1C Company’s Another Night in Moscow 2010 / Xbox 360 / Video Game News
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Tag Archives: Game Journal
Battlemaster
I finally earned Battlemaster yesterday! My final achievement was Strand of
the Ancients Veteran. I’m pretty tired of SotA now!
50,000 HKs!
Skornn-Blackrock, Worst PUG’d Tank Ever
Let me tell you a tale about how the worst PUG’d tank ever in a LFD group
turned our run into the most fun run ever! I queue with Amik and Mooglegem
for a random heroic. After a few minutes of waiting, we find a tank and
another dps, click accept, and find ourselves in Utgarde Keep! At this point
I’m excited, because I need a holiday drop off Prince Keleseth.
I begin doing some buffs but held off on my mass buffs because Mooglegem
hasn’t loaded. I’m very low on mana though, so I sit down to drink. Before I
am even at a third mana (and before Mooglegem loads), our tank, Skornn
from Blackrock pulls. This immediately makes me annoyed, but I
always try to tell myself, "well, we’re overgeared. I’ll just keep drinking
a bit and then catch up." Well, he runs into the next hallway and pulls a
few more mobs. He’s really close to dying before Mooglegem loads, and I just
barely keep us up. Our PUG’d DPSer drops the group. I don’t really blame
him, but I hope it isn’t because he thought I wasn’t good.
The tank pulls the next group. I’m still not near full mana, but I have
about half, and Mooglegem is with us. Then we enter the furnace room in
which you go counter-clockwise around (before the room with the drakes). He
pretty much pulls the full room. Our new DPSer joins the group but is still
loading. In the drake room, he again pulls the whole room just as the
paladin DPSer reaches the group. We almost wipe but manage to survive. Then
things are a little better approaching Prince Keleseth. The fight goes well,
and the Ebon Bouquet drops, which Mooglegem wins! Yay!
Then there’s a few bad pulls. We’re alive, but I’m very annoyed. In private,
Amik, Mooglegem, and I are angry. The paladin stops moving. We keep going. I
try to drink, but Skornn pulls again. I catch up and try to keep everyone
up, but I get killed. Then Amik dies. Now I’m hoping Skornn dies. And he
does! Sadly, Mooglegem dies too.
Okay. Now I’m expecting an argument, but no one says anything. We all run
back. Now I notice the paladin, Kimfar, is offline. I completely understand.
In fact, I’m kind of happy. Now it’s just us and Skornn. If I decide to let
him wipe for being stupid, I’m not hurting some innocent DPSer. As we make
our way to the next boss, Skornn suddenly stops. This is very odd for him.
Then I get a vote to kick Kimfar. We vote no and continue. He still doesn’t
say anything.
Eventually we find our way at the next boss. You can see this in the
screenshot. Amik says, "You gotta admire his resolve to never say a word"
right before Skornn says "kick this paly." As long as we’re talking about
the screenshot, note that Skornn’s gearscore is 5802. That’s very high! He’s
very overgeared for heroic UK. I know he just wants his Emblems of Frost.
Still, I find that overgeared tanks can sometimes be the worst tank. He
calls for a vote to kick Kimfar again, but we vote no. He says "…" and
pulls. We wonder in party chat why we’re not kicking Kimfar, pretending not
to know. I’m sure Skornn knows though.
Then we continue through the instance. Nothing exciting happens for a while.
He continues to be a horrible tank, never waiting for the group, never
waiting for mana, and losing aggro to the other group members. Nearing the
end, Amik suggests we kick Skornn before the final boss and says he can
tank. Great! After the last mob, we try to kick him. We can’t kick during
loot rolls. Fine! But Skornn is running for the boss. Now we can’t kick
right after combat! Skornn reaches the boss, and Ingvar the Plunderer begins
yelling. Finally the kick goes through! Skornn fades out, Ingvar resets, and
we rejoice as we wait for Ingvar the Plunderer to respawn. Then Amik
switches specs, we all make sure everyone else is ready, and we pull. It’s a
nice pull, and everything goes well. One tank, one healer, and one DPS, and
no arrogant idiots!
That was Skornn, S-k-o-r-n-n, of the guild Volatile from the Blackrock-US
realm.
Backloggery
The Backloggery – TheUser’s Backloggery
The Backloggery is an interesting site for gamers who are obsessive like I am. You use it to track your backlog! In other words, it catalogs your game collection and tracks which games you still need to finish. It also groups compilations together (grouping SMB 1, 2, 3, and Lost Levels as four different games all under Super Mario All-Stars, for example), which is quite handy, and records the original platform of each game. I just finished entering all 643 of my games into the system!
9 Games Left to Beat
WebPageless – Pre-2010 Games to Beat in 2010
After finishing Professor Layton and the Diabolical Box, I’ve crossed 3 games off my list. Pretty good already!
Professor Layton and the Diabolical Box
Professor Layton and the Diabolical Box / /
Quick blog post on Game-Boyz about Professor Layton and Phoenix Wright.
Pre-2010 Games to Beat in 2010
Every year I set a goal to beat 12 particular games that were released before the new year. I usually give myself until the end of January to set the list. I had a bit of trouble deciding which to include this year, but this seems good. I’ll strike out the ones I’ve completed as I complete them.
- inFamous
- World of Warcraft – Loremaster
- Golden Sun 2
- New Super Mario Bros. Wii
- Ace Attorney: Phoenix Wright: Justice for All
- Professor Layton and the Diabolical Box
- Earthbound
- God of War
- BlazBlue: Calamity Trigger
- Metal Gear Solid 3
- Ballad of Gay Tony
- Mad World
Because I had trouble deciding, I’ve also included a second set of 12 “runner up” games…
- ChronoTrigger
- StarCraft
- World of Warcraft – Battlemaster
- Uncharted 2
- LittleBigPlanet PSP
- Chip’s Challenge
- World of Warcraft – Dungeons & Raids
- Bioshock
- Psychonauts
- Burning Crusade – Dungeons & Raids
- Metal Gear Solid 4
- Ace Attorney: Phoenix Wright: Trials and Tribulations
..and other games that I wish I could get through but aren’t on either list.
- Ace Attorney: Apollo Justice
- Blue Dragon
- Space Channel 5 Series
- Dark Alliance 2
- Baldur’s Gate Series
- Kingdom Hearts Series
- Odin Sphere
- God Hand
- killer7
- Sonic Heroes & Unleashed
- Mega Man Series
- Mega Man X Series
- Paper Mario Series
- LEGO Batman & Indiana Jones
- Devil May Cry 2 & 3
- Warcraft III
Thinking About Festergut, Rotface, and ICC-25
Although some people had defeated Rotface in PUGs or with other guilds, Carpe Flux Capacitor as a whole has been unable to defeat 10-man Rotface until this past Tuesday (as I mentioned previously). I had the privilidge of raiding that time, which was my first time in the Plagueworks and second time in Icecrown Citadel, not considering fail PUGs that started on Deathbringer Saurfang, fail guild runs filled with alts and PUGs, and trash runs.
It was really interesting. Festergut was a fun but not very hard fight. I was marked, and the ranged were told to clump on me where I was standing when Festergut used Gas Spore. That just made it extra easy because I didn’t have to move, although I also felt special that people came to me (even if I didn’t do anything).
Rotface was just awesome. Struggling with the guild and trying different tactics is still new to me. It just felt amazing. We had three healers, and on our first couple attempts, we didn’t coordinate. After a few wipes, we decided to be a little more organized. We had one designated tank/melee healer, one raid healer, and one healer focusing on the off-tank kiting the Big Ooze and the players running to him. I was the off-tank healer (and Mutated Infection remover). This made things go much more smoothly.
As Tydros, the off-tank, ran around the perimeter, I made smaller circles on the inside so I could stay near him. I could probably have done my job with a lot less moving, but it made it easier to be near him and watching. There were still a couple problems. First, healing someone running to Tydros wasn’t a big deal, but healing myself while running to him was a bigger deal. I can’t actually say that this caused problems for the group, but it really disoriented me. Another problem was multiple slimes being up at the same time. Sometimes someone with Mutated Infection wouldn’t get to the off-tank in time, leaving a Small Ooze somewhere else. Similarly, this means that sometimes a Big Ooze was exploding while other Small Oozes already existed.
The last problem was that people sometimes were unable to find the off-tank. He was marked at the start of each attempt, but after he got Mutated Infection, he would become marked with a different mark. After the infection was removed, he would no longer be marked, and neither of us (the two people worrying about Mutated Infection) had the ability to remark. I pointed this out, and he was given Assist so he could remark himself if needed. Eventually, on what was to be our last attempt, we got him really low before wiping, so decided to give it one more go. That last attempt (duh) was when we finally downed Rotface.
I also wanted to mention something about ICC-25. I’ve only done a 25-man once, and it was an Icecrown Citadel PUG on a Monday night before raid resets. I had between 800 and 1500 ms latency (most likely due to there being two people sharing Wi-Fi both in 25-mans and both running Vent). The lag kind of sucked. I wouldn’t want to try another 25-man in which people depend on me unless it was a guild run and I could do trash as a trial or a bad PUG that I didn’t care about. Anyways, as a disc priest, I felt that my role was much more defined in 25-man. In 10-mans, even when I’m “tank healing,” I’m still doing extra healing. In the 25-man, I focused just on the tanks. It also seemed like had I not been lagging my Penance could actually heal the tank rather than become overhealing. Regardless, these thoughts on doing 25-mans are just from the one 25-man raid I did before going with on the run that killed Rotface. This is important to note because while that was the first time I felt like my role was really defined, it was before I had that awesome ICC-10 experience. In fact, we had much more coordination as a guild on the 10-man run than the PUG on the 25-man. Still, I’d be interested in trying 25-man content in the future.
Hello World, Desperate Struggle, and Tatsunoko vs. Capcom
Hello World, Desperate Struggle, and Tatsunoko vs. Capcom / /
Murray let me know about Game-Boyz’ blogging feature, so I decided to start blogging a bit over there. I’ll link to my Game-Boyz posts here like I do my reviews. In this one I give a brief introduction to myself before talking about Desperate Struggle and Tatsunoko vs. Capcom.



