Author Archives: TheUser

An examination of level hubs

Level hubs are bad. There, I said it. Well, they’re usually bad anyways. Level hubs are the worlds you explore to find the actual levels. In a level, you have fun, progress the story and game, are taught new mechanics, and are tested on those mechanics. In the hub, you look for a level. Why? Menus will always be better than explorable hubs.
The Mario series has an interesting history with hubs. At first, there was no level hub at all. Finishing one level sent you on your way to the next. Super Mario Bros. 3 let you pick your level from the hub. You didn’t really explore. You couldn’t jump. You weren’t really in control of Mario, but you could pick your next level. There were multiple paths of levels, and sometimes things could block your path. Because you’d need to see the paths between levels and try to get to (or away from) the enemies blocking you, the level hub was important. Super Mario World was similar; it had multiple paths you could take. Levels that had multiple exits would lead to multiple exits and were marked on the map. Again, the map had a purpose. Importantly, these hubs were not difficult to navigate and didn’t add a significant amount of time between levels.
Super Mario 64 changed all that. Peach’s castle was the level hub, and in it you controlled Mario the same way you would in any level. Certain paintings in the castle allowed you to enter levels through them. In this way, the game rewarded (and required) exploration of the castle. Was this good? I loved Super Mario 64 when it came out, and I’m still quite fond of it. It’s hard to decide whether this was a bad decision. There are a few things that Nintendo did to keep the hub from being terrible. First, the game mechanics functioned the same way. If you enjoyed controlling Mario in a level, at least you could potentially get the same enjoyment out of the hub. Second, most levels weren’t hidden. You could clearly see where a level was based on the doors, and the doors were even marked, letting you know how many stars you needed to unlock it. Third, after obtaining a star, Mario would come back out of the painting, standing right in front of it. This is great because the majority of the time you need to go right back into the same painting for another star. Still, I’m going to go ahead and declare the hub bad. At the time, it was a good thing. It was new and interesting to have an explorable hub world, and it made Mario’s adventure seem grand. We were still at a time where all video game urban legends weren’t immediately debunked by the Internet, which made the hub feel like a mysterious place worth exploring. We were also new to 3D platformers; the hub gave gamers a chance to get used to controlling Mario. We’re past all that now. The hub is bad.
Nintendo thought we still needed hubs in Super Mario Galaxy. It’s practically amazing how terrible the hub is in that game. Not only was it a waste of time when what I really wanted to do was get to a level, but it was also confusing and hard to navigate. Things got a lot better in Super Mario Galaxy 2. The level select screen is very close to that of Super Mario Bros. 3 with multiple worlds consisting of different levels, this time called galaxies, with a star select screen after that like the one found in Super Mario 64 or the first Galaxy. However, it seemed Nintendo couldn’t shake the terrible idea all the way. Perhaps young gamers like a non-threatening place to play as Mario. Whatever the reason, there is still the spaceship that Mario uses. After beating a level, Mario once again appears on his ship. What’s there to do on the ship? There are plenty of NPCs with whom to speak, but there is little incentive to do so. Yes, there are times where there’s a reward, but this could be awarded to the player in a better way (such as the mini-game at the end of levels in Super Mario Bros. 3). In actuality, every time I get back to Mario’s ship, I run forward for a second to jump onto the button that brings up the level select map. Why put me on the boring spaceship hub if what I want to do every time is get back to playing Mario? And no Nintendo, that’s not an invitation to put more crap on the spaceship next time. It’s a request that you list what we want to do in your game and take out everything that isn’t on that list.
Now Nintendo definitely isn’t terrible. Sega is terrible. Sonic Adventure had an awful hub world that was incredibly time-consuming. Finding a level shouldn’t take a long time. Despite the bad hub, I did finish Sonic Adventure. I wasn’t as angry at hub worlds back then, and I had a lot more time on my hands. However, I don’t think I’ll ever be able to go back to play it again. Luckily, it seemed Sega had learned. In Sonic Adventure 2 it was much easier to find levels, and in Sonic Heroes it did away with all hubs and went back to stages and acts. Fantastic! While Sonic Heroes was buggy, I greatly appreciated how they mapped out the game. And then there was Sonic the Hedgehog (2006). What. A. Mess. The hub world was back in full force, and it was terrible. It was the first game I purchased for PS3, and it was a big mistake. I never have picked it back up again. Sonic Unleashed on 360 was a lot more fun, but still suffered from the bad hub world. Trying to figure out where the next level was got so bad that I gave up all together. While I haven’t yet, I plan on trying it on Wii because that version, or so I hear, doesn’t have the hub.
How about open-world games? Well, Grand Theft Auto does it very well, but I don’t think it’s exactly the same. Finding missions take place in a city that, for now, let’s call the hub. The missions take place in the exact same city. It’s seamless. Because the levels exist as part of the hub, I wouldn’t really call it a hub. In addition, in Grand Theft Auto 4 at least you can take a taxi to any mission on your map. And how do you pick your destination? With a menu. No More Heroes looks similar but is actually very different. There’s a city in which you can drive, but none of the actual game takes place in the city. This makes NMH’s city a hub, and a terrible one at that. Whether this was a mistake or not is debatable because Suda 51 has made the argument that this was a critique of open-world games. If he’s critiquing Grand Theft Auto though, then my previous statements about GTA would stand as my counter-argument.
Many iPhone games use a grid to represent levels. Level select screens have multiple pages, and each page has a grid of stars, with each representing a level. Not every game uses stars, but I see a level select screen similar to this in many games. This isn’t a hub, and this is close to what I’m advocating. However, you can’t deny that this looks very dry. In fact, I saw we look once again at Nintendo. Quite often they get it exactly right. They don’t use multiple pages. They use multiple worlds, such as the different islands in Super Mario World. Instead of stars representing levels, arranged in a grid, Super Mario World featured dots set up to reflect the world they represented. You could maneuver through the hub quickly and effectively, yet it still conveyed the idea behind that set of levels. It looked fun, but most importantly, let you get back to the actual fun quickly.
Thank you, Super Mario World.

A Contest I Don’t Want to Win

[Company,] a leading video game developer and publisher, announced today the winner of the Win A Rim Job promotion…

No thanks. I’d rather not have a rib job from you.
Okay, want to know what that really is?

AGOURA HILLS, Calif.

How do relationships in game affect relationships in real life?

Breakfast Topic: How do relationships in game affect relationships in real life?

Most of the time, relationships in and out of World of Warcraft are completely separate. There are people I know in the game and people I know out of it. With the number of available realms, even the people I know in real life who play WoW are on different realms. This contributes to keeping in-game and out-of-game politics separate. But what happens when these two parts of your life come together?

I like this one the least of my published WoW Insider articles.
Also, what’s with the picture they chose?

Awesome Day Off



Awesome Day Off, originally uploaded by theuser.

Today was such an awesome day! First, I slept until 10:30 or so. It was glorious. Then I finished up my Joystiq stuff, which took a while, before taking a shower. I had a lunch consisting of my leftover turkey sub and broccoli and cheese soup while watching Batman Beyond.
After lunch I got my review of Hoard posted and then went to play video games. As it turns out, I was already on the last level of Star Wars: The Force Unleashed II. I finished that up, picking the light-side (and non-canon, I think) ending.
Then it was beach time! We picked up Jessica and went to Huntington Beach. We ate at Sancho’s Tacos, which had an awesome biker/beach kinda vibe. We tried their OG (steak), Flounder Pounder (mahi mahi), Yard Bird (chicken), Federale (carnitas), and Flaco (vegie) tacos. All of them were so good. I especially recommend the OG and Flounder Pounder. We took our food to the beach to eat and watch the sunset. Very delicious and very fun.
Then as we walked past a clothing store with super loud music, I noticed it was loud because there was a live band. They sounded ska/reggae, so I knew we had to stop. We got there in time to listen to The Originalites‘ last two songs. They were very entertaining, especially the sax. They were selling merchandise to raise money for a signing deal, so I bought one. Then we headed to Zimzala, the restaurant at which Andrew works, for dessert. It was amazing! We had the chocolate ganache, apple crisp, strawberry shortcake, s’mores, and peanut butter and jelly truffles. It was all so good. I especially liked the s’mores! Gorgeous and tasty! We also got to chat with Andrew, which was very cool. A terrific dinner!
And then we had to find the car. We didn’t think to check where we parked. It didn’t take too long though. Jessica’s magic or something.

End of May Update

It’s been over three weeks last my last Game Journal update. While I haven’t played a ton, I have made progress on a few games.
Grand Theft Auto IV: The Ballad of Gay Tony
I’m still putting decent progress into this. gem likes to watch me play this, so I can’t play it that often, but I’m enjoying it. I loved the original GTA4 more than the expansions, but I think I’m liking the Ballad of Gay Tony more than the Lost and Damned.
Scott Pilgrim vs. the World: The Game
Last time I updated, I had just started playing Scott Pilgrim again. Last night Collin, Duncan, gem, and I finished the game on Average Joe, the normal, easiest setting. I had a blast and would definitely love to jump back into it and try on the harder difficulties.
Star Wars: The Force Unleashed II
Well, this is kind of funny. I couldn’t play this for months because I lost it, and as it turns out, I had just reached the last level when I misplaced the game. Check, another game completed.
World of Warcraft: Cataclysm
My desktop died, so progress here is pretty much dead as well.
Portal 2
I didn’t make any progress here myself, but gem has almost finished the single player campaign. This relates to MY game progress because it means we can almost start playing the co-op campaign together.
Hoard
My Hoard review is finally up, and I have played a bit more of it. It’s nice because it doesn’t have a campaign mode. It simply has a variety of short skirmishes available.
Up next…
I’m not sure what to play next. With my computer down, a lot of those options are out. I’m still going to be working on the Ballad of Gay Tony, and I might pick up Pokemon White again. I think Gish would be fun to play as well as Samorost and Samorost 2 on my laptop. As for consoles when gem’s not around, I think I’ll put more time into Super Mario Galaxy 2!

Hoard

Hoard | Apple/Mac, PC, PC Games, Reviews, Real Time Strategy, Strategy

Big Sandwich Games recently provided me with two copies of their awesome new game, Hoard. To understand Hoard, I’d like to consider an RTS game. Villages grow and become cities while farms increase in size to feed the villagers. Carts of gold travel along the roads. Castles rise, training knights to eliminate the dragons the terrorize the country. Now consider controlling the dragon…
Hoard is a fantastic game because of the complex strategies available that have been boiled down into 10 minute chunks of gaming. Multiplayer is a great way to spice it up, but AI dragons provide fun when no one’s aound with whom to play…
Hoard is a complex RTS dressed up as a tabletop, miniatures wargame and served in small portions. It’s $10 on Steam and definitely worth the pricetag.