The title of this entry is misleading. I only played one Christmas game this week, the Loco Roco Christmas Demo. I run through it every Christmas, and it’s always enjoyable! Besides that, it’s been a weird week of game choices. I’ve been putting most of my time into Grand Theft Auto IV. I’ve played about 10 hours and am about 20% of the way into the game. It’s really enjoyable! Besides this game, I’ve opened gifts in World of Warcraft, played about 10 minutes of Sonic Chronicles, and played iPhone games. Warfare Incorporated was finally released for the iPhone recently. I loved that game on the Palm and have been enjoying playing it again. It’s a great RTS, and the iPhone version allows you to download new mission packs right from the game. There’s also a level editor available on PC. Another cool game I found was Space Deadbeef. It was created by Yuji Yasuhara, who has developed previous shmups. It’s short but very good!
Category Archives: Gaming
I like to play games
It’s Thursday! That means it’s time for me to talk about games! Work got in the way quite a bit of playing! We’ve been PVPing a lot as usual. William, Antonio, and gemma all got the Ironman achievement for capturing the flag three times without dying. We’re still working on getting the achievement for me. Sonic Chronicles is still really fun! I’m in chapter six of ten. We also played Rock Band 2 because William wanted to play it! Okay, that’s about it!
Wired’s Persona 4 Review
Regarding “Review: Stylish Persona 4 Is RPG Perfection,” Earnest Cavalli, Wired, December 05, 2008.
Wired put up an odd review of Persona 4. I want to talk about it not only because Persona 4 looks interesting to me but also because the review was so bad. The article’s a short read so I recommend you read it. The game looks intriguing to me, but I don’t want to write about the game itself here while not having played it. There’s also no point in reading my critique of the article if you haven’t read it yourself.
First, the Persona series is very popular and beloved series to a niche group. However, I really believe it’s a game mostly for JRPG fans and for thoe who are interested in games from artistically or academically enough to read about and analyze games. People who consider Halo the epitome of gaming aren’t going to like it. People who only buy EA Sports title’s aren’t going to consider it. People who think Mortal Kombat is most balanced fighter aren’t interested. Neither my brother not my cousin will play this (unless I buy it for James).
This leads me to believe that the article is either intending to provide information to the people to whom the game is most likely to appeal or people who would enjoy the game but might not normally learn about it. Earnest Cavalli, the write, seems to be writing towards the latter group. That’s fine even if I’m not in that group. However, I feel like he’s slightly insulting the game while praising it.
He writes that Personas, the spirits you apparently collect, “are like Pokémon for grownups.” Is there something wrong with Pokémon? I understand that the majority of money from that series comes from children (or rather, adults buying for children), but the complex EV/IV system, breeding, move sets, and types is definitely not something intended for children to master. I know adults play the Pokémon series.
He then goes on to insult both the music and the musical tastes of those who like “game music.” After explaining that he “find(s) Japanese pop music grating and annoying,” he goes on to state that the songs in Persona 4 are “almost uniformly listenable.” That’s such a big compliment for a game, don’t you think? Almost all the music (but not quite all of the music of course) in Persona 4 is listenable! It’s not all listenable. To some of it he’s unable to listen. He’s forced to mute the television or play some other audio even louder apparently. That’s only a tiny bit though. Almost all of the music is listenable. He doesn’t particularly like it at all; it’s listenable. He even mentions that people “who consider gaming music to be a mere background annoyance will find themselves humming along.” Great! Now what about the people who like “gaming music.” I’m not even sure what that phrase anymore now that modern popular music has found it’s way into games. Overlooking that phrase’s usage because, honestly, I know what he means, he doesn’t mention what someone might think if he or she does in fact like “game music” or Japanese pop.
Next Cavalli discusses the graphics. He says that it doesn’t have the graphics that you could find on Xbox 360 or Playstation 3 but that “the clever art style makes up for that.” While I do love certain art styles that definitely do not need modern consoles to be displayed well, I understand and appreciate this statement. However, stating that people who don’t like reading a lot of text in games will be “pleasantly surprised by the solid voice-over work” seems crazy because the voice acting was not all that fantastic if you ask me. It was mediocre. It wasn’t horrible, but I wasn’t pleasantly surprised when I heard it. I was surprised, but it was just the regular kind. When I heard my roommate play Persona 4, I thought he was watching an Adult Swim cartoon making fun of anime. The review went on to say that people who have “an aversion to anime-style characters” would still enjoy the graphics. What about those of us who do not have an aversion to anime-style graphics? I believe that would include most of the target audience.
My final criticism is that Cavalli says this is the best Playstation 2 game of 2008. That might be true, but it also isn’t saying much. How many games even game out for PS2 this year that are worth mentioning? The only other PS2 game I can think of is Thunderforce VI. I’m sure other games were released, but not counting games that were developed for current consoles and ported down to the PS2, Persona 4 didn’t really have a lot of competition.
All in all, I do want to at least try Persona 4. I’m just not sure this writer gave his honest opinion. It seems like either he didn’t really like it but wanted his article to appeal to those that might like it or he just isn’t very good at reviewing games. I’d rather hear about his honest experience playing the game rather than his predictions for how other people would feel. Mainstream games journalism is so horrible right now.
Beautiful L4D
I played Left 4 Dead on a 1080p LCD tonight. It was amazing!
lala games
Looks like I missed last week’s Game Journal update and am late with this week’s!
Let’s see. I played my Alliance alt in WoW a little and did some PVPing on my main. PVP was getting a little tiring, but I’m looking forward to playing with William when he gets here tomorrow. I’ve been playing Animal Crossing: City Folk a bit. It’s an enjoyable, relaxing game. I caught some cool fish tonight actually.
Sonic Chronicles: The Dark Brotherhood has been seeing a lot of use on my DS lately. I feel like Bioware was dumbing everything down a bit. I wish secret characters were, you know, actually out of the way so they could feel special when obtained. Also, side-quests could be more than just “hey could you walk one screen away and fight a bad guy?” The dialog is pretty entertaining though! I think Sonic fans would really enjoy it. They actually did something pretty cool with the plot, but I’d rather not spoil it for anyone.
I tried a level of Sonic Unleashed tonight but got bored. My 360’s actually still powered on. I just switched inputs to my Wii to play City Folk. I keep eying Project Sylpheed too, thinking I should invest more time into learning it. There aren’t as many games today than there used to be that take a lot of time to learn. I feel like I never gave Project Sylpheed a fair chance.
Games Time
I missed my Thursday deadline of my Game Journal again!
Let’s see. I bought Sonic Unleashed and have been playing that some. I’m still only a couple hours into it. The levels are pretty long. It’s been very enjoyable so far. The biggest improvement is that it’s no longer buggy. Sure, you clip through stuff sometimes after falling to your death, but the clipping no longer causes the death. Falling off a cliff and seeing Sonic clip through a tree isn’t game breaking like clipping through the ground was in Sonic 2006. The day levels are wonderful. They’re all about speed. The night levels remind me of Devil May Cry, complete with devil trigger “unleash” meter.
On the subject of Sonic, I started playing Sonic Chronicles: The Dark Brotherhood. I have to say, I’m very impressed. The art is very cool, the sound and music is great, and the battle system is fun. For the most part, it’s a menu driven battle system like classic Eastern RPGs. However, in order to block certain attacks or to perform POW moves (special moves), you have to tap repeatedly, hit certain spots in a certain order, or drag circles across the screen. This make the gameplay similar to Elite Beat Agents. What I really enjoy about this game though is the dialog and references to other Sonic material. I fought Swat Bots! I want to say I like the story, but so far the overarching story has been pretty simple. I just like meeting with G.U.N., not trusting Rouge, and seeing Tails act a little more independent.
I’ve been spending quite a bit of time in World of Warcraft. I’ve got a lot of achievements and did some old instances for achievement and gear for William. We’re 49 now and have stopped to PVP, but I already have all the PVP gear for my bracket and some 58 pieces too.
Titan Quest was on sale on Steam so I picked that up. It’s pretty fun. The game’s basically a Diablo 2 clone. The story isn’t as exciting, but the graphics are better, and (so far at least) it’s set in ancient Greece. Knowing the mythology makes it cooler.
I’m still working on the heavy weapons in Team Fortress 2. I got the first one! Two more to go! I also played Left 4 Dead a little, but only a level or two.
Animal Crossing: City Folk is still getting play. I missed one piece of the Harvest set =/ Now I’ll have to wait for Thanksgiving!
Speaking of Thanksgiving, on Thanksgiving day I played through Castle Crashers with my brother and cousin. It was a lot of fun! I played the heck out of it when it first came out and wasn’t sure I’d be able to go back to it so soon, but it was an awesome time. I think Castle Crashers has to be one of the best coop games I’ve ever played.
Gamesgamesgames
I think I missed last week’s update. You know, a lot happens in two weeks. I knew I played games, but when I first went to write this post, I couldn’t remember much. Well, I played a lot. I beat LittleBigPlanet, Gears of War 2, The Ship, and Azure Dreams. I’ve also been playing World of Warcraft, Animal Crossing: City Folk, Team Fortress 2, Audiosurf, and Thousand Arms.
The night I made my last Game Journal post I was able to finish LittleBigPlanet. I moved on to play some community games a bit but didn’t play too much. I wrote a full review of it here and on GameFAQs so I won’t go into more detail.
I bought Gears of War 2 soon after that and finished it after a couple days. It was really excellent. I had a lot of fun, and it showed some awesome things that fans of the first game should be excited about. I haven’t yet played co-op or horde mode yet (or the regular multiplayer, but I don’t really care about that). I’m looking forward to horde mode sometime soon and possibly attempting co-op on Insane mode with my roommate Collin.
I bought Eets on Steam because it was really, really cheap. It also wasn’t very good. Also, I got around to playing The Ship, which is a Source game in which you’re on a ship and are tasked with killing another player while avoiding getting killed yourself. It’s a first person shooter, but you have to find various weapons hidden on the ship. There are other items on the ship you have to find to take care of your various needs that are similar to the needs you have in The Sims. I haven’t yet played this multiplayer either, but the single player was very enjoyable although buggy.
I’ve been playing a lot of Team Fortress 2 again. Hopefully the first Heavy weapon will be unlocked soon! I’m looking forward to getting his new weapons. I’m not sure why I didn’t put more time into this when the Heavy update was first released. I also picked up Wrath of the Lich King and have been spending some time gaining achievements and PVPing. We’ll start leveling soon (maybe).
Animal Crossing: City Folk also came out recently. It doesn’t have much new from the DS version, and I wish the camera would zoom out more. However, it did implement a few nice features such as being able to change tools without going to the inventory menu. All in all, I’m happy with the improvements even if they were minor. I played online with Gabby and Jon last night, which was fun. You still have to jump through friend code hoops to play online, but it wasn’t too bad. We didn’t get the Wii Speak microphone, but USB keyboards worked wonderfully. There’s an on-screen keyboard you can use with the Wiimote, and I was afraid that using a USB keyboard would still make the on-screen one appear. It doesn’t. Just a small chat line appears at the bottom. I’m very impressed that Nintendo was able to implement this! I’ve never used a keyboard in a console game before except to name characters in RPGs, save files, and assorted things in Viva Piñata, all on the 360. Way to go Nintendo for doing something that consoles needed before the other consoles! Of course, I know some other games have supported keyboards; I’ve just never played any. Also, I guess most FPS games on the other consoles are too involved to have a player put down the controller to use a keyboard.
Lastly, I finally finished Azure Dreams (a PS1 game) on my PSP. I’ve been meaning to finish this since middle school! It was pretty fulfilling. Azure Dreams always reminds me of another RPG I played around the same time that I never finished called Thousand Arms. In it, you date girls to increase your intimacy with them and then use that intimacy to forge stronger weapons. I put that on my PSP last night and just started. Hopefully I can finish that too!
LittleBigPlanet (PS3)
LittleBigPlanet is a fun Playstation 3 platformer created by Media Molecule with a lot of character and a great vision. It was fun and stars a memorable character, Sackboy. The physics engine is something far above other 2D platforming games. However, the game suffers from bugs and physics that, while advanced, gives players less precise controls than they had over Mario back on the NES.
If you want to know how I feel about this game without taking the time to read my whole review, I can give a quick summary. LittleBigPlanet is a lot of fun and has a lot of nice ideas, but implements many of them very badly. The game was good but not amazing and revolutionary as it may have seemed. Sackboy is a cute, fun character. I could see him becoming a mascot for Sony, but I do not see him seriously competing with Mario or even Sonic. I really enjoyed LittleBigPlanet and will definitely purchase the sequel when it’s released; however, the game was far from astounding.
The first thing I noticed about the game is the developers took it seriously and respected it. The game starts with a sort of level you play through with the level itself consisting of photographs of the developers. As you play through this first level the major credits are shown. I like to see games do this at the beginning like films do because it shows that the development team is respected.
The graphics are very cute in this game. Sackboy, as is evident by his name, looks he was hand sewn like a sock monkey. The rest of the characters in the game look like card board cut-outs. The levels resemble a pop-up book, and are designed quite well. Levels are organized into different groups with each one sharing a common theme in all of its levels. Music in LittleBigPlanet is very nice and sets the tones of the levels well. Levels have a maximum of three levels of depth. This allows the game to play as a 2D game while still allowing Sackboy to move more “in” to the television or “out” of the television. If there are multiple depths where you’re trying to do something, the game will do its best to guess which depth you’re aiming for and move you into it, but this doesn’t always work so well.
The game starts as a relatively simple platformer, but later levels involve staying out of fire, carefully timed jumps, riding various vehicles, swinging, and jumping off of moving and spinning ground. Controlling Sackboy is relatively straightforward. The left stick moves him around. The X button causes him to jump and is pressure sensitive with harder pushes yielding higher jumps. The R1 button causes Sackboy to hold on to whatever’s in front of him or the ground.
You can dress up your Sackboy with costumes found throughout the game. You can also download additional costumes from the Playstation Network. Using stickers you also find in levels, you can customize your “pod,” which is basically he menu for picking modes and levels. Some of these items are found easily in levels while others are hidden in more difficult to reach places. Some of these places require two, three, or even four players. The game is a lot of fun to play multiplayer. You can play either local, online, or any combination to include four people in the fun! The only annoying thing about playing multiplayer is that its single screen instead of split screen. When two players are playing together and separate, the camera chooses on to follow. A number appears on screen near the location the other Sackboy was and begins to count down. If it reaches zero while that player is off screen, he or she dies. The camera also zooms so far back to allow all players to see their characters for as long as possible that everything seems far too small. This reminds of me four player battles in large levels in Super Smash Bros. I’d rather have the game show me a closer up view and simply be split screen. Despite this problem, playing with friends adds a lot of fun to LittleBigPlanet.
The physics engine allows for momentum to stay with your character as he or she jumps off of moving platforms. This is a lot of fun and of course is what makes the game different than most other games of its type. The main problem I had with the physics engine was that everything felt like it stayed in the air too long. My first description I could come up with was “floaty” for this problem. By this, I mean that things seem like they’re floating. Sackboy seems to stay in the air too long during his jumps, and objects don’t fall or move as fast as I’d like. Most likely this is how the designers wanted it so I couldn’t really call it a design flaw. However, Sackboy doesn’t jump immediately when you press the jump button either. Combining the lag of jumps with the floaty feeling leaves players with inadequate control of Sackboy. Carefully planned jumps over multiple pits with only narrow walkways in the middle that would be possible for skilled players in other platformer games such as Super Mario Bros. prove very difficult and annoying in LittleBigPlanet. The game can also cause you die unexpectedly. When something falls on you, you get squished and die. I expect this. However, I also expect that if there’s a small gap under something and I attempt to walk under it, the game should either allow me to walk under it or not allow Sackboy to fit. Sometimes, LittleBigPlanet will allow me to squeeze Sackboy under something simply by holding right on the control stick (in other words, I’m not trying to force him into a small place) causing Sackboy to walk into the gap and then suddenly die. There have been a couple times when I’ve died and have had no idea why the game decided that something should kill me. As I mentioned earlier, the game sometimes has problems understanding in which depth I want to be. Overall, I understand that the game can’t read my mind. Usually it does a good job of predicting, but sometimes I found myself wishing I could turn off this predictive behavior so I could have complete control over where I wanted Sackboy to move.
LittleBigPlanet has a good variety of levels. That said, the game can probably be finished in about six hours. What’s really cool about LittleBigPlanet (and what made me so excited for it) is that you can design your own levels and share them over the Playstation Network. Players have a lot of control over their levels and can design many interesting things. There are some flaws with this too though. While the level designing is intricate and great, finding levels is a lot harder. You can search by preset tags, but I’d really like to see some sort of search box. I had imagined LittleBigPlanet to be to its levels as Youtube is to videos. I would like to be able to type what I’m looking for into a search box and see a list of resulting levels that match my search. What I could actually do was search for “cool” and see levels that other people applied the “cool” tag too. This severely hurts and limits the game. I was very disappointed by this.
I did play some interesting levels though. First I played a level titled “Little Big Colossus.” As many of you can probably guess, this was styled after Shadow of the Colossus. It was a little buggy because I played it with a second player although it clearly stated that it was designed for a single player. This isn’t anything wrong with the game or the designed of that level for I could tell that the bugs would have been present if I played alone, and a warning was clearly visible. It was a lot of fun scaling a Colossus in LittleBigPlanet and bringing him down. Next I played a recreation of level 1-4 from the original Super Mario Bros. While not perfect, it was a lot of fun too! I played a level based on Ghostbusters complete with the Ecto-1, Slimer, and the Stay Puffed Marshmallow Man. Again, this was quite fun. Finally, I played a game based on Pacman. My friend and I started at the bottom of a Pacman style maze and had to make it to the top to win. Unlike Pacman which allows to move in any direction just as easily as any other, this level proved to be a challenge because the maze is positioned vertically. I had to jump up shafts to move up the maze. The level even had ghosts run around that were electrified, killing Sackboy when touched. Sadly, Media Molecule has begun moderating the user created levels by deleting any level using a known intellectual property. This means that basically any level I had wanted to play would be deleted. I can understand why’d do this, but it still makes me sad.
All in all, I really liked the game. I’m looking forward to the sequel. Despite my fondness for the game, I was severely disappointed by it. While the game was fun, it could have been more. The level creation and sharing could have been amazing. It could have been something never before seen in a video game. LittleBigPlanet had the potential to allow players to make whatever they wanted in the game engine, similar to rom hacking or creating mods for PC games. This would have far made up for the errors of the game engine. However, lacking the awesome sharing it could have had brings LittleBigPlanet down from a revolutionary, truly amazing game to a great game, and the bugs brings it down farther to simply a good, fun game. If you have a Playstation 3 and enjoy platforming games, then I recommend you purchase this game. However, if you aren’t terribly fascinated by platformers or if you were considering purchasing a Playstation 3 to play LittleBigPlanet, think again.
Miyamoto
Happy birthday Miyamoto! Thanks for the wonderful games!
Epic Tale of Bromance
I wasn’t going to buy Gears of War 2 because I was trying to cut back on games purchases, but then it came out today and I couldn’t resist the bromance!
Okay I need to go play games now.
