Sega week just ended! Sega Week is a week to commemorate Sega starting on September 9 in honor of 9/9/99, the American Dreamcast launch. I played some Dreamcast multiplayer with Edward and downloaded a new DC game, Rez. Rez is a very interesting on-rails shooter. I’ve been wanting to a play a new one for a while and happened to find Rez while searching for new DC games to try. It has a pretty psychedelic feel to it and has great music. Very fun! I also beat Sonic 3 & Knuckles as Knuckles for the first time ever. This morning, technically after Sega Week ended, I showed Edward SA2 because he had never seen it. The series may have gone downhill after S3&K, but I still think SA1 and 2 were great additions to the series!
Category Archives: Gaming
Wario Land (GB)
My dad recently bought me Super Mario Land, Super Mario Land 2: Six Golden Coins, and Wario Land: Super Mario Land 3. I own and have finished SML 1 and 2 but have never played Wario Land. Expecting it to be a short, badly made platformer with similar sprites to Super Mario Land 2 but much worse thought put into it, I put it in my Super Game Boy at the encouragement of my friend, Edward.
I was rather surprised. Wario Land really wasn’t like Super Mario Land 2 at all besides being a platformer set in the same universe. I don’t want to steal anyone’s bandwidth so click here to see a Google Image Search for screen shots. Unlike Mario, Wario starts big and only gets smaller when hit. The gameplay is drastically different between the two sizes. When big, one button jumps and the other causes Wario to bodyslam/headbutt his opponents or blocks. However, when small Wario can’t bodyslam. When he jumps on enemies, they get stunned, but without the ability to bodyslam, the only way little Wario can hurt enemies is by picking them up and throwing them at other enemies or off cliffs. While bodyslamming is pretty slammin’ (Duncan reference?), there are still a couple ways to power-up Wario even more. The first hat introduced gives Wario horns. With this hat, Wario’s bodyslams are about twice as powerful. This doesn’t really affect most enemies, but Wario can break blocks faster. It also allows Wario to hit the ceiling with his head and stick for a second. The next hat introduced is the dragon hat. This completely removes Wario’s ability to bodyslam/headbutt but gives him the ability to shoot fire. It comes out in a small stream, only hitting enemies near him. The big advantages of this hat are being able to strike enemies or blocks on the other sides of obstacles and being able to kill enemies that are in the water. How he can shoot fire under water is still a mystery. The final hat is some sort of jet hat that allows Wario to shoot forward through the air. Very useful for searching areas or skipping parts of levels!
Throughout levels Wario can collect both coins and hearts. Finding 100 hearts will earn Wario an extra life. Coins are used at checkpoints and to exit levels. When Wario reaches a checkpoint, holding up and pressing B will result in Wario pulling out 10 coins which can then be spent to activate the checkpoint. Some levels also require 10 coins to exit. Any extra coins are put into Wario’s treasure stash.
The graphics in this game are very pleasant and quite playable even in 2007, 13 years after its release. Everything is rather large, to be contrasted with the small sprites in the original Super Mario Land, which I find nice. While this forces there to be less on the screen than if the sprites were smaller, it allows for greater detail and fun graphics. The music and sound were also nice. I can’t say they were spectacular, but it is a Game Boy game. That’s not to say they were bad. Nice, just nothing special. The story was also surprising. While still only very slight, there was one. After Mario took his land back from Wario in Super Mario Land 2, Wario leaves to search for his own land. Finding out that Captain Syrup and the Brown Sugar Pirates (all the levels are food themed as well) have stolen Princess Peach’s statue, he sets off to find it himself, return it, collect the reward, and buy a kingdom.
If you’re relatively good (mediocre?) at platformers, this game won’t take longer than a few hours to complete. There is a little more to the game though for those inclined to explore. At the end of each level, all the coins that have been collected go into Wario’s treasure stash. In some levels, special treasures can be found that are also put into his treasure stash. For those of you who have played Kirby Super Star, Wario Land reminded me of the treasure finding game in that regard. At the end of the game, each treasure Wario has collected is given a coin value and added to the number of coins Wario has. His riches are then rated from 1 to 6, and he’s rewarded with a kingdom in proportion to the rating. Because my treasure was only rated 2, I was awarded a tree stump to live in. Awesome! But I’m definitely going to go explore for more treasure soon!
This game itself is a real treasure. I’m sad that it even has “Super Mario Land 3” as a subtitle. It’s drastically different, and in my opinion, more fun. Now, I really love platformers, but this is one that I haven’t seen before. There’s also a Wario Land on the Virtual Boy, two on the Game Boy Color, one on the Game Boy Advance, Wario World on the Game Cube, and Master of Disguise on the DS. Despite not hearing much about this series before, it seems to be doing okay. I can’t wait to play more of them!
Summer Accomplishments
My goal is to beat one game (or meet one goal) per week all through summer. Each Friday will have a bold entry indicating if I’m ahead, behind, or on schedule. Raw score will count multiple modes as multiple “beatings.” It will also count Super Mario Bros. even though I had already beaten it in an emulator. Adjusted score will count multiple modes simply as one game, and it will not count Super Mario Bros. A positive score indicates that I’m ahead, a negative score indicates that I’m behind, and a score of zero means I’m right on schedule!
Start
Friday of Vacation Week:
Raw: -1
Adjusted: -1
Super Mario Bros. on NES
Super Mario Bros. hard mode on NES
Friday of Session 1 Week 1:
Raw: 0
Adjusted: -2
Tetris DS, Standard Mode
Friday of Session 1 Week 2:
Raw: 0
Adjusted: -2
Tetris DS, Mission Mode
Tetris DS, Touch Mode
Tetris DS, Catch Mode
Tetris DS, Push Mode
Elite Beat Agents – Cruisin’
Friday of Session 1 Week 3:
Raw: +4
Adjusted: -2
Friday of Session 1 Week 4:
Raw: +3
Adjusted: -3
Elite Beat Agents – Breezin’
Elite Beat Agents – Sweatin’
Osu! Tatakae! Ouendan – Normal
Friday of Session 1 Week 5:
Raw: +5
Adjusted: -3
Super Mario Bros. 3 – Two Players, No Flutes
Friday of Session 1 Finals Week:
Raw: +5
Adjusted: -3
Kirby’s Adventure
Contra III: The Alien Wars – Easy, 7 Lives, Two Players A
Contra III: The Alien Wars – Normal, 7 Lives, Two Players B
Ico
Mario Hoops 3-on-3 – Normal
Friday of Session 2 Week 1:
Raw: +9
Adjusted: 0
Friday of Session 2 Week 2:
Raw: +8
Adjusted: -1
Mario vs Donkey Kong
Friday of Session 2 Week 3:
Raw +8
Adjusted: -1
Big Brain Academy (Practice Mode)
Teenage Mutant Ninja Turtles IV: Turtles in Time (Easy, 7 Lives)
Friday of Session 2 Week 4:
Raw: +9
Adjusted: +0
Super R-Type (SNES in SNEmulDS DS Emulator) – Novice
Friday of Session 2 Week 5:
Raw: +9
Adjusted: +0
R-Type III: The Third Lightning (SNES in SNEmulDS DS Emulator)
Wario Land: Super Mario Land 3 (GB)
Friday of Session 2 Finals Week:
Raw: +10
Adjusted: +1
The Rub Rabbits (DS)
Sonic 3 & Knuckles – Knuckles (Genesis Emulator)
Mega Man: The Power Battle – 1-2 as Proto Man
Mega Man: The Power Battle – 3-6 as Mega Man, Two Player
Mega Man: The Power Battle – 7 as Bass, Two Player
Sonic Rush – Sonic, 0 Emeralds (DS)
Sonic Rush – Blaze (DS)
Friday of Vacation Week:
Raw: +16
Adjusted: +3
Deadmines Secret
It’s old news now, but I saw a video showing the “secret place” in the Deadmines. Kind of interesting!
http://www.warcraftcinema.com/00920061007121444/TheDeadminesBigSecret.movie?u=c
Wailing Cavern
I did Wailing Cavern for the first time the other day in WoW. About time, eh? A lot of fun though!
Instances
I’d like to do a low-level WoW instance without someone running me through.
Diamond & Pearl
If anyone has Diamond or Pearl, e-mail me so we can trade friend codes. Any email @ this domain name comes through.
Sonic Team
Note: This was originally published in March as part of the Campus Village Chronicles.
Being an important game developer for twenty years, Sonic Team is one of the most influential game creators in the industry. Sonic Team has been an internal division of SEGA for most of its existence. Although Sonic Team made many important games, it is best known for its Sonic the Hedgehog franchise.
Sonic the Hedgehog, the first game in the series, was made before Sonic Team adopted that name. From 1988 to 1991, the developer now known as Sonic Team was known as Sega AM8, but changed their name due to the popularity of its Sonic the Hedgehog1.When Sonic the Hedgehog was released for the Genesis, or Mega Drive as it was known in Japan, Mario was the most recognizable video game character in the industry. As such, the Super Mario series set the standard for platform games, which are games that involve much
jumping such as Mario, Sonic, Mega Man, and many other popular games. While the Mario series encouraged players to move slowly, as evident by warp pipes and power-ups such as the flower that prove vital, Sonic the Hedgehog encouraged players to race through the levels. Not only did the game want to be played quickly, but Sonic himself did as well. Leaving Sonic alone for a few moments, players are rewarded with Sonic tapping his foot and looking annoyed.
The game was designed to take advantage of console’s capabilities, with colorful backgrounds full of animation and high quality sounds, often times with multiple sounds playing simultaneously2. Comparing almost any screen of Sonic the Hedgehog to a screen of its competition, Super Mario World, shows much more movement and color in Sonic the Hedgehog. The music is still remixed today.
The Sonic series continues to be popular, although its popularity has been declining. While the 2D series, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog CD, Sonic the Hedgehog 3, and Sonic & Knuckles are commonly considered some of the best games ever made, Sonic Adventure and Sonic Adventure 2 were released to mixed opinions. Most people were unhappy with Sonic Heroes, Shadow the Hedgehog, and Sonic the Hedgehog (2006). Sonic and the Secret Rings has just been released for the Wii. It has received good reviews, but it is too soon to tell how successful it will be.
In addition to the Sonic the Hedgehog series, Sonic Team has made other important contributions to the video game industry as well. NiGHTS into Dreams was a popular Sega Saturn game. I spoke with a used game salesman at a convention last month, and he informed me that NiGHTS into Dreams, commonly referred to as NiGHTS, is still the most frequently requested Sega Saturn game. NiGHTS is, for the most part, a platformer, but much of the game is played while the character is flying rather than walking or running, which was quite original and still something not seen often. The levels were very imaginative and visually pleasing. Also, NiGHTS contained an A-life, or artificial life, system, which was the precursor to the A-life Chao system of Sonic Adventure and Sonic Adventure 2.
ChuChu Rocket! for the Sega Dreamcast was an addicting, fast paced puzzle game created by Sonic Team. It was the first online game for a console to gain popularity. In the game, both ChuChus (mice) and KapuKapus (cats) run in a straight line, turning right when they hit a wall. When a KapuKapu comes into contact with a ChuChu, the ChuChu is eaten. ChuChus are safe once they reach a rocket. Arrows can be placed on the board which will cause the ChuChus and KapuKapus to run in the direction the arrows are pointing. In arcade mode, the goal is to have as a high a score possible. One point is earned for each ChuChu that reaches a rocket. If a KapuKapu reaches the rocket, the score lowers a certain amount. Only three arrows can be placed at a time, with the earliest place arrow being removed when a new arrow is placed. In puzzle mode, the goal is to have all ChuChus reach the rocket without any KapuKapus touching the rockets or the ChuChus. Each level has a different limit as to how many arrows can be placed, although all of them can be placed at the same time. ChuChu Rocket! was rereleased on Game Boy Advance, and there is a Flash version on the Web as well.
The Dreamcast also featured a Sonic Team game called Samba de Amigo, a music game. In this game, players plugged maracas into the Dreamcast and had to shake them with the song. It is currently one of the more sought after Dreamcast games, with the maracas being very hard to come by. Another popular game series created by Sonic Team is Phantasy Star. Sonic Team is responsible for Phantasy Star, Phantasy Star Online, and Phantasy Star Universe. While Phantasy Star was an RPG made in the late 1980s, Phantasy Star Online, or PSO, was a massively multiplayer online (MMO) role-playing game, first designed for the Dreamcast. PSO was one of the first console MMOs. Unlike many other MMOs, PSO allowed players to play their characters both online and offline without distinguishing between an online character and an offline character. Phantasy Star Universe was recently released for all major consoles and is the successor of Phantasy Star Online.
The last games I plan on discussing are Feel the Magic: XY/XX and The Rub Rabbits! Feel the Magic: XY/XX, or Feel the Magic as it is commonly referred to, was a launch title for the Nintendo DS. The game consists solely of minigames that contain elements such as blowing in the microphone, rubbing the screen, tracing or drawing lines, and tapping. The storyline is simple: while trying to woo a particular girl, another man tries to impress her and eventually kidnaps her. You must save her and impress her to win her heart. The game has very simple yet stylish graphics that have a very 70s feel to them. The input features and gameplay are what make this game so important. The DS was the first widely used video game device to have a touchscreen and microphone built in to the unit. While minigames such as Yacht, which have the player blow into the microphone to blow a yacht out to sea in order to save the girl, might seem ridiculous, they are actually very fun and proved to many the ingenuity of Nintendo’s new console. Feel the Magic paved the way for future DS games, showing just what kind of unorthodox gameplay methods were available. While less important than Feel the Magic: XY/XX, The Rub Rabbits! is its sequel. It features very similar gameplay, although its minigames are different. In my opinion it is just as fun as the first game.
Sonic Team was founded by Yuji Naka1. In May of 2006, Naka left Sonic Team to establish another game development studio, PROPE1. PROPE has not yet released any games1. Naoto Oshima, the character designer of Sonic the Hedgehog and his enemy, Doctor Eggman, left Sonic Team to form the studio Artoon1,3. Artoon has created multiple games, none of which have gained much popularity.
Hopefully the importance of Sonic Team to the video game industry is now evident. Its games aren’t just fun. Many of them have been revolutionary, changing the way games are played. No matter what Sonic Team creates in the future, its game are sure to be amazing.
1 Sonic Team, http://en.wikipedia.org/wiki/Sonic_Team
2 Sonic the Hedgehog (16-bit), http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%2816-bit%29
3 Naoto Oshima, http://en.wikipedia.org/wiki/Naoto_Oshima
New Old Games
I think I’ve been on an old game buying kick lately. They could slip away soon so I need to get them while I can. Last year I bought Sonic the Hedgehog and Ecco the Dolphin for Genesis and Sonic CD and Ecco the Dolphin: Tides of Time for Sega CD. Recently, I bought Super Magnetic Neo, Chu Chu Rocket (sealed), and Sonic Shuffle for Dreamcast. And just this morning I bought Mischief Makers for N64. I need to get an N64 now…
River City Ransom
Such a good game, don’t you think?
So simple, yet so entertaining.
And Chip’s Challenge, the Microsoft one, is really crap. It played so much better on the Lynx.
