Hyperkin Tough Non-Slip Dance Platform | Review | Game Boyz
This dance mat is much, much better than the one that came with my DDR game.
Author Archives: TheUser
Modern Look at Doom
Okay /v/, I bought the doom games on the steam sale after a few of my friends told me how good it was. I was extremely disappointed. The graphics were nice, using sprites instead of models was a pretty neat design choice. The music sounds bad, I mean even NES music sounds better, I expected more from a PC game. The gameplay was also incredibly boring.
>Shoot stuff
>Get keycard
>leave
Every time. And the most disappointing thing? The autoaim. It was like I was really playing a console shooter. Seriously I play PC games to avoid shit like autoaim. Why does everyone like this game so much?
TMKF on Games
selectbutton :: View topic – is this guy serious
I thought this was interesting.
And I think there’s a propensity for play hardwired into humans. But I think the significance of play is underhyped. At it’s essence, play is the pursuit of information through feedback. Infants will throw spoons to the ground over and over, fascinated not just by gravity by also by the way their parent repeatedly returns it to their high chair. After that it gets a little more complicated with kids forming games out of chasing. And then there’s gender bifurcation–children using play to understand their roles as boys or girls (with nothing in between).
But sports and games are interesting because they take that natural predilection for learning and divert it into a maze of abstract axioms: rules, basically. Games are the crack to the cocaine of less regimented play. They’re yet another manifestation of mankind’s tendency to identify a basic need with a direct function and over-refine it until the function is lost and only the gratification remains.
When people do this we usually get one of two results: junk or art.
Slot machines and Candy Land are the junk, sophisticated board games and video games can be the art. Everything else in between is probably just bad art or lofty junk.
Anyway Vikram, the way I see it, nearly everything that humans do is “irrational,” in the sense that our desire to eat and maintain ourselves doesn’t come from a place of logic. Obviously eating make sense–it can be logically justified by our bodies’ needs–but what we eat seldom does. We’re not logically deciding to eat, we’re eating because we have cravings, though we might rationalize those cravings later.
The same thing applies to video games. Video games trick your brain into thinking that you’re receiving unique, new information about the world and then reward you with endorphin spikes (the sound of a coin in Mario or an A ranking) when you do a good job. It’s no wonder that you come back again and again! Games are an easy reward. So yeah, they’re a waste of time if you enjoy them at this shallow level. But if you think about the games you’ve played and draw connections with reality then you’ve elevated games to art through your interpretation. Suddenly, you’re not wasting your time, because you’ve actually generated new ideas and made new connections–connections that you can apply toward bettering your life or the lives of others.
Anyway, I guess I’m just saying that contrary to what you’re professor might think video games are only a waste of time if you make them a waste of time.
(Removed name) makes them a waste of time, because rather than trying to extrapolate something novel from the games he plays, he rationalizes the experience with insipid articles laced with power fantasies and sublimated anger at the state of his own life.
Don’t read the screeds of a madman in an attempt to understand your own madness.
Posted: Thu Aug 12, 2010 1:23 am
Natural 13 Crits
Hollywood Hospital Review Quoted
My review of Hollywood Hospital was also quoted!
Ghosts Attack Review Quoted
My review of Ghosts Attack was quoted in the App Store description!
Sonic Chronicles: The Dark Brotherhood
Sonic Chronicles: The Dark Brotherhood is an RPG set in the Sonic universe for DS. Created by RPG masters BioWare, Sonic Chronicles truly captures the feel of the Sonic material that came before it. It pulls from previous games, the Saturday morning cartoon show, and even the comic series. Sonic Chronicles contains menu driven combat with action elements and is filled with funny dialogue.
In Sonic Chronicles, you’re able to travel through known zones as well as new locations. There are a variety of characters that you can control. I won’t spoil the game here by listing the characters, but they’re who you would initially expect with a few additions. Some characters are optional, but they’re pretty hard to miss honestly. The dialogue is funny and smarter than other Sonic games. It’s clear that BioWare has done their homework and pulled from the cartoon and comics.
As you run around the map, enemies will be visible patrolling as well. When you touch an enemy, you move to the combat mode. Combat is menu driven with options for attacking, using POW (special moves), using items, defending, and fleeing. POW moves use stylus inputs similar to the gameplay of Elite Beat Agents; to correctly execute the POW move you must tap circles and drag circles at the right time. Out of the eleven possible characters, you use four at a time. Characters have different roles both in and out of combat. Sonic Chronicles is one of the few games in which I liked using status-altering characters. Each character also has moves usable in the main overworld such as flying and smashing objects. Use of these abilities is sometimes required to move about the level. Other times, they’re only needed if you want to collect everything that there is to find. Sometimes you’ll have to change who’s on your team to be able to proceed.
I absolutely fell in love with the graphics of the overworld. It’s quite beautiful and has a hand-drawn look to it. The first zone, Green Hill Zone, is the perfect example; it’s stunning! The music is decent but gets reused throughout the game. It would have been nice to have more variety. Cutscenes are shown through animated comics. This is an interested method of conveying the story that’s cute and a bit different from what’s normally seen. I really liked it.
As I said previously, the dialogue was well written and enjoyable. You’re given dialogue choices, but they don’t have much of an impact. The two optional characters are hard to miss. In fact, there’s nothing too far out of the way. It’s quite easy to find everything. There’s nothing really wrong with this, but RPG fans who want to explore and find secrets are going to be disappointed. However, Sonic Chronicles seems to be made for younger audiences to be able to enjoy everything as well. The difficulty does spike in the second half of the game until you figure out which POW moves to be using and which support characters to use. (Hint: Use POW moves and support characters!) After this is figured out, the game’s difficulty returns to normal. The story is very good. It adds a lot to the Sonic universe and fills in a fascinating and exciting puzzle piece.
Sonic Chronicles: The Dark Brotherhood is a great game for Sonic fans. It does a wonderful job of shaping the Sonic world into an RPG and then adding to it. Although I don’t like being able to miss things, it would have been nice if there was some more secret characters or items. I really liked where the lore went. I won’t get into specifics, but as someone who really likes Sonic the Hedgehog, it was very interesting to see things explained even if some of the points were lifted from the comic series. Sadly, the ending seemed a little rushed to me. The story concluded well, but I would have liked some of the final scenes to be drawn out and more climatic and dramatic. The game ended while I was still feeling pumped for more! The major plot element is finished at the end of the game, but Sonic Chronicles leaves a few questions open. Hopefully a sequel comes out, because I’d love to play it! While Sonic Chronicles: The Dark Brotherhood isn’t for people who don’t like RPGs or Sonic, Sonic fans who also enjoy RPGs will absolutely love the game!
(Also posted on GameFAQs.)
RollOut for iPhone
RollOut for iPhone | Review | Game Boyz
RollOut’s a fantastic platformer/puzzle game. It’s $0.99 and worth every penny.
CataGugl for iPhone
CataGugl for iPhone | Review | Game Boyz
Another game review to which I forgot to link. CataGugl!
Pro Evolution Soccer 2010 for iPhone
Pro Evolution Soccer 2010 for iPhone | Review | Game Boyz
I think I forgot to link to this previously. I reviewed Pro Evolution Soccer 2010 for the iPhone.


