Father Darham’s Orphans: Finishing White Plume Mountain

After retrieving Blackrazor, we regrouped outside. Marle the thief, Diedrich, and Stale entered with us this time. Gweneesh, Zarlon, Grogg, and Lichen were there as well of course. We came across a number of interesting encounters, including a black ooze monster with a cursed ring that hurt Grog. Eventually our path opened into a large cavern. Between us and the other side was a huge pit filled with lava at the bottom and circular, wooden platforms suspended by chains. The group slowly made our way across. Some of us jumped from platform to platform while others flew across or were carried across. Stale carried me using his new ring that granted him flying. What we didn’t realize at first were that geysers erupted periodically in this room, causing us quite a few injuries. Marle in particular was hurt and knocked unconscious, but Lichen and Deidrich healed her. Once we made it across, we found a pitch black room that light wouldn’t penetrate that contained some sort of evil enemy that attacked us. We tried to attack it, and one person even made fun of Marle for using a little dagger, saying “you can’t hurt anything with that butter knife.” We managed to dispel the darkness; in place of an enemy, there was a cloud of a sort of gas that flew out of the room and away. Presumably it was a vampire. We never saw him again, but we did find the hammer, Whelm, in this room.

We backtracked and went down the third corridor. There were multiple heavy, metal doors that opened inward and were larger than the doorways. It seemed like they were designed so that pressure couldn’t open them the other way. After we went through these doors, we found ourselves in what we later realized was a giant bubble under boiling water. There was a huge crab-like beast in the room. While we discussed what to do, Stale threw three darts at it. With his tremendous strength, he hurt it quite badly. Unfortunately, he also punctured the room, causing boiling water to flow into the room. Now we realized that the doors’ purpose was to keep water from flowing out of the room and back into the rest of the complex. Without any more time to plan, the rest of us rushed in to attack. Marle, remembering the comment her “butter knife,” attacked with her dagger. The crab died. In the back of the room, we found Wave. We quickly left the room before the flood got any worse.

We made it back to town, where we recovered from our wounds, sold some treasure, and purchased newer equipment. It looks like we successfully retrieved the three artifacts!

– Kyros

This was a great module, and I had a fun time playing first edition. I have to say, there was a lot more variety to the encounters compared to that with which I’m familiar. Was that just this module or a facet of first edition? I guess I’ll see.