Tag Archives: kobolds

D&D: The Five Stars: Session 3, 5/11/13: Zombie Slayers

Session 3 of the D&D Campaign The Five Stars, Saturday, 5/11/13.

Now that the group realized that the kobold they were fighting was a zombie, they realized they had to better arm themselves. Their weapons were all for piercing or bludgeoning, and they needed weapons used for slashing. Moonwhisper Johnson remembered that the hobgoblin they killed had a longsword. Not wanting to get attacked while weakened, the group climbed out of the canyon and decided to rest. With a good night’s rest and the healing of Button, Sunshine felt almost as strong as ever, and Moonwhisper Johnson felt perfect.

The party backtracked into the forest, looking for the location at which they fought the hobgoblin. Moonwhisper tried to get Sunshine to spell the thumb he took from the hobgoblin thinking he could track it, but Sunshine simply ate the thumb. They gave up and searched the old-fashioned way. Eventually the group located the site of the attack, and Moonwhisper took the longsword. After trekking back to the canyon, they once again entered the cave.

In was dark and dirty in the cave with two openings in the current chamber, one on their left and one on their right. In the middle of the room, the kobold zombie still stood. The group managed to slay it easily now that they had the right weapons. Looking into the room on the left, they found what must be a dining chamber with three tables and some piles of rotting meat and fruit. Unfortunately, the room also contained three kobold skeletons still standing in undeath. They knew slashing weapons would be of no use, so Moonwhisper readied his warhammer and gave a morningstar to Gemmeli. Gemmeli gave her sling to Button so they could each have something to use against the kobold skeletons.

Gemmeli had Sunshine stay back while the group destroyed the skeletons. After clearing the chamber, Moonwhisper Johnson looked for clues as to what caused the undead but found none. However, Gemmeli found a dagger. Moving into the next room, the party found themselves in a long, narrow chamber filled with rugs and furs – a sleeping chamber. They were immediately attacked by a kobold zombie and two kobold skeletons. Button got injured badly and retreated to the previous room. From there she attempted to use her sling, but one shot accidentally hit Gemmeli! Gemmeli’s first wound on her adventure came from a party member with her own weapon no less! While the entire party was wounded, they managed to overcome the undead in this room as well.

It was nice to see things going well. They solved the issue of getting over the damage reduction. There still remains the dilemma of sleeping to regain health and spells while still guarding against attach. It was also fun to progress into a few rooms of the dungeon!

D&D: The Five Stars: Session 2, 3/10/13: The Kobold’s Terror

Session 2 of the D&D Campaign The Five Stars, Sunday, 3/10/13.

After looting the bodies of the six kobolds, the party waited until dawn to talk to Farmer Jek about what happened. He was quite thankful and told them to come back in the day for their bacon. The party wondered if there could be more kobolds and thought about looking for their nest. Jek let them know that Mayor Renault knew more.

The party went to the mayor’s house to talk to him about the threat. Mayor Renault told them that bands of kobolds sometimes attacked travelers, but that the kobolds hadn’t come this close to town for many years. He said that they lived in the canyon to the south. Moonwhisper made it clear that they’d take care of the problem for a price, but the mayor seemed to think that this was between the party and Jek. Moonwhisper agreed and said that they’d just let the town get attacked and inform everyone that they wanted to help, but the mayor didn’t think it was worth considering. The mayor backtracked at this. The two haggled, and eventually came to an agreement. Mayor Renault would give them 15 gold, backpacks and bags, canteens, flint and tinder, and a tent if they agreed to travel to their lair and get rid of them.

Having stayed up all night at Jek’s farm, the party returned to the Foamy Ale Inn to nap. When they awoke, they returned to Jek to pick up their bacon jerky and then met the mayor’s courier who brought bags, canteens, flint and tinder, and a tent. They spent the rest of the day resting, and in the morning they set out for the canyon. They were told it should be about a four hour work south – two hours through open terrain and two hours through forest.

On the way through the plains, they ran into a hobgoblin and two goblins. Wasting no time, the group immediately attacked the goblins. Moonwhisper got badly hurt, but Button was able to heal him after the battle before the group continued toward the canyon. The march through the forest was uneventful, and they reached the canyon in the middle of the day. Rather than running straight into the canyon, they scouted along the top, searching for a possible lair. Finding a cave, they launched rocks into it. When there was no response, they ventured down themselves.

Cautiously, the group entered the cave. A lone kobold stood unmoving in the cave, and two tunnels led off of the room. The kobold carried no weapons and stared blankly. The party engaged the kobold, attempting to hurt him. Unfortunately, their attacks, even when seeming to connect, didn’t seem to harm the kobold any. Now in close combat, they noticed that something smelled very bad in the room. The kobold hurt Sunshine, so Gemmeli commanded her to stay away. The group continued to gang up on the kobold, but they barely scratched it. Eventually realizing that the kobold was a zombie and seemed to be unaffected by their piercing and bludgeoning weapons, the group escaped.

This was a fun second session. Thinks went decently well, which I can say only because no one died. I wanted it to be a surprise that the kobold was a zombie, but I wasn’t expecting it to be that difficult to defeat. I eventually tried giving clearer and clearer hints, but I probably should have spelled it out earlier. I wanted the kobold to be freshly undead, so there wasn’t a ton of physical signs. The zombie kobold had 5/slashing damage reduction. I hinted at the damage reduction, but when we finished I gave the specifics so they’d know. I think the group also learned to consider their enemies before immediately engaging.

Also, Joe and Steph brought bacon jerky to eat to fit the fact that the party obtained some bacon jerky. Pretty fun!