enough to get me at least interested. Second, I loved Mario Paint, and Wii Music seemed more like Mario Paint than Rock Band.
I sat down with two other people, one of whom had played before, and set out to jam! You get to choose a song and a venue, and then each player can choose a section, such as melody, harmony, percussion, etc. Then you can pick your instrument. I decided on the standing bass. The bass part is always intriguing, and the standing bass just called to me! Four characters in the bottom right keep time by lighting up, one at a time, for each note.
As far as I could tell, if each player plays a note when told, the song will come out sounding as expected. That’s not any fun though, so we tried improvising. I wasn’t sure if using the nunchuck or buttons did anything when playing my instrument, but I later found that it caused the cat suit (which “plays” meow sounds) to jump around. Each note’s pitch is set, so all you really get to control is when you’d like to play a note. It came out sounding horrible.
My young cousin really enjoyed playing it. I definitely did not enjoy it. As a multiplayer game, it fails completely. As a singe player endeavor, it might be a bit better. You can play each part one at a time, adding all six different sections to create a whole composition. Given some slow thought alone, something good might come out of it! I don’t know though because I didn’t get a chance to sit down alone with it. I do know that I’m very disappointed in the game. If you can’t control the pitch of the note, there’s no chance of anyone being able to create a particular tune they have in their head. They might create something interesting, but it’ll be chance, trial, and error.
I really wanted to enjoy Wii Music because I wanted to know that Nintendo still developed great games. In fact, I know the way I talked about what the experience might be like alone was biased. I still want to like the game, but I really did not. I’d love to see a mode or future game in which you can pick the instrument or sound and the pitch of the notes. The Wii’s current audience would love a game similar to the music creator in Mario Paint. When that game comes out, I’ll play it. I’ll sit this game out.
Christmas Games
The title of this entry is misleading. I only played one Christmas game this week, the Loco Roco Christmas Demo. I run through it every Christmas, and it’s always enjoyable! Besides that, it’s been a weird week of game choices. I’ve been putting most of my time into Grand Theft Auto IV. I’ve played about 10 hours and am about 20% of the way into the game. It’s really enjoyable! Besides this game, I’ve opened gifts in World of Warcraft, played about 10 minutes of Sonic Chronicles, and played iPhone games. Warfare Incorporated was finally released for the iPhone recently. I loved that game on the Palm and have been enjoying playing it again. It’s a great RTS, and the iPhone version allows you to download new mission packs right from the game. There’s also a level editor available on PC. Another cool game I found was Space Deadbeef. It was created by Yuji Yasuhara, who has developed previous shmups. It’s short but very good!
Crappy Computer: Take 3
Latest update: 12/23/08, 9:39 PM
A couple months ago after finally realizing that it was a BIOS issue that kept me from booting, I installed Windows XP 64-bit because my nice, legal copy of Vista Business 64-bit wouldn’t work. A month later, I had to reformat. I put the same OS on again. That was about a month ago. This weekend, I reformatted again and put Vista Business 64-bit on my PC thanks to Antonio lending me a DVD. It installed without a hitch! Then, I tried to figure out Steam. I ended up just shoving my entire Steam folder in a new directory other than Program Files (x86). I realize that applications can’t save in Program Files now. However, I tried installing Steam in Vista and then observing where it puts stuff before copying my old Steam files into the correct location, but I couldn’t figure it out. Anyways, leaving it in some other folder seemed good enough.
However, World of Warcraft randomly crashes. I haven’t really tried any other games for more than a minute or two. Here’s what’s going on: If I launch Wrath off of my internal HDD, it crashes either right after getting in game or during the loading screen after choosing my character. If I run it off of my external, I can usually play for a few minutes, but it’ll still crash. When it crashes, everything freezes, including my speakers playing the last quarter-second or so of audio repeatedly. I’m using the latest graphic card drviers, 180.48. Vista is completely up to date. I download the latest drivers for my wireless card and motherboard also.
This is my system:
- MSI P45 Neo-F motherboard with up to date drivers
- Intel Core 2 Duo Wolfdale 2.53 GHz
- 4 GB of OCZ Platinum DDR2 1066 RAM
- PNY GeForce 8800 GT PCI Express 2.0 x16 with 180.48 drivers (latest)
- Rosewill 802.11b/g PCI card with up to date drivers
- Vista Business 64-bit,up to date
- DirectX 10
I found this thread talking about WoW crashing in Vista. I followed the advice of changing my graphics card’s 3D settings from maximum quality to maximum performance. I then ran it from my internal disk, and it crashed while loading my character. I’m reinstalling my graphics drivers now. I’m going to continue to update this post as a personal log so I can keep track of what’s happening.
Update: Reinstalling video card drivers didn’t work. I have a couple options. I can try installing older video card drivers or trying to go to DirectX 9. Using DirectX 9 would kind of annoy me though. DirectX 10 is one of the few things Vista has going for it.
Update at 5:52 PM: Installed the latest nVidia beta drivers, 181.00. Same problem when running World of Warcraft from the internal.
Update at 5:57 PM: Disabling all add-ons does not help!
Update at 6:23 PM: I wanted to try DirectX 9c, but Microsoft’s site won’t let you choose old versions. I found it easily on another site. I downloaded AVG Free because I wanted to scan it first. AVG stopping during install to tell me that my copy of Vista wasn’t up to date. I was missing the KB929547 patch. I checked Windows Update again, but it said I was completely up to date. I clicked check again, and my PC froze. This is the first time it’s frozen outside of a game. Here’s the description of the patch according to Microsoft: “Install this update to resolve an issue where after installing the Windows Filtering Platform (WFP) driver, applications and services appear to stop responding for approximately 15 seconds.” That doesn’t really sound like my problem because my computer stays frozen. I’ll try getting it anyways.
Update at 10:44 PM: I went back to Windows Update, but it still said I had everything completely up to date. I told to check again, and after it checked a couple times, it found more updates. Weird. I updated a whole bunch. Same problem.
Update at 11:52 PM: I found out that DirectX 9 won’t work in Vista, so there’s no need for me to worry about trying that. I tried running WoW as an administrator, but it still crashed. My account is an administrator already, but I think in Vista you have to run applications as administrator to use those privileges. I’m not positive though. I also tried running it in XP SP 2 compatibility mode. That didn’t work either. I still need to try both together, but I doubt that’ll yield better results. Also, I need to turn UAC off to see if that helps. Another thing to consider is that I changed the compatibility of and tried running as administrator Launcher.exe, which launches wow.exe. I don’t know if the compatibility option or “run as administrator” settings carry over to an .exe launched by the original .exe. I guess I need to look into that too! At least I have this log to keep my thoughts coherent.
Update at 12/23/08, 9:39 PM: I realized that I hadn’t tried any games other than World of Warcraft yet. I didn’t really think that mattered since I froze outside of WoW while checking for updates with Windows Update. I ran Left 4 Dead and played a full level with everything on high settings. It ran really well! Then I tried WoW again. I ran the copy stored on my internal drive, and for the first time ever, I got into the game! I noticed that my add-ons were all off and wondered if that’s what was causing the problems before. However, I was pretty sure they were off because the last thing I tried last night was turning them off. Anyways, I logged out, turned my add-ons back on, and tried to log in again. It froze! I found the problem, right? Wrong! I rebooted, turned them all off, and it froze again trying to login. I’m not really sure what’s wrong! It makes me want to play more Xbox!
I like to play games
It’s Thursday! That means it’s time for me to talk about games! Work got in the way quite a bit of playing! We’ve been PVPing a lot as usual. William, Antonio, and gemma all got the Ironman achievement for capturing the flag three times without dying. We’re still working on getting the achievement for me. Sonic Chronicles is still really fun! I’m in chapter six of ten. We also played Rock Band 2 because William wanted to play it! Okay, that’s about it!
New Griddle
We’re making brinner!

