Open Thread: George Lucas on Marion Ravenwood | The Hathor Legacy
According to a post by Jennifer Kesler on The Hathor Legacy, a transcript of Lucas, Spielberg, and Kasdan discussing the plot of Indiana Jones when designing the movie has been found. It reveals how they thought it would be “amusing” and “interesting” for Indy to have a sexual relationship with a fifteen year old girl. I have no idea if the transcript is legitimate, and I haven’t seen the movie. If it’s true, it’s interesting.
Author Archives: TheUser
Ronk’s views on the Super Mario Bros. Series
These two posts are by Ronk from the thread “smw is fine but dear god super mario 64” on SelectButton. The subforum they were posted in, Forum Axe: The Duel, auto-prunes old threads and requires authentication, so I won’t bother linking to the thread. The link will be dead in a week anyways.
if smb3 is having awesome sex with a fit model, and smw is like having a 3 way with your best friends
then sm64 is like dreaming about the first time you made love on a floating ship, sailing aimlessly through the stars.
edit – smb is the first time you had sex, in the backseat your parent’s car on prom night. us smb 2 is like sex with the cute weird girl in the photo lab dark room and jsmb 2 is like the first time you had sex with a safety word.
– Posted: Mon Oct 05, 2009 9:02 pm
– Last edited by Ronk on Mon Oct 05, 2009 9:28 pm; edited 2 times in total
– Opening post of the thread
sunshine is like having awkward sex with a girl from your high school political science class.
galaxy is like having sex with your ex girlfriend on the hood of your old car, stopping every few minutes to ask if it’s ok and if everything is alright.
– Posted: Mon Oct 05, 2009 10:40 pm
Why I Hate Computers
(Last updated at on 10/5/09 at 10:51 PM. Jump to latest update.)
I just noticed that the “computing” category on WebPageless is just computer errors. This probably isn’t that interesting to anyone else, but I found that keeping track of PC errors and how I go about fixing them is helpful to me. Maybe someone Googling will find it useful too, or even better, maybe someone I know will be able to help me.
In a previous post I detailed how my computer was unable to play World of Warcraft. It would freeze while logging in after picking a character. Sadly, I never updated how I fixed it, and the problem is happening again.
More specifically, the problem never went away. Yeah, World of Warcraft would work, but when ever I rebooted, WoW would have the same problem. I could fix it by using System Restore to restore to a previous restore point. Not most recent restore point would not necessarily fix the problem. I would just keep restoring older and older restore points until the game worked. Unfortunately, none of the restore points I have fixed the problem after this last time.
Of course, this doesn’t really address the problem at all. What’s causing it? I don’t know. I do know, however, that a while ago I saw newer video drivers in Windows Update, but applying the update would cause this exact problem. How did I fix that? I used System Restore and never applied Windows Updates again. The strange thing is, despite disabling Automatic Windows Updates, I still see Windows Updates restore points in System Restore. Apparently, Windows Update is still running. I think what’s happening is that those video drivers, for what ever reason, are breaking World of Warcraft, and somehow they’re being applied every so often. Rebooting my computer allows them to finish installation. At least, this is my current theory.
Where do I stand now? I don’t really know. To be complete, let me talk about my computer here:
- Windows Vista Business 64-bit, Service Pack 1, completely legal and verified
- Intel Core 2 Duo E7200 @ 2.5 GHz
- MSI P45 Neo-F mainboard
- 4.00 GB of RAM
- nVidia GeForce 8800 GT, drivers version 180.48 (7.15.0011.8048)
- Rosewill 802.11b/g PCI
I bolded the most likely problem. After using the automatic scanning tool on nVidia’s site, they say my latest driver should be GeForce/ION Release 191, Version 191.07, from October 5, 2009. Hey, that’s today! I wonder if nVidia has got things together enough to make one that works now. I found an interesting article on engadget from March, 2008 saying that nearly 30% of Vista crashes were caused by nVidia in 2007, which makes it the most common cause. That is a rather old article as far as software is concerned, but assuming it’s accurate, does show that there have been problems with Vista and nVidia.
Update at 10/5/09, 2:48 PM
I played Team Fortress 2 for about 5 minutes, and there were no problems. I just made a restore point, so now I’ll update my nVidia drivers and see what happens.
Update at 10/5/09, 3:11 PM
I updated the nVidia drivers to 191.07. We’ll see how this goes!
Update at 10/5/09, 3:24 PM
World of Warcraft is working again! It looks like nVidia got some working drivers up finally!
Update at 10/5/09, 9:07 PM
After I found that World of Warcraft was working, I played for about an hour and then set a restore point in case anything went wrong in the future. A few hours later I rebooted, and now WoW has the same problem. I restored to that point that I had just made (that should have been working), and that didn’t fix it. I tried reinstalling the 191.07 drivers because it worked right after I installed those last time. Didn’t help. Now I’m going to restore the restore point I made this afternoon right before updating the drivers for the first time.
Update at 10/5/09, 10:51 PM
I restored that restore point, and WoW still crashed. I then installed the 191.07 drivers, and WoW still crashed. Now I’m going to try doing all the updates in Windows Update.
Last Update
Those updates fixed it! I’m still not rebooting after getting it working, because who knows how that’ll leave my computer. I’m glad Windows Update is finally fixing problems rather than causing problems.
Jet Grind Radio
Jet Grind Radio is a cel-shaded Dreamcast game in which I found myself rollerblading around the city, doing tricks and collecting spraypaint so I could tag specially marked locations. The game really seems to be about speed. Because I’m rollerblading, I can’t just stop whenever I want. The levels are designed so I can tag while blading past things. In this way I sort of just flow through the level; however, the police disrupt this flow. They chase me around, forcing me to put enough distance between myself and them so that I can tag without them stopping me. It reminds me a bit of Mirror’s Edge. It features an assortment of electronic music. It reminds me, at least in style, of The World Ends With You, although so far the music has been more mellow. It seems fun so far and is worth trying.
(I forgot to post this a while ago!)
Attack of the Games I’ve Been Playing
Again I’ve mostly been playing World of Warcraft. My priest is now now level 77. I did my fourth raid – Karazhan. What a fantastic dungeon! It’s as if our party just showed up at a fancy ghost party. Each room was different and interesting, and the dialog was nice. Being on stage as part of Romeo and Juliet was awesome, and playing chess in WoW was a lot of fun. I also did For the Horde, got 25,000 honorable kills, and obtained my Brewmaster title. For Brewfest, I managed to get both pets, the goggles, a Brew of the Month membership, and the keg. The keg is fabulous! I’ll never have to buy in-game alcohol again!
I also started a druid to play with my friend, Pat. I named him Calamik in honor of William’s druid, Calabrand and his warrior, Amik. So far, I’m enjoying it. I’m not sure on professions yet. I picked up herbalism because it should be awesome with flight form. I was thinking about getting leatherworking, which would force me to purchase leather. I could also grab skinning instead of leatherworking and just have two gathering professions. Engineering is also an option, using Devee’s mining, but I think I’d rather have engineering on Devee so he could get the PVP advantages. Lastly, there’s alchemy. Alchemy would go well with my herbalism of course. I’m pretty torn between herbalism and leatherworking. I’m also not sure on what build to use yet – either moonkin or feral.
I’ve unlocked all songs from Samba de Amigo’s arcade mode and played all the ones I’ve unlocked. There are still two songs I can unlock from challenge mode, but I got stuck in challenge mode. I’ve been playing Jet Grind Radio as well, which is a lot of fun. It’s pretty hard though.
Mafia Wars has taken over my iPhone. I think it works really well as a phone game because it’s something I check often but spend little time actually playing. It’s basically a time management game with a ladder system. It reminds me of Battle Faeries a bit.
Harvest Moon DS has been fun so far. It still feels like class Harvest Moon, which is great! I don’t have any animals yet, but I have a good amount of plants in the ground!
Other than that, I played Monkey Island SE a little on my iPhone, inFamous on PS3 a bit, and some random Dr. Mario for DSiWare.
Tim Schafer on Late Night with Jimmy Fallon
Tim Schafer was on Late Night with Jimmy Fallon tonight. I watched for two reasons. Sure, I was interested in Schafer, but I wasn’t expecting anything I hadn’t heard previously. However, I was also curious about how Jimmy Fallon was going to handle having someone from the gaming industry on his show. Fallon has claimed that he wants to treat big video game releases similar to big movie releases. He had four guests on his show – Drew Barrymore (plugging her movie, Whip It), two people from The Universal Records Database (for storing world records), and Tim Schafer.
For those who don’t know him, Tim Schafer is the designer of the upcoming Brutal Legend. I’m looking forward to it a lot. It seems like Tenacious D: The Game in a lot of ways. Schafer worked Monkey Island 1 and 2, Maniac Mansion, and Psychonauts among other games, and Brutal Legend is developed by Double Fine, developer of Psychonauts.
Fallon wanted to know how Schafer got the idea for Brutal Legend. Schafer explained that when he was younger and listening to music, he’d look at the album covers. Unlike today where people listen to mp3s and go about their day without looking at the music at all, people used to actually pay attention to the art on the record jacket. Metal albums often had intricate details such as runes on the first album Tim Schafer owned, “Diary of a Madman” by Ozzy Osbourne. He wanted to explore the world of metal that he saw when he stared at the albums.
In Brutal Legend, a roadie is sent back in time to a past during which mankind was enslaved by demons. This is the world of metal the Schafer imagined. He went on to talk about how the main character uses a battle axe as well as a guitar. There was no mention of the term “axe” being used to mean “guitar,” but I suspect that played a role as well. The guitar is amplified by the magic, and the main character uses it to summon lightning, pyrotechnics, etc. When asked how he got Jack Black for the role of the main character, Schafer replied that at first he just wanted to make a game that Jack Black would like. To Schafer, Jack Black was the type of person at whom he was aiming the game. There was also mention of Jack Black and Tenacious D loving the serious aspects of music while still appreciating the over-the-topness of it, which is exactly like Brutal Legend. When they were casting the main character, Schafer wanted someone who would sound sort of like Jack Black. Then he found out that Black was a fan of his previous game, Psychonauts, they invited him to play the role. He also said that Ozzy Osbourne is in the game as well.
The interview with Tim Schafer was pretty interesting, and I’m glad I watched tonight. I’m also glad that Jimmy Fallon does seem to be treating games similarly to movies. Yes, movies get more of the spotlight than games, but this is still a nice start. I’m definitely not going to watch Fallon’s show regularly because I’m just not interested in the movie industry, but I’ll check out his show in the future if there’s a guest who’s from the video game industry.
Harvest Moon
I’ve always really enjoyed Harvest Moon. This game has a successful marketing campaign on social media from The Marketing Heaven and always get my attention. Learning to manage my time to care for my farm can be stressful, but once I have a routine down, it’s actually relaxing. Feed the chickens, grab the egg, feed the cows, milk the cows, brush the cows, brush the horse, harvest, water. Then I get a little bit of precious free time to go up the mountain or talk to a girl. The dating simulator aspect of the game is also fun although simple, reminding me of the system from Azure Dreams. Sadly, I’ve never finished a Harvest Moon game.
The first I played was Harvest Moon for the SNES. When I picture Harvest Moon in my head, this is the version I see. I played it quite a bit for a while, and I remember talking to William about it while he played it as well. I tried the PlayStation version, Harvest Moon: Back to Nature as well which was 3D and ugly. Some people liked it more, but I just couldn’t get into it. I did have a friend, most likely Shaun, who used to play it at my house, but I passed on it.
William let me borrow Harvest Moon 64 for the N64, and that was much more enjoyable than Back to Nature. It was also 3D but just seemed more pleasant. Harvest Moon 64 featured a greenhouse, allowing me to grow plants even in the winter. Even though Harvest Moon is a single player, I really enjoyed talking to William about this game while I played it.
Harvest Moon: Friends of Mineral Town came out in fall of 2003, my senior year of high school. William and I each bought a copy. This was the first time I played Harvest Moon on a portable, and it was great to have it with me wherever I went. I talked to William every night about how far we were and what was happening. In this version, sprites lived around the farm. After I befriended them, they did various work around my farm for me. This version seemed really amazing, and it was by far my favorite. Unfortunately, I lost the game and never did find it.
In my second year of college, I purchased Harvest Moon: A Wonderful Life. This was just too stressful for me. I kept having to check FAQs to make sure I didn’t miss things, and I didn’t want to play like that. However, I didn’t want to progress in the game only to find that I was unable to get something because the opportunity passed. I ended up giving up pretty early. Maybe the previous versions also had things I could miss, but I just didn’t know. A Wonderful Life was also the first time I played Harvest Moon without discussing it with William frequently. Luckily, gem played it too so I talked to her about it!
I think it’s time to play Harvest Moon again. On the DS there’s Harvest Moon DS and Harvest Moon: Island of Happiness, and in November Harvest Moon: Sunshine Islands will be released in the US. There’s also Rune Factory and Rune Factory for the DS which feature dungeons and action-RPG elements. Rune Factory Frontier is also on the Wii. Rune Factory seems to be pushing the 3D a little bit too far, leaving the game looking ugly. I’ll start with Harvest Moon DS and see how I like it. Perhaps I’ll finish it this time!
Super Street Fighter IV Confirmed, Gamer Underwhelmed
Okay, by gamer, I just mean me. Joystiq and GameSpot just confirmed the rumors about Super Street Fighter IV. Disappointingly, it’s a retail game, not DLC. It’s adding eight characters, but only three have been revealed – T. Hawk, Dee Jay, and newcomer Juri. Characters have been rebalanced, and new ultras have been introduced. The online features are also going to be “enhanced,” whatever that means.
I’d be excited if this was reasonably priced DLC, but making us pay for a new game while at the same time making our older version worthless doesn’t please me. I’m sure this will also weaken online play in the original Street Fighter IV, thus lowering the value of the game for those of us who don’t want the new version.
Sources:
GameSpot, Joystiq
Battleground Queues
I’ve been queued for Eye of the Storm for 4 hours 14 minutes and Isle of Conquest for 6 hours 20 minutes. Isle of Conquest was my daily yesterday. Unfortunately, I never got a chance to actually play it. I was actually queued for more than 6 hours, but I logged off for a little bit, resetting my queue.
I’m not happy with this.
AV QQ
In every match of Alterac Valley, people bitch about the changes the patch brought. Their biggest problem is, of course, that we used to get twice as much XP. People complain about this a ton. Before the last patch, we didn’t even get XP in BGs at all! Blizzard tried giving us XP, realized we were getting too much, and tweaked it. On top of this, AV was giving ridiculous XP. Was it too much? Well, everyone was saying AV was the best way to level, and it always had a bunch of people AFK just for the XP. This seems like a problem to me. I don’t think Blizzard added XP to BGs as the new way to level. No matter their reasons for adding it, why would they want us to play only AV and not the other battlegrounds? This tweak puts AV more on par with the other BGs.
I’ve also seen complaints about increased queue time and reduced honor. I don’t know any details on the reduced honor. It does seem like I’m getting less, maybe 3/4 of what I used to get. I’m not sure on the reasoning for that, but it doesn’t seem so bad. The increase in queue time makes sense given that my bracket now excludes 80s and people aren’t here just to level any longer.
Overall, I think this is a great change. Yes, I’m sad that I can’t take advantage of the XP, but that was clearly a problem anyways.
I do have to say, only allowing players to queue for two battlegrounds rather than three really sucks. Both Strand of the Ancients and Isle of Conquest have really long queue times in my bracket. Previously I would queue for those two and a third that would pop more frequently. Now I get to participate in BGs much less frequently. When already inside another BG, you can accept a queue to another BG even when in combat or dead. This is pretty cool. But what about while in combat while outside of BGs? The amount of time you have to accept has been reduced significantly, and already I’ve found myself unable to get out of combat in time.
