Author Archives: TheUser

Best iOS Games of 2010

Best iOS Games of 2010 | Reviews, Fighting, Platformer, Puzzle, Simulation, Strategy

I played a lot of great iOS games in 2010, but now that we’re in 2011, it’s time to think back at what the best iOS games of the year were. It’s very difficult to choose; I played 36 iOS games for Game Boyz alone, and that doesn’t count games I played just for myself. Somehow I managed to narrow it down to five games. In no particular order, here they are!

Street Fighter IV, RollOut, Game Dev Story, Plants vs. Zombies, Chuck’s Challenge!

Visit from Alex

I don’t write journal entries very often, but I enjoy writing and want the excuse right now. Alex Hurst came over to hang out today! He’s actually been in the area for months now. It was great to see him! It’s probably been about two years since I’d seen him, and we haven’t talked regularly since high school. It’s sure weird how things change. I can’t believe he’s getting married soon!
Anyways, we caught up over lunch at Del Taco and then just hung out at my place. I actually cleaned my room a bit so I can have people over (not that anyone really comes over anyways). So! He brought a six-pack of beer and we caught up more before going on a walk to climb a hill near my house. I’ve been near it many times but never thought to visit it. It offered a great view, and I took a bunch of lousy iPhone-quality photos! Then we went off to Costco with gem and Antonio. It seemed like a fail mission to me. We got ibuprofen, spinach, Dr. Pepper, and mushrooms. I’m sure the mushrooms and spinach will end in something good, but it seems boring right now. Afterwards we ate at Chick-fil-A before returning home where Alex spend the remainder of the night playing Portal. I read Daredevil thanks to Kyle.
It was great reconnecting with someone to whom I was very close at one time. Hopefully I’ll see more of him and Darnell in the future.

Street Fighter Characters in SvR 2011

Street Fighter characters recreated in Smackdown vs. Raw 2011 | Joystiq

Posted: Jan 3rd 2011 8:16PM
Abob Lyndsae said
This game has more complex and detailed character creation than anything I have ever played (almost every physical feature you could possibly want, every aspect of a character’s movelist, customizable finishing moves, theme music), and even lets you design your own storylines with branching paths. With enough effort, you can literally make your own wrestling-themed adventure game, using only your original characters.
Even despite my lack of interest in professional wrestling and thinking the gameplay itself is mediocre, I honestly love this game. It’s like The Sims, except the lives of my virtual people revolve around beating each other up.

What interests me is this comment on the Joystiq post, not the post itself. Look at his second paragraph. Look at it! Pure gold.

iPhone Alarms Fail 1/1 and 1/2

iPhone alarm not working leads Apple fans to oversleep post-New Year’s

Apple fans started the New Year with a bit of a hangover after a software glitch caused the iPhone’s alarm function to stop working.

Now I know why my alarm didn’t go off this morning at all. Apparently after the New Year, alarms stopped working on the iPhone. Apple claims they’ll work starting on the 3rd, and that it was a problem only with the 1st and 2nd. Weird. Too bad I didn’t read this last night, because I was about 20 minutes late to work today after oversleeping by an hour and a half.

Banners



Banners, originally uploaded by theuser.

This is a compilation of all the banners I’ve used at the top of WebPageless.

  1. The banner my friend Karp made me when he helped me set up my site
    years ago.

  2. The photo that was worth a suspension and attempted expulsion. I
    took it of my high school from the rooftop of the university library.

  3. Photo taken from UCI looking between the flag poles.
  4. Temporary banner for FKW 2008.
  5. A view of Long Beach at night from Signal Hill.
  6. A banner made with an online generator of shoot ’em up graphics.

I liked them representing different parts of my life. I need to think
of something new to photograph to use now.

My 2010 in Review

After reading Scalzi’s post of the same name as this one, I decided it would be interesting to summarize my accomplishments and activities in 2010 as well.

  • Game Boyz
    • Wrote for Game Boyz for one year, contributing 45 reviews, 19 previews, 8 editorials, 1 guide, and 15 blog entries this year.
    • Covered The Art of God of War III at the Gnomon Gallery for Game Boyz
    • Attended 1C Company’s Another Night in Moscow 2010 press party in San Francisco (and flew for the first time)
    • Got really drunk at the 4th Annual First Ever Bethesda Softworks E3 Party at the Saddle Ranch Chop House
    • Attended THQ’s Homefront party
    • Covered THQ’s SmachDown vs. Raw 2010 event and watched Hell in the Cell in box seats in Dallas, Texas
    • Fulfilled my dream of attending E3
  • Celebrated 6 years of being happy
  • Went to Anime Expo with gem, Antonio, and Edward; Comic-Con with gem, Antonio, and Pat; and BlizzCon with gem, Antonio, and Shaun
  • World of Warcraft
    • Defeated the Lich King and got 12/12 10, 11/12 H10 (8/12 H10 during Wrath), 12/12 25, and 1/12 H25
    • Completed Ruby Sanctum 10/25
    • Earned the Battlemaster title
    • Earned the 50k HKs achievement and am currently at 76k+ HKs
    • Earned What A Long, Strange Trip It’s Been
    • Completed Ulduar 10 and Glory of the Ulduar Raider (10)
    • Finished Naxx 10/25, Maly 10, OS (and 3D) 10/25, Ony 25, ToC 25 and VoA 10/25 for the first time (Ony 10 and ToC 10 finished at the end of ’09)
  • Barnes & Noble
    • Got a job as a bookseller at Barnes & Noble
    • Got promoted to a full-time position as Newsstand Lead at Barnes & Noble
    • Met cool, new people at work
  • Read a bunch of books, mostly low quality ones, such as Animorphs, Gears of War, The Host, Eragon series, and Hyperion
  • Beat inFamous, New Super Mario Bros. Wii, Professor Layton and the Diabolical Box, Sonic Chronicles: The Dark Brotherhood, The Club, and assorted iPhone games
  • School
    • Earned my Tau Beta Pi stole
    • Graduated with a Bachelor of Science in Computer Science and Engineering
  • Watched the Newport Beach Christmas Boat Parade

It was a fun year! Strangely, I think work (and the people there) has the been the most fun part of it.

In the Pit, Audio-Only XBLIG Title

In the Pit is an Xbox Live Indie Games title created by luvcraft, a poster on both Insert Credit and Select Button. It’s an audio-only stealth game. I’ve meant to write about this title for a long time, but for some reason, I never did. In the Pit is very fun and offers a level of immersion never found in another game while presenting a novel way to experience a game. While I’m guessing other audio games must exist, I’ve never heard of one.
I originally heard about the game because the creator, luvcraft, posted on SB and IC (or possibly just one. I can’t remember). I didn’t and don’t post much on either forum, so we didn’t know each other, but I still valued the community there enough to look into it. Of course, the fact that it was an audio game was enough to pique my interest in itself. I knew I had to pay close attention to the sound, so I used headphones. Waiting until I was alone so I wouldn’t be interrupted, I put on my headphones, laid down on the couch, closed my eyes, and started the game. I had to listen to menus, which takes longer than glancing at a visual menu, but it was still easy enough. Soon I was in the game.
In the Pit had me take control of a monster living in a pit, forced to be the pet of an evil king and feed off of the king’s enemies who are thrown into the pit. I was tasked with finding and eating said enemies of the king. By paying close attention to the direction of the sound, I could tell in which direction the enemy was. In the Pit also used the controller’s force feedback to let me know when I had come into contact with the pit’s walls and to simulate the sensing of my victims’ heartbeats. I only had stereo sound, so I did have the limitation that something directly in front of me and directly behind me sounded the same, but it didn’t prove to be too much of a problem. Completely letting go of vision was a strange sensation. I don’t normally even close my eyes to listen to music (although In the Pit taught me that maybe I should). I never before relied so heavily upon my hearing.
The difficulty curve and level design of In the Pit is top-notch. Each level properly builds upon skills learned previously as a game rightfully should. For example, after teaching me to dive, I wondered why I would need it. I then learned that if I wished to continue playing, I would need to learn when to use it. The boss of the game was also a proper boss. Recently proper bosses are included in games less and less frequently. A boss should serve to correctly test skills acquired throughout a game in a more compact, difficult environment. A boss is simply an exam. A science student would be outraged if his or her math class had an essay exam on the Iliad, and rightfully so, but gamers seem to think nothing of bosses being wild tangents to the game itself. (Excuse me. I seem have gone off on a tangent myself.) The final boss of In the Pit required that I use what I had learned previously in a more challenging trial. The game can be completed in, probably, a half hour, and it’s fun the whole time. The story provides enough fun and excitement to easily motivate the player to continue playing. I did, however, run into a problem. In the Pit crashed twice for me. It was very annoying, and it kept me from finishing at first because I put off retrying. I haven’t tried the game recently; hopefully it’s been fixed. As I didn’t look into the problem online, I also don’t know if it was an isolated problem. Besides that technical error, In the Pit is a highly polished game with correct design ideals.
The fact that In the Pit is an audio game made me interested, but the game isn’t gimmicky. As I mentioned already, luvcraft uses what I consider proper design ideals – dying doesn’t set you too far back, the game doesn’t waste your time, levels build upon skills learned, bosses correctly test those skills, and the story provides adequate motivation. It also seems to me that no visual game can immerse a player like In the Pit unless the player wears some sort of full vision glasses. Even then, the frame would be in the field of vision as well. The only thing that breaks me out of the immersion in this game (besides the crashes) are the feel of the couch and controller and my own thoughts (and I wouldn’t want to lose my own identity or thoughts to a game). The “gimmick” itself should be enough reason to check out In the Pit, but the design proves its worth as a great game. In the Pit is available for 400 MS Points and is available as a free demo. If audio-only gaming sounds interesting to you or if you care about good design, check it out.
Review also on GameFAQs

DiscoTech for the iOS

DiscoTech for iOS | iPhone/iPod, Reviews, Action Games

There really isn’t much more I should have to say about DiscoTech. D7 Studios took a simple concept and didn’t add superfluous frills or mechanics. What they did do was took care to polish the game, created an intuitive, precise control scheme, and designed interesting levels with obvious care and thought. DiscoTech is a fun tilt-based labyrinth game that really outshines its competition. Boogie on down to the App Store to pick it up for $0.99!

While I didn’t put it in the official review, DiscoTech also blows the iOS version of Super Monkey Ball out of the water.