Quickloading Degrades Game World

Sometimes I Finish Games Too: ???
“It might be kind of interesting to play a game where quickloading was allowed to undo decisions you’ve made, but it starts gradually making the gameworld more and more unstable, and your avatar slowly starts to remember the actions he’s undone and has a hard time reconciling them with the current reality until he just goes completely insane and the player slowly loses control of the protagonist, as the protagonist rejects the player’s intrusion on his life. It might not go over well with players though.”
Such a cool idea. I thought it’d be cool to play a game in which you live the same day over and over, but things you do repeatedly begin to make a lasting change. In the game, you’d be solving a murder. I have no idea why I thought that was a great topic.