I’ve been playing a handful of Steam games lately.
Portal 2
gem and I began working on the co-op chambers last week. By the time she had finished the single-player game, my computer die, leaving us unable to play co-op. We just not got back around to trying it. I’m really enjoying it. Like all the other mechanics in the series, there’s that initial figuring-it-out phase, and then things just start clicking. I also like that sometimes I don’t even know what’s happening; I’m just doing what gem tells me and finding myself who-knows-where.
Hoard
Hoard is a fun game I reviewed for Game Boyz but never beat. There’s no story mode or anything like it. Rather, there’s a large number of independent maps. The game looks sort of like an RTS, but you control only a single dragon and are tasked with burning towns, kidnapping princesses, and increasing your gold hoard. While there’s a lot of replayability, I did manage to complete every map.
Sequence
This seems fun so far. It’s a little corny and lacks some polish in the graphics and voice-acting, but it’s still enjoyable. It’s sort of an RPG or dungeon crawler in which combat is done through keyboard or controller DDR. It’s a neat concept, but it’s grindy. I’m going to keep playing it for now, but I doubt I’ll finish it.
Shatter
OMG EXTREME BREAKOUT!!1!one! At least, that’s what it seems like. It’s fun but not groundbreaking.
Category Archives: Gaming
Draw Something
Draw Something for iOS and Android | iPhone/iPod, Reviews, iPhone
Chuck Sommerville Interview
Chuck’s Challenge 3D Interview | Blog | Game Boyz
Chuck Sommerville, creator of Chip’s Challenge and Chuck’s Challenge, answers some of my questions about him and his games. There’s currently a Kickstarter for Chuck’s Challenge 3D, the PC and Mac port of the iOS game. Normally I only link to my articles on Game-Boyz, but I’m going to cross-post it here. However, check Game Boyz for some of my other writing or for game coverage from the rest of our staff.
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Do you know Chuck Sommerville, my favorite game developer? Perhaps you’ve heard of his game, Chip’s Challenge, or his new game, Chuck’s Challenge?
Chip’s Challenge is a puzzle game originally created for the Atari Lynx by Chuck and later ported to Windows. Most people who know it played it on the PC. Fast-forward to the era of iOS games in 2010 to find that Chuck has created a game called Chuck’s Challenge in the same spirit as Chip’s Challenge. Like Chip’s Challenge, it’s a fantastic puzzle game. Now there’s a Kickstarter to raise money to create a 3D version of Chuck’s Challenge and to port it to PC and Mac.
In Chuck’s Challenge, like Chip’s Challenge, levels are tile-based. Your task is simple – get to the goal. To unlock the goal you’ll have to collect certain items, including power-ups that allow you to travel across various obstacles such as water and fire. New to Chuck’s Challenge from Chip’s is the ability to “rewind” and undo your mistakes; this is a huge feature! The game includes a level editor as well so you can share your creativity.
For a $5 pledge to his Kickstarter campaign, you’ll get the game for free when Chuck’s Challenge 3D releases. For $25, you’ll get a digital copy of the soundtrack as well. For $50, you’ll get all that and the chance to beta test! Looking for something physical? Pledge $100 and you’ll even receive a hardback copy of the Chuck’s Challenge v1 book autographed by Chuck Sommerville. (I pledged $100.) Of course, you can pledge more as well.
Chip’s Challenge was a major part of my childhood. It was one of the earliest games I played and has always been one of my favorites. I loved my Atari Lynx, and I played with my father, grandfather, and uncle. In fact, I still have the box with game on display by my TV.
Chuck’s received a lot of questions from fans since starting the Kickstarter project. To answer some of them, he’s created the following video. (If the video fails to load, try refreshing.)
That wasn’t quite enough for me, so I asked him some additional questions. He took the time to answer, and I’m very thankful to him for that. Care to read the interview?
PA: Have you ever ran into a fan that recognized you (or your name) in person?
CS: No, that’s never happened. Once I was having my computer repaired, and we were talking about programming. I told him I wrote Chip’s Challenge, and he didn’t believe me. I had him Google my name, and he said he had to eat crow. That was funny.
PA: Were there any games that inspired you to get into game development?
CS: Only early arcade games like Pong. There really weren’t any games when I started. I wrote my very first games before you could even buy a computer, on a college mainframe they used to let me use. I always loved making games. When the first Apple II computer came to the market, my parents bought me one. It had serial number 364. My first games were released on cassette tape by a company called SDL. I was still in high school. My first major published game was Snake Byte, when I was a student at Georgia Tech.
PA: As a child, my family had three Lynx consoles. I played a handful of games with my father, grandfather, and uncle. Chip’s Challenge was by far my favorite. Are there any games of which you have fond memories playing with loved ones?
CS: My dad and I used to play a game on the 3DO called “Return Fire”. [It] was a great PVP tank game. We could only play it when he visited, because I had moved away from West Virginia where I grew up, so I could live in California and be part of the game industry.
PA: Do you have any favorite levels from Chip’s Challenge or Chuck’s Challenge? Personally, I enjoyed Nuts and Bolts because it was an early level that incorporated a lot of different ideas. When I returned to replay the game years later, I found that I could solve the room filled with ice just with muscle memory!
CS: My favorite level from Chip’s Challenge, because of its simplicity is South Pole. It seems frustrating at first, until you “Get it”. It was designed by a friend of mine named Scott Nelson. It was the only level he designed for me.
PA: How was the development of Chuck’s Challenge different from the development of Chip’s Challenge?
CS: The development was extremely different.
On Chip’s Challenge, I was the only programmer, but I had a team of about 10 level designers and 10 testers to speed me through the process. All those engineers and testers had just finished the rest of the initial Lynx games set, and were available to help finish my game. After finishing the game code, my job consisted mostly of bug fixes, and being an editor, selecting and arranging the levels into a sequence I liked.
On Chuck’s Challenge, since I didn’t have the experience developing for the iPhone & Unity, we have a very talented development team to do all the heavy lifting. My job is to oversee the design to make sure the game has the same flavor as Chip’s. It
The Hunger Games: Girl on Fire
The Hunger Games: Girl on Fire | iPhone/iPod, Reviews, Action Games, Platformer
It’s no surprise that there’s a game now that The Hunger Games has become such a phenomenon. It started as a trilogy of teen novels that I thoroughly enjoyed. I don’t want to give too much away, but they’re about the Hunger Games – an event in which the government puts a group of kids into an arena, forcing them to fight to the death. More abstractly, the books are about social status, class wars, government’s role, control, independence, manipulation, and love. As movies usually do, The Hunger Games movie lost some of the character development of the novel and focussed on visual action scenes. The film also shows many great scenes not seen in the book and does a terrific job. How does the game hold up to the novels and film? Excellently.
Hatchi
Hatchi, iOS Pet | iPhone/iPod, Reviews, Simulation
Just what I’ve been looking for!
Plants vs. Zombies KFC Bucket!
PopCap in the News | blog.popcap.com
Wow, that’s awesome. If that was being sold in the States, I’d definitely have KFC tonight.
JAZZ: Trump’s Journey
JAZZ: Trump’s Journey | iPhone/iPod, Reviews, Platformer
Rhythm Heaven Fever Launch Party
Rhythm Heaven Fever | Preview | Game Boyz
Kickstarter
Kickstarter Games | Blog | Game Boyz
In this blog post, I talk about three games I backed on Kickstarter – Guns of Icarus Online, Monster Guru, and Pizza Theory.
ASH II: Shadows
ASH II: Shadows | iPhone/iPod, Reviews, RPG
Fun RPG, humorous dialogue, great dialogue system that allows you to go backwards if you missed a line… fun game!
