Category Archives: Gaming

MaXplosion for iOS

MaXplosion for iOS | iPhone/iPod, Reviews, Platformer

Good news for platformer fans with an iPhone or iPod Touch! Capcom Mobile recently released MaXplosion. Rather than jumping, in MaXplosion you spend your time exploding. Propel yourself and damage your enemies. The game is easy to pick up and play for short periods of time, and while the level design isn’t amazing, the game is fun and has a cool, action cartoon feel.

Pac-Man Battle Royale Releasing!

Pac-Man Battle Royale now shipping to US arcades | Joystiq

Distributor BMI Gaming is now shipping the wonderful Pac-Man Battle Royale to American arcade operators.

Super awesome news for gamers and arcade sympathizers! People who were friends with me when E3 rolled around last summer probably remember me gushing over Pac-Man Battle Royale, which is finally being released in the United States! Pac-Man Battle Royale is a cocktail cabinet, a flat arcade cabinet intended for more social settings, usually with drink holders, and were more common in the 80s. I’m sure we’ve all (you probably haven’t) wished you could play Pac-Man with three buddies. The time is coming! Pac-Man Battle Royale plays similarly to the classic, but there are four Pac-Men on the screen. When you eat a power pellet, not only can you eat ghosts, but you can also eat other Pac-Men. Be the last one standing, and you’ve won the round!
I really didn’t expect to see this released. After playing it at E3 I immediately loved it, but the Namco-Bandai employees at their booth didn’t seem to know anything about it. They gave me someone’s contact information because I wanted to find out more about it, and that person gave me someone else’s. That person was finally able to talk to me about it. And I have to say, that’s much more journalism than I usually have to do as a “games journalist.”

Best iOS Games of 2010

Best iOS Games of 2010 | Reviews, Fighting, Platformer, Puzzle, Simulation, Strategy

I played a lot of great iOS games in 2010, but now that we’re in 2011, it’s time to think back at what the best iOS games of the year were. It’s very difficult to choose; I played 36 iOS games for Game Boyz alone, and that doesn’t count games I played just for myself. Somehow I managed to narrow it down to five games. In no particular order, here they are!

Street Fighter IV, RollOut, Game Dev Story, Plants vs. Zombies, Chuck’s Challenge!

Street Fighter Characters in SvR 2011

Street Fighter characters recreated in Smackdown vs. Raw 2011 | Joystiq

Posted: Jan 3rd 2011 8:16PM
Abob Lyndsae said
This game has more complex and detailed character creation than anything I have ever played (almost every physical feature you could possibly want, every aspect of a character’s movelist, customizable finishing moves, theme music), and even lets you design your own storylines with branching paths. With enough effort, you can literally make your own wrestling-themed adventure game, using only your original characters.
Even despite my lack of interest in professional wrestling and thinking the gameplay itself is mediocre, I honestly love this game. It’s like The Sims, except the lives of my virtual people revolve around beating each other up.

What interests me is this comment on the Joystiq post, not the post itself. Look at his second paragraph. Look at it! Pure gold.

In the Pit, Audio-Only XBLIG Title

In the Pit is an Xbox Live Indie Games title created by luvcraft, a poster on both Insert Credit and Select Button. It’s an audio-only stealth game. I’ve meant to write about this title for a long time, but for some reason, I never did. In the Pit is very fun and offers a level of immersion never found in another game while presenting a novel way to experience a game. While I’m guessing other audio games must exist, I’ve never heard of one.
I originally heard about the game because the creator, luvcraft, posted on SB and IC (or possibly just one. I can’t remember). I didn’t and don’t post much on either forum, so we didn’t know each other, but I still valued the community there enough to look into it. Of course, the fact that it was an audio game was enough to pique my interest in itself. I knew I had to pay close attention to the sound, so I used headphones. Waiting until I was alone so I wouldn’t be interrupted, I put on my headphones, laid down on the couch, closed my eyes, and started the game. I had to listen to menus, which takes longer than glancing at a visual menu, but it was still easy enough. Soon I was in the game.
In the Pit had me take control of a monster living in a pit, forced to be the pet of an evil king and feed off of the king’s enemies who are thrown into the pit. I was tasked with finding and eating said enemies of the king. By paying close attention to the direction of the sound, I could tell in which direction the enemy was. In the Pit also used the controller’s force feedback to let me know when I had come into contact with the pit’s walls and to simulate the sensing of my victims’ heartbeats. I only had stereo sound, so I did have the limitation that something directly in front of me and directly behind me sounded the same, but it didn’t prove to be too much of a problem. Completely letting go of vision was a strange sensation. I don’t normally even close my eyes to listen to music (although In the Pit taught me that maybe I should). I never before relied so heavily upon my hearing.
The difficulty curve and level design of In the Pit is top-notch. Each level properly builds upon skills learned previously as a game rightfully should. For example, after teaching me to dive, I wondered why I would need it. I then learned that if I wished to continue playing, I would need to learn when to use it. The boss of the game was also a proper boss. Recently proper bosses are included in games less and less frequently. A boss should serve to correctly test skills acquired throughout a game in a more compact, difficult environment. A boss is simply an exam. A science student would be outraged if his or her math class had an essay exam on the Iliad, and rightfully so, but gamers seem to think nothing of bosses being wild tangents to the game itself. (Excuse me. I seem have gone off on a tangent myself.) The final boss of In the Pit required that I use what I had learned previously in a more challenging trial. The game can be completed in, probably, a half hour, and it’s fun the whole time. The story provides enough fun and excitement to easily motivate the player to continue playing. I did, however, run into a problem. In the Pit crashed twice for me. It was very annoying, and it kept me from finishing at first because I put off retrying. I haven’t tried the game recently; hopefully it’s been fixed. As I didn’t look into the problem online, I also don’t know if it was an isolated problem. Besides that technical error, In the Pit is a highly polished game with correct design ideals.
The fact that In the Pit is an audio game made me interested, but the game isn’t gimmicky. As I mentioned already, luvcraft uses what I consider proper design ideals – dying doesn’t set you too far back, the game doesn’t waste your time, levels build upon skills learned, bosses correctly test those skills, and the story provides adequate motivation. It also seems to me that no visual game can immerse a player like In the Pit unless the player wears some sort of full vision glasses. Even then, the frame would be in the field of vision as well. The only thing that breaks me out of the immersion in this game (besides the crashes) are the feel of the couch and controller and my own thoughts (and I wouldn’t want to lose my own identity or thoughts to a game). The “gimmick” itself should be enough reason to check out In the Pit, but the design proves its worth as a great game. In the Pit is available for 400 MS Points and is available as a free demo. If audio-only gaming sounds interesting to you or if you care about good design, check it out.
Review also on GameFAQs

DiscoTech for the iOS

DiscoTech for iOS | iPhone/iPod, Reviews, Action Games

There really isn’t much more I should have to say about DiscoTech. D7 Studios took a simple concept and didn’t add superfluous frills or mechanics. What they did do was took care to polish the game, created an intuitive, precise control scheme, and designed interesting levels with obvious care and thought. DiscoTech is a fun tilt-based labyrinth game that really outshines its competition. Boogie on down to the App Store to pick it up for $0.99!

While I didn’t put it in the official review, DiscoTech also blows the iOS version of Super Monkey Ball out of the water.

ProtoGalaxy for Steam

ProtoGalaxy for PC | PC Games, Reviews, Action Games, Shooter, Strategy

With ProtoGalaxy, what appears to be a small title actually has quite a bit of depth. Fans of arcade shooters will be very pleased. It has lots of action but is definitely not mindless due to its complex levels and upgrade system. Ship customization obviously adds a lot of strategy, and as I said, the graphics, music, and sound are all good. Four-player co-op adds a lot of value to me, as I absolutely love local co-op. In addition, the level editor adds more content for people who want to jump deeper into the mechanics of the game if they’re willing to put in the time. ProtoGalaxy is a great a game and is currently $4.99 on Steam, 50% off its normal $9.99 price tag!

I spend my Christmas reviewing.