Session 2 of the D&D Campaign The Five Stars, Sunday, 3/10/13.
After looting the bodies of the six kobolds, the party waited until dawn to talk to Farmer Jek about what happened. He was quite thankful and told them to come back in the day for their bacon. The party wondered if there could be more kobolds and thought about looking for their nest. Jek let them know that Mayor Renault knew more.
The party went to the mayor’s house to talk to him about the threat. Mayor Renault told them that bands of kobolds sometimes attacked travelers, but that the kobolds hadn’t come this close to town for many years. He said that they lived in the canyon to the south. Moonwhisper made it clear that they’d take care of the problem for a price, but the mayor seemed to think that this was between the party and Jek. Moonwhisper agreed and said that they’d just let the town get attacked and inform everyone that they wanted to help, but the mayor didn’t think it was worth considering. The mayor backtracked at this. The two haggled, and eventually came to an agreement. Mayor Renault would give them 15 gold, backpacks and bags, canteens, flint and tinder, and a tent if they agreed to travel to their lair and get rid of them.
Having stayed up all night at Jek’s farm, the party returned to the Foamy Ale Inn to nap. When they awoke, they returned to Jek to pick up their bacon jerky and then met the mayor’s courier who brought bags, canteens, flint and tinder, and a tent. They spent the rest of the day resting, and in the morning they set out for the canyon. They were told it should be about a four hour work south – two hours through open terrain and two hours through forest.
On the way through the plains, they ran into a hobgoblin and two goblins. Wasting no time, the group immediately attacked the goblins. Moonwhisper got badly hurt, but Button was able to heal him after the battle before the group continued toward the canyon. The march through the forest was uneventful, and they reached the canyon in the middle of the day. Rather than running straight into the canyon, they scouted along the top, searching for a possible lair. Finding a cave, they launched rocks into it. When there was no response, they ventured down themselves.
Cautiously, the group entered the cave. A lone kobold stood unmoving in the cave, and two tunnels led off of the room. The kobold carried no weapons and stared blankly. The party engaged the kobold, attempting to hurt him. Unfortunately, their attacks, even when seeming to connect, didn’t seem to harm the kobold any. Now in close combat, they noticed that something smelled very bad in the room. The kobold hurt Sunshine, so Gemmeli commanded her to stay away. The group continued to gang up on the kobold, but they barely scratched it. Eventually realizing that the kobold was a zombie and seemed to be unaffected by their piercing and bludgeoning weapons, the group escaped.
This was a fun second session. Thinks went decently well, which I can say only because no one died. I wanted it to be a surprise that the kobold was a zombie, but I wasn’t expecting it to be that difficult to defeat. I eventually tried giving clearer and clearer hints, but I probably should have spelled it out earlier. I wanted the kobold to be freshly undead, so there wasn’t a ton of physical signs. The zombie kobold had 5/slashing damage reduction. I hinted at the damage reduction, but when we finished I gave the specifics so they’d know. I think the group also learned to consider their enemies before immediately engaging.
Also, Joe and Steph brought bacon jerky to eat to fit the fact that the party obtained some bacon jerky. Pretty fun!